FAQ  •  Register  •  Login

Mod Activator for 4.11 - Diff FM for 4.11 - TBD Flyable 4.11

Moderator: Forum Moderators

<<

nic1

User avatar

Posts: 95

Joined: Fri Oct 31, 2008 1:41 pm

Location: Canada

Post Mon Jan 16, 2012 11:44 pm

Re: My Mod Work For Patch 4.11m.

ton414 wrote:
Very basic Mod Activator 0.001 Alfha for 4.11m.
I have adapted a Mod Activator and it works.
Credits: QTim, SAS~CirX and and a little of my work.

http://www.mediafire.com/?9g5n9w1997tuo5s



It's a mod activator without having HSFX or UP? It's for normal Il2 version?
If yes, can you make a mods activator that can work with all 4.08, 4.09 ... 4.10.1m mods?
<<

ton414

User avatar

The First 4.11 Modder

Posts: 526

Joined: Thu Mar 19, 2009 1:58 pm

Location: España Spain, Málaga Costa del Sol

Post Tue Jan 17, 2012 10:28 am

Re: My Mod Work For Patch 4.11m.

This mod activator only works with the Patch 4.11m from IL-2 1946, with it you can use mods in this patch, mods compatible with 4.11m.
If ask if can make a mod activator that works with all patchs, I think not, there are mods activators for each patch, but each patch needs its own mod activator.
If ask if can make a mod activator for all mods can work, neither, each mod is compatible with a determined patch, and no with other, only a few mods are compatible with all the patchs.
<<

ton414

User avatar

The First 4.11 Modder

Posts: 526

Joined: Thu Mar 19, 2009 1:58 pm

Location: España Spain, Málaga Costa del Sol

Post Wed Jan 18, 2012 12:00 pm

Re: My Mod Work For Patch 4.11m.

Update first post.
New version: Mod Activator 0.001 Beta
Now with Generic Mod Enabler by JoneSoft.
<<

Dietz

User avatar

Posts: 1195

Joined: Tue Jul 08, 2008 11:11 pm

Location: Seattle

Post Wed Jan 18, 2012 12:25 pm

Re: My Mod Work For Patch 4.11m.

Great news- I have gotten many of the 4.101 patches etc to work with this application , except sadly not the big "Ultimate" Bf-109 install that both modifies & improves the appearance of all 109s but also brings in several new models as well.Maybe this new version of the patch will do the job? :wink:
<<

nic1

User avatar

Posts: 95

Joined: Fri Oct 31, 2008 1:41 pm

Location: Canada

Post Wed Jan 18, 2012 3:08 pm

Re: My Mod Work For Patch 4.11m.

Sorry to say that to you, but you say in pm that it will not change the langage of my game or you didn't know, but yes it change the langage of my game. I have a french game that can be english or spanish.

It's not possible to have you mod activator with all langage Il2fb.exe and without the Launcher or the game with a BIG. MOD ACTIVATOR 4.11m. Just have the normal screen with 4.11 at the bottom?
<<

ton414

User avatar

The First 4.11 Modder

Posts: 526

Joined: Thu Mar 19, 2009 1:58 pm

Location: España Spain, Málaga Costa del Sol

Post Wed Jan 18, 2012 3:34 pm

Re: My Mod Work For Patch 4.11m.

Language does not change, is still in English.
The version of Il2fb.exe is Russian, only exists that for the mod act.
To clear the screen "MOD ACTIVATOR 4.11m", you just have to delete these two files, which are into the gui folder, in the FILES folder.
...\FILES\gui\

background0_ru.mat
background.tga

Image
<<

RAF_Sharkzz

User avatar

Posts: 111

Joined: Fri Oct 26, 2007 4:59 am

Location: NSW South Coast Australia

Post Tue Jan 24, 2012 8:48 pm

Re: My Mod Work For Patch 4.11m.

Where bdo I place the 4.11 FM file please ? there's no directions nor read me for it.
thanks
RAF_Sharkzz
<<

ton414

User avatar

The First 4.11 Modder

Posts: 526

Joined: Thu Mar 19, 2009 1:58 pm

Location: España Spain, Málaga Costa del Sol

Post Tue Jan 24, 2012 9:06 pm

Re: My Mod Work For Patch 4.11m.

the Diff FM 4.11?, put it into MODS folder.
<<

RAF_Sharkzz

User avatar

Posts: 111

Joined: Fri Oct 26, 2007 4:59 am

Location: NSW South Coast Australia

Post Tue Jan 24, 2012 10:41 pm

Re: My Mod Work For Patch 4.11m.

