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Full Version: JSGME Mod Activator
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armydan

I have UP 2.0, yes i know, this isn't the place for UP, but bear with me, this is just a question about JSGME.
When i try to enable a mod like, lets say Jeep with MG and Lancaster i get 60% CTD with newest SAS buttons, but when i put the jeep and lancaster files in the -MODS folder then take the - off, i get a perfect start up, but no new plane/jeep. And yes, i did put the required lines in the required spots. Any help to give?


Fireskull: This topic was moved.
I had the same problem with the lancaster... I have SAS installation for SAS mods where I have the jeep.

armydan

What's the SAS installation, could you put a link to it please?
as for the Lancaster, anyone have problems with it too?
armydan Wrote:What's the SAS installation, could you put a link to it please?
as for the Lancaster, anyone have problems with it too?
4.09 with SAS mod activator

armydan

ok, so with using that you were able to get the jeeps to work?

armydan

Omg yes! i got it to work, all i did was creat a new folder called Mods, the onther MODS folder has a - infront then i put the plane files in my new Mods folder, with the lines added and boom! the plane showed up.

8FS_Bulau

armydan Wrote:Omg yes! i got it to work, all i did was creat a new folder called Mods, the onther MODS folder has a - infront then i put the plane files in my new Mods folder, with the lines added and boom! the plane showed up.
This because of where you put the SAS buttons, in the Files folder, or in the MODS folder. Any buttons in your MODS folder will take precedence over any other buttons in the Files folder. If you have no buttons in your new MODS folder, then the game will look for it in the Files folder.

Same thing applies to any air.ini file(s) you have.