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Would it be possible to make models of these aircraft using the existing Bf-110 models?
For the D all that it would require is an extension of the tail fuselage past the fins/rudders on the already existing C-4 model.
E model would use the same above and add the air inlet already existing on the G-2 model.
For the F model all that would require is using the G-2 model and replace the canopy with the C-4 canopy and single rear gun.
Would it also be possible to allow the C-4/B to carry fuel tanks such as the G-2 carries?
Thanks...
This mod installs new gunsight reticles for the US N9 gunsight. It gets the "bright" treatment by using Sojka's original Reticle.mat file. Many thanks to him; Sojka introduced the original bright reticles concept and showed us what they could look like.
This reticle is resized to reflect a range of 200m instead of the stock 100m so it appears smaller than the original.
http://files.filefront.com/Reticle+US+N ... einfo.html
http://rapidshare.com/files/91466014/Re ... 9_200m.rar
This reticle is the default 100m size
http://files.filefront.com/Reticle+US+N ... einfo.html
http://rapidshare.com/files/91465743/Re ... 9_100m.rar
This reticle is the default 100m size for the P-51D with K14 gunsight
http://files.filefront.com/P+51D+20K14r ... einfo.html
http://rapidshare.com/files/91466365/P-51D-20_K14_.rar
Remember the new wrapper loads folders in alphabetical order with the first loading and any subsequent duplicate files are disregarded. If you have any conflicts check to see if another Mods/3do/cockpit/ file is loading before this one.
To install: extract and copy one or both to your Mods folder.
To uninstall: either rename the folder to begin with a - to deactivate it or just delete it entirely.
You can switch between them by using the "-" method. If you install both as they are then the 100m loads first and the 200m folder is ignored.
If you are not using the new wrapper system you really should be. Just download and follow the installation directions.
Feedback is welcome. Constructive criticism is part of the beta process. You will not hurt my feelings. Believe me, I can take whatever you can dish out. My ex wife is a lawyer.
Good luck and have fun!
By catahoulak9 Reticle_US_N9_200m
By catahoulak9 Reticle_US_N9_100m
By catahoulak9 P-51D(K14)
By catahoulak9 at P-51D-20K14
I don't know if this has been posted here, but it's interesting. I saw it on simhq.
http://www.youtube.com/watch?v=ahyaN3e6p6Y
Hi,
I was thinking. Is it possible to change the cross hair colour because when I'm flying towards certain objects (snow,sun etc) the yellow cross hair is barely visible. I'm new to this game so I'm not much of an expert either but everything helps....
Thanks,
BloodStain
Hi Everybody!
After looking all the marvelous maps i decided to make one too. Between 1944 and 1945 Finland had to go again to war. This time against Germany in northern parts of Finland. It Was called Lapin Sota (Lapland War). Now I want to make a map covering that area+ Northen NOrway and Sweden. I have tried some fiddlin with Photoshop some of existing modded maps, But i think i need some tutorial for microdem+photoshop and the tools to put them in FMB as a new map. :?: :?:
I need to delete my bomber mod pack so as not to disrupt my official Ops night tommorrow. This is the path to the folder where the mod installs:
D:\Program Files\Ubisoft\IL-2 Sturmovik 1946\Files\3do\plane
Question is; can I just delete the aircraft listed in the Mod readme from the plane folder thus deleting the mod? There is also another folder called 'cockpit' so will those files need deleting too?
Thanks for any help.
09.02.2008, 02:55
Forum: OLD IL2 MAP MODS Discussion & WIP-MAP-MODS
- Replies (29)
I find the concrete airstrips too light in colour...so i Photoshop'd them to make them darker......