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MidAir/Crash explosions

PostPosted: Fri Jul 20, 2012 3:05 pm
by Oscarito
I hope this section is the proper place to ask this...

Need to know what is the related EFF file to reduce size/duration of this bright fireball effect in Plutonium Universal Max Effects V1

Thanks in Advance! :wink:

Re: MidAir/Crash explosions

PostPosted: Fri Jul 20, 2012 6:00 pm
by stuka_40
Hi!not 100% sure,because i don't use it, but a quick look at it may be it is : " Tank_Sparks.eff" which is in 0_0_Plutonium_Universal_Max_Effects_V1\3DO\Effects\Fireworks. in this case it points to : MatName ../Textures/burnfire0.mat, which points to fireA0.tga ! maybe you ask "HolyGrail" and CO. who made that! to be sure.

Re: MidAir/Crash explosions

PostPosted: Sat Jul 21, 2012 9:53 pm
by Oscarito
Thank You for your attention, but unfortunately it did not work. I've tried even to exclude temporarily the mentioned files but those damned white, shining fireballs are still there, killing my FPS whenever a plane is blasted or crash... :mrgreen:
Probably this is an encoded effect, diferently from "Napalm Burn" which I could successfuly reduce.