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[VIDEO] Tutorial (3DS Max) Part 3; Smoothing Groups!

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gibbage

Posts: 126

Joined: Thu Nov 01, 2007 12:14 am

Location: Woodinville WA

Post Wed Apr 29, 2009 3:49 am

[VIDEO] Tutorial (3DS Max) Part 3; Smoothing Groups!

This covers a section that most new artist's REALLY REALLY need to pay attention to! I cant tell you HOW many models I see with basic smoothing groups issues. If your model is suffering from random dark spots, ESPECIALLY on the trailing edges of wings or other sharp objects, pay attention!

This only covers smoothing of polygons on the same objects or elements. I will make another tutorial covering how to smooth between two SEPARATE objects, or whats called in IL2 as "null smoothing". Its covered in the non-video tutorial, but I think doing a quick video using the spheres will help people a lot. Null smoothing is how you blend in doors or separated sections of the aircraft.

http://www.youtube.com/watch?v=-Iswm1xKtGs

Gibbage

P.S. Check out my demo reel. Please. I have had it up there for like 3 days, and has 0 comments. Its getting lonely since the 1st tutorial has over 300 views!
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highlander_262

Mod Member

Posts: 563

Joined: Wed Jul 16, 2008 1:47 pm

Location: UK; Stoke on Trent or dead centre of your gunsight

Post Wed Apr 29, 2009 4:39 am

Nice one mate. Clear and concise, contains a lot of explanation in a short time. Thanks a million for these 8) By the way that goes for all 3 videos :wink:
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asheshouse

Posts: 1368

Joined: Mon Nov 05, 2007 10:56 am

Post Wed Apr 29, 2009 5:31 am

These are really good. Thanks Gibbage.
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KG64_Cnopicilin

User avatar

Mod Member

Posts: 5044

Joined: Sun Jan 04, 2009 11:57 am

Location: Finland

Post Wed Apr 29, 2009 6:00 am

Useful vids, mate!
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={TTU}=Zumbach

Posts: 570

Joined: Fri Jun 13, 2008 6:54 am

Location: In a cockpit or in a gunnery positions

Post Wed Apr 29, 2009 7:12 am

Very useful

Thanks for all the work mate :D
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mavyalex

User avatar

Posts: 271

Joined: Sun Apr 06, 2008 4:11 am

Location: France

Post Wed Apr 29, 2009 7:40 am

Hello,

Just to make sure: could you tell us how to set up aircraft blueprints and workspace in 3DS MAx 9?
Maybe I'm using the wrong method through the Viewport...

Thanks...
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gibbage

Posts: 126

Joined: Thu Nov 01, 2007 12:14 am

Location: Woodinville WA

Post Wed Apr 29, 2009 10:49 am

I already have gone over 3 views in the normal tutorials posted here. viewtopic.php?t=3198 down near the bottom.
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Hawkman

Posts: 253

Joined: Wed Jul 30, 2008 12:51 am

Location: Vietnam

Post Fri May 01, 2009 11:57 am

Another excellent video - Many thanks for posting :D

And looking forward to your vid on null materials :D

Hawkers :D
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JAMF

User avatar

Skin Mod Member

Posts: 944

Joined: Sat Nov 10, 2007 7:31 am

Post Fri May 08, 2009 1:09 pm

gibbage wrote:I already have gone over 3 views in the normal tutorials posted here. viewtopic.php?t=3198 down near the bottom.


It looks like you will be posting a list of (linked) tutorials with each new tutorial on youtube. It pays to be subscribed to them. :)
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Hawkman

Posts: 253

Joined: Wed Jul 30, 2008 12:51 am

Location: Vietnam

Post Wed May 20, 2009 11:44 pm

This only covers smoothing of polygons on the same objects or elements. I will make another tutorial covering how to smooth between two SEPARATE objects, or whats called in IL2 as "null smoothing". Its covered in the non-video tutorial, but I think doing a quick video using the spheres will help people a lot. Null smoothing is how you blend in doors or separated sections of the aircraft.


Hi Gibbage - any chance that you'll be doing a video tutorial on this soon? Would be a great help to me with my Do17z model.

Many Thanks in advance :D

Hawkers :D
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asheshouse

Posts: 1368

Joined: Mon Nov 05, 2007 10:56 am

Post Tue Jul 07, 2009 6:13 am

Not sure if I'm doing anything wrong with smoothing groups but my limited experience indicates that when you import the model into the game the game engine will smooth all surfaces which are part of a common element.

In the game engine your model objects become *.msh files. Within each msh file may be a number of "elements". So if you model a simple six sided box non smoothed, and import into the game as a single element the game engine will smooth the edges. To get sharp edges you need to split up the sides of the box into six separate elements.

In the example below the gun turrets have had the faces split into separate elements and therefore appear correctly. The rectangular vents on the deck in front were modelled with unsmoothed faces but imported as single elements and therefore are not smoothed correctly in the game.

Image

Ashe
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Loku

Posts: 66

Joined: Thu Oct 25, 2007 5:22 pm

Post Mon Jul 27, 2009 11:09 am

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