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Pirate

Hello! I guess I'm the idiot this guide was intended for...

I am attempting to add the new FW190a3 to dcg and i am having a few problems. This is what i have added to the dcg files. (in the same format as the rest of the entries)

Class.dcg

FW_190A3 Fw-190 A-3 de 2 1 1 194201 194405 FW_190A4 Fw-190A-3 BF_109E7 5000 Meters 410.00 kph Default 410.00 kph

allpayloads.dcg

FW_190A3 B u31sc250
FW_190A3 B u31ab250
FW_190A3 B u31sc500
FW_190A3 B u31ab500
FW_190A3 D u31tank

payloads.dcg

FW_190A3 u31sc500 default u1sc500 u11tank u1sc500 default

and added the FW_190A3 to planesDEQ.dat to all the campaigns after 1942.

The plane is in the aircraft editor panel, and is listed as player flyable, but the plane does not show in the squadron editor panel - if i type in Fw-190 A-3 it will generate a mission with these planes, but when getting to the mission briefing it will have changed to a different plane - either an A4 or a BF110? I have read several tutorials as to how to add new planes, and the above entries are what I came up with, but are obviously wrong somewhere.

What is really annoying is that i already had it working a few days ago, but when i installed the 1943-45 addon campaigns it replaced the dcg files, and i can't seem to work out what i am doing wrong now :?

any thoughts would be very much appreciated Smile

Pirate

Scharnhorst1943

Hey Pirate! Sorry to reply so late, I just got home.

Anyway, fire up DCG and on the drop menus, look, at your options. Turn off aircraft upgrades and downgrades. I think that is the problem. DCG is using the dates for the A4, and since the A3 was used before the A4 it is switching the plane to a Bf-110.

See if that works.

Pirate

Nice one Scharnhorst, thanks for the reply Smile
I managed to get this working again last night by reinstalling dcg and starting from the very beginning, although comparing my new .dcg files to the old the only difference is using the active dates of the A4 instead of editing them... Ho hum, if it ain't broke don't fix it and all that. I thought I would have had more luck editing this sort of thing, but i will probably wait until someone with more brain power than I to add the new planes Big Grin

Stonehouse

Just a fyi that squadron density settings have changed since this thread started. They used to be just a percentage chance a squadron would be active and they are now, I quote:

It's broken down by category (fighter, bomber, other).
|
|Dense gives a maximum of 12 squadrons of each category.
|Heavy gives a maximum of 8 of each category.
|Moderate gives a max of 4.
|Sparse 1.
|
|There are exceptions to the maximums. Fighters flying CAP cost only 1/2 a
|squadron for example.
|
|The actual number of planes is (of course) ultimately based on number of
|squadrons x number of flights x number of planes in a flight.


I get the impression that the percentages then apply to the above maximums

StargazerWoods

Since I downloaded the DCG program, I've become a metaphorical moth around a lightbulb. Blundering about, flapping and banging my head but ultimately getting absolutely nowhere.

The breakthroughs I've made so far have been down to luck more than anything but this one really has me spinning in circles... Adding a map!

I have researched a little bit, read some DCG tech manuals, trawled through pages of forums on various corners of the internet and have learned that this goes way beyond getting lucky. This actually requires a bit of skill and talent.

I have asked here in the release thread for the specific map but the creator is not a DCG user and thusly is unable to answer my question. I'm trying to get B29 Alley to appear in the DCG campaign generation list so I can take up some good old fashioned bomber formations.

My research has led me to add the following lines in my maps.dcg file:-

Code:
[B29_Alley]
  Load=B29_Alley/load.ini
  MapAxis=North
  AlliedID=4      
  AxisID=1    
  Description=B29 Alley

A couple of the values are just copies of whatever was above it in the file sicne I have no idea what I'm doing and what they represent. Whatever I've done though is either wrong or incomplete as it made no difference.

Further research has led me to understand that there are things called rds files. Something somewhere led me to think this might be somekind of waypoint file. Either way, I have no clue how to generate such a file and when I looked in an existing one, I was confronted with what looked lke secret government launch codes. I closed the file before lycra clad special ops soldiers wearing ski-masks descended from my cieling on wires and siezed me for questioning.

Any pointers? Any guides for inserting new maps that advances beyond idiots guide and becomes a patronising and sarcastic lunatics guide?

Thanks in advance,

Rob.

StargazerWoods

One other thing I was hoping someone might have the answer for...

I have managed to get heavy bombers working and as a test, set them up on the Singapore map. I took off, got up to altitude and spent some time flying to the target. While I was en-route, I do my usual getting ready: Pointing the bomb-sight at the horizon, setting altitude and speed and finding an optimal speed and throttle position to keep it steady.

And then I notice it... I'm about 40secs from the next waypoint and I see that I go from flying a long straight line, to a waypoint that has me fly in a different direction for about a minute, and then to another waypoint that has me change direction again, then I arrive over the target and then change direction again and fly home in a straight line.

Now after the bombs have gone, it doesn't matter where the waypoints are, but as it is at the moment, I have to re-set the bombsight and speed and throttle after the course-correction by which point I'm directly over the target and my bombs will miss.

