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URGENT! Unified maps project - missing objects search!

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walter_solito

Mod Member

Posts: 877

Joined: Sat Dec 13, 2008 5:55 pm

Location: TORINO - ITALY

Post Fri Mar 13, 2015 8:10 am

URGENT! Unified maps project - missing objects search!

Hi mates!

This is a common post for a search of the last 4 object that must be debugged before I'll end my Unificated Game Version Maps work!

If you weren't aware of this project....simple: all maps and static objects needed are collected (at their last upgrade , version or reskin) and builded in sfs format to be compatible with all game version (409 to 412)....

BUT

I miss the last 4 working objects (maybe not all can be make working but I must to check with your help!):

THIS is the help I need from you (please: SINCE you could be registered in more or all IL2 modding site , SINCE this is the same tread I post at AAS , Free IL2 Modding and SAS , PLEASE REPLY in ONLY one site; after your reply I'll contact you by PM)



EDIT 20150314_11.13


Someone have empty folders....(I need all it's 3DO folder files)


[buildings.House$test04]
Title test04
MeshLive 3do/Netherlands/test04/live.sim
MeshDead 3do/Netherlands/test04/dead.sim
Body RockBig
Panzer 0.04

[buildings.House$Toren01]
Title Toren01
MeshLive 3do/Netherlands/toren01/live.sim
MeshDead 3do/Netherlands/toren01/dead.sim
Body RockBig
Panzer 0.45



Someone (from the map Netherlands and MidEast) have some issue....(So , please chech if your are working , because if working I need all it's 3DO folder files)


INTERNAL ERROR: # of vertices mismatch
WARNING: object '3do/Netherlands/Schiphol_omlijnd/Live.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/Netherlands/Schiphol_omlijnd/Live.msh
WARNING: object '3do/Netherlands/Schiphol_omlijnd/live.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/Netherlands/Schiphol_omlijnd/live.sim
com.maddox.il2.engine.GObjException: Mesh 3do/Netherlands/Schiphol_omlijnd/live.sim not created

INTERNAL ERROR: # of vertices mismatch
WARNING: object '3do/Netherlands/Schiphol_Pilotenverblijf/Live.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/Netherlands/Schiphol_Pilotenverblijf/Live.msh
WARNING: object '3do/Netherlands/Schiphol_Pilotenverblijf/live.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/Netherlands/Schiphol_Pilotenverblijf/live.sim
com.maddox.il2.engine.GObjException: Mesh 3do/Netherlands/Schiphol_Pilotenverblijf/live.sim not created


I really need your help!

Thanks in advance for your consideration and time!
Last edited by walter_solito on Sat Mar 14, 2015 6:20 am, edited 3 times in total.
<<

walter_solito

Mod Member

Posts: 877

Joined: Sat Dec 13, 2008 5:55 pm

Location: TORINO - ITALY

Post Fri Mar 13, 2015 12:30 pm

Re: URGENT! Unified maps project - missing objects search!

EDIT 20150313_22.56



Object recovered and actually in testing:


  Code:

Actually none

Last edited by walter_solito on Fri Mar 13, 2015 6:05 pm, edited 1 time in total.
<<

walter_solito

Mod Member

Posts: 877

Joined: Sat Dec 13, 2008 5:55 pm

Location: TORINO - ITALY

Post Fri Mar 13, 2015 12:31 pm

Re: URGENT! Unified maps project - missing objects search!

EDIT 20150314_11.13



Object debugged:


  Code:

INTERNAL ERROR: FGroups3: Data in in section [FaceGroups] are corrupted
WARNING: object '3do/Buildings/Mideast/Bridge2ro/Live.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/Buildings/Mideast/Bridge2ro/Live.msh
WARNING: object '3do/Buildings/Mideast/Bridge2ro/live.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Mideast/Bridge2ro/live.sim
com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Mideast/Bridge2ro/live.sim not created



This object had new msh corrupted , old one give object correctly shown....

  Code:

[buildings.House$Craft1]
Title           Craft1
MeshLive        3do/Buildings/Craft1/live.sim
MeshDead        3do/Buildings/Craft1/dead.sim
AlignToLand     0
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005

[buildings.House$Craft2]
Title           Craft2
MeshLive        3do/Buildings/Craft2/live.sim
MeshDead        3do/Buildings/Craft2/dead.sim
AlignToLand     0
Body            FuelSmall      // FIXME: need special type 'Vehicle'
Panzer          0.005



Thanks to Kingsley help!

  Code:

[buildings.House$fr_shop_002]
Title   ToW_fr_shop_002
MeshLive   3do/Buildings/ToW/Buildings/fr_shop_002/mono.sim
MeshDead   3do/Buildings/ToW/Buildings/fr_shop_002/mono_dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.1



Using original shop sim for the other 2....

  Code:
[buildings.House$BurmaPagoda_02]
Title           Pagoda_02
MeshLive        3do/Buildings/Burma/Pagoa_02/live.sim
MeshDead        3do/Buildings/Burma/Pagoa_02/dead.sim
AlignToLand     0
Body            RockBig
Panzer          0.15


By extracting the default one!

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