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[VIDEO] Tutorial (3DS Max) Part 4; Basic Animations

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gibbage

Posts: 126

Joined: Thu Nov 01, 2007 12:14 am

Location: Woodinville WA

Post Tue Jun 02, 2009 4:10 pm

[VIDEO] Tutorial (3DS Max) Part 4; Basic Animations

Here is a tutorial covering basic animations. Remember to get your request's in! This video is a direct result of a request.

http://www.youtube.com/watch?v=QNlMleOwKUw
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Fryslanboy

Posts: 715

Joined: Tue Jan 27, 2009 3:25 pm

Location: Kollum, Fryslan, Netherlands

Post Tue Jun 02, 2009 4:19 pm

watching it rigth now..... :wink: keep on the good work :wink:
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IAF.116~Jagr

Post Tue Jun 02, 2009 5:27 pm

why? Animation isn't done in 3d.
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JAMF

User avatar

Skin Mod Member

Posts: 945

Joined: Sat Nov 10, 2007 7:31 am

Post Tue Jun 02, 2009 6:23 pm

IAF.116~Jagr wrote:why? Animation isn't done in 3d.

Animation=movement in this case.

It's not: animation=cartoon
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gibbage

Posts: 126

Joined: Thu Nov 01, 2007 12:14 am

Location: Woodinville WA

Post Tue Jun 02, 2009 6:57 pm

IAF.116~Jagr wrote:why? Animation isn't done in 3d.


Tell that to Pixar ;)

For IL2, it may not be done IN max, but you still need to figure out IF IT WILL FIT, and make sure to get all the pivot points in place. Honestly, I never did any animations for any of my IL2 aircraft, I left that to Oleg's team, but it still needs to fit. And why not animate it? In FS2004 and FSX, all animations are done in 3DS.

BTW, these tutorials are for all modelers, but aimed at flight sim in general.
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RAF_Magpie

Posts: 2650

Joined: Tue Oct 23, 2007 5:38 am

Location: SAS

Post Tue Jun 02, 2009 9:41 pm

Because, for Il2, all you need to do mate is set the point of pivot on the Y axis, then do the rest with the classes :) This point needs to be understood if you're making a model for this sim. Tis one of the C-U-Next-Tuesday-y-ist bits of the build.

However, in saying that, thank you for the tutorial Gibbage, it will be very useful in the near future :)
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gibbage

Posts: 126

Joined: Thu Nov 01, 2007 12:14 am

Location: Woodinville WA

Post Tue Jun 02, 2009 11:29 pm

RAF_Magpie wrote:Because, for Il2, all you need to do mate is set the point of pivot on the Y axis, then do the rest with the classes :) This point needs to be understood if you're making a model for this sim. Tis one of the C-U-Next-Tuesday-y-ist bits of the build.

However, in saying that, thank you for the tutorial Gibbage, it will be very useful in the near future :)


Thanks. I will fix it in the notations that IL2 does not take Max animations. Its still useful for double checking fitment and rotation alignment.
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Hawkman

Posts: 253

Joined: Wed Jul 30, 2008 12:51 am

Location: Vietnam

Post Wed Jun 03, 2009 4:30 am

Excellent tutorial - Many Thanks! :D

Hawkers :D

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