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BOMB SITES NOW AVAILABLE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
YES ive worked it out !
bomb sites on the way for all bombers
Hi Guys,
at first: Many Thx for this awesome work to all of you, i'm deep impressed... RESPEKT !!!
A Question:
This are the actually Controls of it
CONTROLS
~~~~~~~~
I'd be great to be able to do this. Also to disable the AI aircrafts nav lights.
It'd make a great companion to fly_zo's improved fire/smoke mod. If you have any ideas how, be sure to tell all here
Anybody doing these in the future??, hope so 8)
Regards
Sparty
31.10.2007, 02:51
Forum: IL2 MAP MODS Discussion & WIP MAP 4.09m
- Replies (739)
First Hi to everybody,
this is my first post here, and I'll go straight to the matter which interests me the most: finding ways to modify the already existing maps.
I managed to change the aspect of maps to a limited extent, namely swapping textures already existing in the game. I'll post at the end of this post the results on Kuban map. I'll aslo post later the way I've done it and the things i know. But I have also many question marks, and maybe if WE think TOGETHER about them we'll find some answers, allowing for more radical change of the maps. All these in the following posts.
So here's the instructions for Kuban map if you want to give it a try:
1. inside "FILES" directory create "maps/Kuban/" directory.
2. Copy the text below and paste it into worldpad and save it as "load.ini" in the "maps/Kuban" folder.
3. paste the line
"maps/Kuban/load.ini" into the "filelist.txt"
So here is the text to be saved as "load.ini". Please feel free to criticise the "new" Kuban map!
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
;map_edm.tga
;map_ed.tga
;Kuban_Detailedm.tga
;Kuban_Detailed.tga
;ed_h.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 44
PRESSURE = 760
TEMPERATURE = 24
[static]
actors.static
[text]
texts.txt
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[WOOD]
Wood0 = forest/summer/WoodS0.tga
Wood1 = forest/summer/WoodS1.tga
Wood2 = forest/summer/WoodS2.tga
Wood3 = forest/summer/WoodS3.tga
Wood4 = forest/summer/WoodS4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSideS.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/LowLand_2.tga
LowLand1 = land/summer/FIELDS2.TGA
LowLand2 = land/summer/FIELDS1.TGA
LowLand3 = land/summer/FIELDS2.TGA
MidLand0 = land/summer/bottommount.tga
MidLand1 = land/Pacific/Okinawa.tga
MidLand2 = land/Pacific/Okinawa.tga
MidLand3 = land/Pacific/Okinawa.tga
;Mount0 = land/summer/fields_rock.tga
Mount0 = land/summer/uppermount.tga
Mount1 = land/summer/uppermount.tga
Mount2 = land/summer/uppermount.tga
Mount3 = land/summer/uppermount.tga
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/factory.tga
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 =
;AirField0= land/summer/airfieldGr.tga
AirField0= land/summer/bottommount.tga
AirField1= land/summer/Asphalt.tga
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
;Wood0 = forest/summer/JungleGr.tga
; fields_grnd_02.tgaland/summer/mount.tga
Wood1 =
Wood2 = forest/summer/forestfar.tga
;Wood2 = forest/summer/JungleFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water3 = water/CoastLineOki.tga
Water2 = land/summer/mount.tga
some were originally single missions I uploaded to mission4today under the name of 'loon'
but mostly new since i have been on-line the last three months
(The link is inoperative) file=missions/fabianfred_coops.rar
with all these new bombers coming into use...some who have not seen in the ubi forums may be interested in this..
http://www.ge-tec.co.uk/ge-tec_018.htm
I use the saitek AV8R aviator stick which has two throttle sliders...but until i try the throttle application I use the right-hand slider for rudder trim..... and preferring to do without the spring return I simply compressed the spring by pulling the collar fully up and securing it with super-glue
http://www.saitekusa.com/usa/prod/av8r.htm
Hi guys,
I fly for JG54 and we are currently making a video.We had a practice today and i took this pic while i was flyin.I put the logo on after.Sorry its not better quality but i cant do much about that
Guys i know your very busy and I don't mean to rush you but when abouts will we have a B17-G with cockpit fixed and a few gunners maybe?
Hi,
Loving the new tempest sounds throughly, well done on a fine effort. Just one small problem, I had my prop pitch control set up on one of my hat switches, this isn't working ATM but is working on my original install. Anyone else have this problem?