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Will someone identify the sample name for me.
Thanks
...
Did anyone of modder can help about where to look into sfs files as to find a way I'm looking for de-crease the BIG studder/lower fps when ships are firing AND or Explosions???Notice: I'm NOT talking about slower rate of fire (This I know how..) May be only to render a bit "light" the visual effect of shell tracers or/and the amount and dimension of big-bowls red-orange-yellow in explosions? Sorry my bad explanation and I'm not as good as modder but if anyone have a suggestion about parameters to change may be great to have a smooth game and playable missions where there is lot of action for medium-low end PC..
8)
how do you use the gunsight outside of the cockpit :?:
Zip includes AC shown below, generic versions and net cache files. (The link is inoperative)
More to follow...
I've heard a lot about FMB plus, but I don't know exactly what it does. could someone please explain how this all works (i.e. what you can/can't do with it), and where I can download it?
Thanks.
While I am at "canvas painting"
What's the file structure for the new wrapper?
Since I use JSGME to move mods to the MOD folder to enable them, and I've used it for a while, I tend to build mods with the right file structure. Does it now not matter at all with the new wrapper?
So one of the few things that bothers me about Il-2 is the way it presents smoke and fire from time to time.
If you look at some colour period guncamera sequences, the aircraft on fire often have a small fire on
the side of the engine, or a continuous flame.
http://uk.youtube.com/watch?v=La3qJ4sptuE
Failing to make a 'small' fire for damaged aircraft, is it possible to blur the current one so that it's not seperated in 'balls' ?