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Full Version: THE MOD FILE for modding in UP 03RC
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Nadia

As you should know, mods are installed in a MODS file, and now at SAS they are put in a #SAS file (Act3.02--->Act3.06+).

The way to add new features to UP3 is the #UP# file, and works the same.

The most important file in which to implement mods in UP 03 RC, when Ultrapack 3 version is selected:
( Originally inspired from an answer to a query posted by BOOMER )

#UP#

Download here:

http://www.mediafire.com/?385wtcimt9981e9

:mrgreen: :mrgreen:

Update: a similar file is also available in the original torrent download of UP3 RC: #UP#SampleFolder.rar

Fireskull

Hi, Nadia


Guys get basic instruction for starting to add mods to UP 3.0 RC ... by Nadia


I made this a Sticky Topic - thank you.

Thank you, Boomer, as well. :wink:




Fireskull

Stubbs

Nadia Wrote:As you should know, mods are installed in a MODS file, and now at SAS they are put in a #SAS file (Act3.02 and Act3.04b).

The way to add new features to UP3 is the #UP# file, and works the same. ( Not included in the TORRENT install ).

The most important file in which to implement mods in UP 03 RC, when UP 03 mode version is selected:

#UP#

Download here (don't let the "MAP" title fool you, this is it):

http://www.mediafire.com/?psp44dv25ti4iba

Big thanks to Boomer. :mrgreen: :mrgreen:

please report broken link.


That's funny because I made a "MODS" folder and had no problems and been flying offline and online using the many mods that I have. I never downloaded modact which is what I think you are referring to. So i kept all my UP stuff and just re-installed or extracted mods into my MODS folder. Like I said, I'm able to play SAS offline content and UP3.0 test servers. I'd love the feedback on this because maybe there is something I'm not understanding about this post. Thanks and S!

Nadia

Stubbs Wrote:That's funny because I made a "MODS" folder and had no problems and been flying offline and online using the many mods that I have. I never downloaded modact which is what I think you are referring to. So i kept all my UP stuff and just re-installed or extracted mods into my MODS folder. Like I said, I'm able to play SAS offline content and UP3.0 test servers. I'd love the feedback on this because maybe there is something I'm not understanding about this post. Thanks and S!

Not sure I understand correctly, but if you are talking of creating a MODS folder in UP3, that should normally apply to "Classic Mod Game" version...
If you say these work in "Ultrapack 3" mode, then I am surprised of that...

...since I did use SAS Modact 2.72 in "Classic Mod Game" mode for test, and after that MODS functioned only in that particular mode,
then the #SAS# functioned only with "SAS modact 3" mode, and #UP# only with "Ultrapact 3" mode...
Perhaps you're MODS function because you have no classic installation.

Nadia

Stubbs Wrote:That's funny because I made a "MODS" folder and had no problems and been flying offline and online using the many mods that I have. I never downloaded modact which is what I think you are referring to. So i kept all my UP stuff and just re-installed or extracted mods into my MODS folder. Like I said, I'm able to play SAS offline content and UP3.0 test servers. I'd love the feedback on this because maybe there is something I'm not understanding about this post. Thanks and S!

I ran a check on that, and here is what I found: if you select game mode ULTRAPACK 3, UP3 does pick up its mods in #UP# only;
however if you select classic mod game it does run like being in UP3 mode still, (if not using a modact), but picks up its mods from MODS file.

Which brings up ( here is that word again ) the question what kind of STD file and MAPMODS file do you put in MODS ?

Obviously if you transfer and STD or MAPMODS from a previous game, you should reduce your UP3 capabilities to that level, say 4.10m or 4,101m lone.

The reason being that an air.ini from another game would not activate the new planes from UP3; but if no STD is used you do have the UP3 planes presently!

Conclusion: it does demonstrate that if no modact is used in classic mode, the game loads same as UP3 until it is changed into something else.

Good point anyway ! Thanks.

Update: "classic mode" and it's MODS file is also the place for HSFX installation and HSFX modding.