Is this a setting in DCG somewhere to tell it that I'm a high(ish)-altitude level bomber and not a low-flying dive bomber. I just want at least three or four minutes of straight and level flight leading into the target. Coming out of it can be spaghetti-junction but going in...

Any and all help will be gratefully received.

Rob.

Flying H

There are a few WP before target you have to define in the "settings panel" in side the DCG proggy. Target ingress offset distance, TI altitude, Initial point offset distance and IP altitude I guess are essentiat for getting a nice straight bombing run with level AP engaged! It won

StargazerWoods

Thanks for the tip Flying H

However, with each step forwards I take with DCG, I seem to take ten going backwards. I tried the values you mentioned, and for sure the waypoints began to move about a bit. I still couldn't get it perfect, but on the final attempt, the first mission came up as a transfer as opposed to a ground attack so I figured I would take up the fortress and see what life was like above Berlin.

Framerates were so abysmally woeful that I just gave up and deleted DCG. My PC is not an UBER-hotrod but it is certainly no slouch either. IL2 is proving to be more trouble than it is worth. I've spent more time poncing about with campaign generators and tweaking values in notepad and have yet to experienced any kind of desirable result.

The documentation also seems rather lacking on real-world explanations for real-world scenarios and finding people with in-depth knowledge of each aspect of it is a mission in itself. I think the most prudent course of action is to go back to racing simulation, and let IL2 go back to taking up room on my HDD. I don;t have time to join a squadron, my wife flies once in every 6months and only flies the Fiat CR42, and there appears to be no way for me to use DGen instead of DCG. Even my deviously and clever but 'dirty' hack for DGen didn;t work once it came to actually advancing past the first mission... and I thought I was a real smart-ass for tricking the system... That was short-lived.

Thusly, it has been an interesting couple of weeks discovering IL2 has a mod scene. I will stop by regularly and see whats what, but I think until someone figures out DGen and can tell me how to make it work, it's a lifeless waste of disk-space.

JG7_X_Man

Has anyone made a campaign for CannonUK's Channel Map or are we waiting for final release? Thanks - also if help is needed in creating campaigns, I can help.

Thanks

JG7_X_Man

Scharnhorst1943 Thanks for this tutorial

Forager

JG7_X_Man, look here:

viewtopic.php?t=9787

Avatar

Just curious if there is any news about the updating to DCG with the new maps and planes. I know it's a MAJOR project/effort but was wondering if it's still being worked on and what progress has been made of late. Thanks for your efforts!
a couple of questions:

1. what EXACTLY determines how DCG creates red and blue combatants?

example: i've converted an older 3rd party DCG campaign from Brit and German to US and Japanese (to learn more indepth knowledge of how they are built) and even though i have ALL "obvious" places changed to US/Japan pilots/planes/etc and even in game the game calls them US/Japan... yet when the ingame briefs/debriefs come up, it continues to call them Germans and British! d'oh! what changes that?

2. how do you MOVE or change the starting frontline area in the campaign? can't seem to figure it.

thanks for any help.

Big Grin

Scharnhorst1943

Beowolff Wrote:a couple of questions:

1. what EXACTLY determines how DCG creates red and blue combatants?

example: i've converted an older 3rd party DCG campaign from Brit and German to US and Japanese (to learn more indepth knowledge of how they are built) and even though i have ALL "obvious" places changed to US/Japan pilots/planes/etc and even in game the game calls them US/Japan... yet when the ingame briefs/debriefs come up, it continues to call them Germans and British! d'oh! what changes that?

2. how do you MOVE or change the starting frontline area in the campaign? can't seem to figure it.

thanks for any help.

Big Grin

You have to go and delve into the files. You have changed the unit types, but you have not changed the ID of the armies. Go to where you have DCG installed, and go to your "Data" folder. Among all of those notepad files you will find one called, "messages.dcg" Not any of the MessagesDeB or anything. JUST "messages." Scroll down and under the [Army] bracket you will find a list of countries, like this:

[Army]
Allied
Axis
America
Britain
France
Germany
Hungry
Japan
...

The first one in the list is #0. The next is #1 and so on. So now we have the above defined. So the above is translated to this:

[Army]
0
1
2
3
4

Now you need to go to your "maps" file in the same folder and change the value there. Open this file and find the name of the campaign map you are using. You will see something like this:

[Your_Campaign_Map]
Load=Your_Campaign_Map/load.ini
MapAxis=West
AlliedID=4
AxisID=8
Description=Your_Campaign_Map

Under the value for AxisID and AlliedID you need to change the numbers to corilate the army you DO want.

This should help. Let me know if you are still stumbling around it.
8)

Scharnhorst1943

Avatar Wrote:Just curious if there is any news about the updating to DCG with the new maps and planes. I know it's a MAJOR project/effort but was wondering if it's still being worked on and what progress has been made of late. Thanks for your efforts!

My efforts are still in the works, yes. My progress is nill to none, unfortunately. I am absolutely SLAMMED right now with classes. I have a total A-Hole professor in a difficult class to begin with. I just have no time. When Summer comes I will probably make some good head way, and I made good progress over christmas break. It is just that the nature of the project and my sporadic schedule is an obstacle.
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