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How To Counter The Split Ess

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Lt.Wolf

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Post Thu Sep 20, 2007 6:27 pm

How To Counter The Split Ess

How To Counter The Split Ess
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Attacker A1 Defender D1
o When you notice the enemy roll 180 (D1). Pull up into a climb for a 2-3 secs and roll over 180 (A2)
o Then perform a Split-Ess (A3). By this time the defender will have finished his Split-Ess and either be running away or in a climb. You should now be on his six (A4) and have good deflection shot for guns.
o Only use this maneuver when the enemy plane can out turn or match your turn. If you out turn the enemy then you can follow the enemy with a split-Ess or a level (with horizon) turn.
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Lt.Wolf

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Post Thu Sep 20, 2007 6:27 pm

How To Counter The Split Ess With 3/4 Loop & Twist
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o When you notice the enemy fighter half aileron roll and start to Split-Ess (D1) Perform a Loop (A2)
o When you have completed 3/4 of the Loop (A3), half aileron roll (A4). You should now have the advantage and a deflection shot on the enemy
o By the time you have completed the half aileron turn, the enemy should be infront of you due to his speed gained (D3)

How it works
o The split-Ess uses "God's G" or Gravity to allow the plane to turn tighter than an Immelmann turn and gain speed to allow him to extend away.
o The 3/4 Loop & Twist (My name for it) starts with high energy gained from prolonged chase or from a Boom and zoom. If you have boom and zoomed then the enemy has only just spotted you and has lower energy and can perform a split-ess. However if you pursue then you will brake appart or blackout.
o The initial climb (A2-A3) Allows the attacker to bleed speed and be heading the same direction as the enemy. You can continue straight after a roll with out the dive and be in a position to boom and zoom again. But the enemy will have greater speed from split-ess and will be extending away.
o You must quickly recover you speed by diving and harass the enemy (don't give him time to think). You may also loose sight of the enemy fighter, the loop allows you to regain sight.
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Griffon

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Post Sat Jan 26, 2008 11:45 am

If you try counter the S by doing a High split-S like you demonstrate, its possible they may 'dummy' it (that is, performing half the maneuver, but instead of reversing direction, just levelling out and keep flying straight)

In doing this, you'd totally let them get away. I think it'd be much safer to do a sharp turn, or if you arent in a fighter that turns well, do a high loop. You'll lose E and speed doing it, but you'll have a huge height advantage on them once you complete the loop
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Lt.Wolf

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Post Sat Jan 26, 2008 12:24 pm

the point of this maneuver:
a split essing fighter will turn tighter and can utilise the extra speed to trade for alt or extend. the immelman/loop means you will turn wider resulting in you in a prime position for you to dive on him. you have regained position on his six. it does have a flaw, you can loose sight of the enemy fighter.

if he did fake a split ess, you will be watching him, your climb into the split ess can be changed into a Chandelle and turned into a Rope A Dope and attack.

you say turn tight? you will loose lots of E, and he can extend away, for example, FW vs spitfire

Never turn fight with a FW, make the enemy turn, he loses E you constantly climb away, his turns increase his distance.
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Griffon

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Post Sun Jan 27, 2008 10:10 am

Depends what plane your in. If you're in a spitfire, it can easily turn with a FW. In a Mustang or Tempest, different story.


FW's arent great turners themselves. When you start a turn, you need to know 'can he turn better or worse then you'. Knowing that can decide whether you fly or die
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Lt.Wolf

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Post Sun Jan 27, 2008 1:28 pm

the FW190 D9 vs mustang mkiii, it can only beat the mustang on climb and some times roll. other than that evenly matched, mustang vs fw190 A mustang can out perform.
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Griffon

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Post Tue Jan 29, 2008 5:02 pm

Wonder whats a better b&z ; tempest or FW?


personally i'd use the DO if it was tempest-era map.
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**Patriot**

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Location: NY, Wash DC, Chicago, LA

Post Fri Mar 21, 2008 5:19 pm

Griffon wrote:Wonder whats a better b&z ; tempest or FW?


personally i'd use the DO if it was tempest-era map.


I like the FW over the Tempest for B&Z as it seems to be modeled more more robust than the Tempest. If I'm planning B&Z, however, I would pick the P-47D and maintain a high state of SA in case the enemy is lingering high over my target waiting to pounce.
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Beaker

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Post Tue May 06, 2008 6:47 pm

If I were in the defending aircraft, I would be more than happy to see you try the half-Cuban.
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Goshawk

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Post Thu Oct 30, 2008 12:17 am

No doubt, The FW-190 is better at energy fighting than a Tempest in this game.

A: The 190 will not lose its wing at 730 - 750 KPH in a dive. You hit those speeds in a Tempest you best be real, real careful pulling out. This is how Oleg decided to portray the lamellar wing design: exaggerate its weaknesses and eliminate its strengths.

B: The 190 is artificially faster than the Tempest in this game, and can hit higher speeds in a dive. The 190 can always escape, the Tempest never can.

Of course, there is not much reason to run from a Tempest V in this game. The Tempest is a twitchy aircraft that will flick-stall at the drop of a feather if not properly managed during maneuvers. The guy flying the Tempest has to know his aircraft or he's little more than 100 points waiting to happen. It's a good match-up on the turn, though, if the Tempest pilot knows his ship.
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creamy

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Post Mon Nov 24, 2008 3:06 pm

not exactly true i have always caught up with the 190 in the tempest tempest just lacks turn in high speed something a 190 shld be better at
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MrJim1979

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Post Thu Feb 05, 2009 1:49 am

Hehe, I asked in another thread what your counter to the split-s would be Wolf.

Guess I just found my answer.

8)

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