~S~
Thanks ton mate :D
I have been placing some 4.09 planes I can find into the MODS folder which just sits in the game folder yes ?
when I have gone into QMB or FMB I can't find them there, I understand that not all the planes will work and I am only putting in 4.09 compatables planes (and ships is that ok too ?) how does the game know they are there so I can see them in my QMB and FMB if I haven't added anything to a "air" ini etc ? .I have tried the 4.09 JU87 C and the 109 T 4.09 1 & 2 mods but can't see them...and the game doesn't CTD either...
I did place your mod act in a clean copy of 4.11 . I even re installed 4.11 over it all again, , should I remove and re install your activator again on top of the re install 4.11 (plus the 4.11 fix of cause) ? the splash screen still comes up with your Beta mod activator 4.11 screen though.

thanks for your help and fast replies mate you have done a wanderfull job of it !
~S~

RAF_Sharkzz
<<

RAF_Sharkzz

User avatar

Posts: 111

Joined: Fri Oct 26, 2007 4:59 am

Location: NSW South Coast Australia

Post Tue Jan 24, 2012 11:04 pm

Re: My Mod Work For Patch 4.11m.

~S~
OK thanks ton matey,
to fix my problem , what I did wrong was to add some things to the JSGME and added the planes into the mod folder. Then added the 4.11 + fix again on top..
What I did was remove all the stuff + activator, re installed 4.11 + 4.11 fix again, THEN I reinstalled your activator and didnt add anything to the JSGME folder and added the devestator and the Ki into the MOD folder, and LOW and BEHOLD they were there, yey !, now slowly adding some 4.09 planes and ships & looks OK so far , as it was said, trial and error to see what will turn up.
Thanks Again and sorry to be a little pain in the 6.. you are ther prince of patience mate :P
~S~
RAF_Sharkzz

ps. I reckon if you don't stuff something up every now and then :mrgreen: you don't learn anything and aren't trying LOL
<<

jlan5031

Posts: 72

Joined: Sat Apr 12, 2008 7:18 pm

Location: Sparks, NV

Post Sat Mar 10, 2012 1:50 pm

Re: Mod Activator for 4.11 - Diff FM for 4.11 - TBD Flyable

Mod act works well for me, except all of the language for the campaigns is in Russian. Everywhere else, the language is English. I checked my vanilla copy of 4.11, and there it's still in English. Any ideas about how to change languages in the campaigns?
The only solution I found had to do with DGEN campaigns but not the offline, downloaded campaigns.
<<

jlan5031

Posts: 72

Joined: Sat Apr 12, 2008 7:18 pm

Location: Sparks, NV

Post Sat Mar 10, 2012 2:26 pm

Re: Mod Activator for 4.11 - Diff FM for 4.11 - TBD Flyable

More information: Now, I'm more confused. It seems the problem might lie in the DGEN campaigns. I tried an earlier remedy involving changing an English campaign.dat file to *_ru.dat. But that seemed to solve only part of the country's DGEN campaigns. How should I proceed?
<<

jlan5031

Posts: 72

Joined: Sat Apr 12, 2008 7:18 pm

Location: Sparks, NV

Post Sat Mar 10, 2012 2:33 pm

Re: Mod Activator for 4.11 - Diff FM for 4.11 - TBD Flyable

SOLVED: I reinstalled the language fix, and all seems resolved. I'd doni it once before but not correctly.
<<

ton414

User avatar

The First 4.11 Modder

Posts: 526

Joined: Thu Mar 19, 2009 1:58 pm

Location: España Spain, Málaga Costa del Sol

Post Sat Mar 10, 2012 5:28 pm

Re: Mod Activator for 4.11 - Diff FM for 4.11 - TBD Flyable

Hi jlan5031.
To regain English texts in pilot career, you just have to take the Dgen folder from a SAS Mod-Act, and overwrite that folder in your installation of IL-2 mod-act 4.11.
<<

jean1

Posts: 4

Joined: Fri Mar 27, 2009 10:55 am

Post Wed Apr 11, 2012 10:45 am

Re: Mod Activator for 4.11 - Diff FM for 4.11 - TBD Flyable

Hi, I have 4.11m installed and I fly online, My question is how can install mods ?

Because I downloaded mod activator, installed it, installed some mod in Mod folders, but when I run JSGMe no mod are visibles.

Please Help !!!

Thanks!!!

:D
PreviousNext

Return to Free IL2 Modding Forum

Who is online

Users browsing this forum: No registered users and 1 guest

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.