Timing of flame, smoke and bomb's craters .... - LAL_RONE - 16.11.2007
Hi everybody !
I find that timings of flame, smoke and bomb's craters are very wrong in game.
For exemple :
1. a truck is destroying. A flame appear during 5 seconds, and a smoke during 10 secondes ... We could double this time ?
2. a plane is crashing. A flame and smoke appears during 20 minutes ! It's too long. In WW2 a aircraft breaked itself, but don't burn during 20 minutes with a big black smoke like the game !
3. When you drop bomb on ground, a crater appears. But it wear off quickly ... too quickly
I know that this effect could make heavy the Work Process PC, and it won't be a good idea to let these effects endlessly. But it will be interresting to adjust these timings like this, for example :
- flame and smoke because of destruction object (truck, house ...) --> 1 minute
- flame and smoke aircraft crashing --> 3 minutes
- bomb's craters --> 20 minutes
What do you mean about this ? And someone know if it's possible ?
I hope I am clear, otherwise I am sorry .... my english isn't so good !!! :?
- elephant - 16.11.2007
I aproove :!:
- fabianfred - 16.11.2007
as i said here..
(The link is inoperative)
I would like the craters to last the whole mission
and would love longer ship sinking times and smoke from vehicles destroyed too...but I agree...the long black smoke columns of destroyed a/c are too unrealistic
- RAF_Magpie - 17.11.2007
would make online play a lot more fun - take an A20, and those parachute bombs... fly down the runway.... fill it full of pot-holes
- lowfighter - 17.11.2007
Completely agree!
It's possible I think, only I haven't found the right files. Look into files of type ".eff". There's a couple of smoke .eff files (in the 3do folder and also in the com folder). All these eff have a finishtime parameter and a livetime parameter, also a size parameter. By trial and error we might find which smoke .eff files to modify. I picked such a file some time ago, changed parameters, smoke duration and aspect changed but not as I wished so i think it was not exactly the right .eff file to change.
- uf_josse - 17.11.2007
Found something, testing.....
Changing smoke color for trains, duration for wreckage smoke and so on.... at this time, 3 min for cars ....... testing for muche more time.
- PA_Willy - 17.11.2007
uf_josse Wrote:Found something, testing.....
Changing smoke color for trains, duration for wreckage smoke and so on.... at this time, 3 min for cars ....... testing for muche more time.
Good luck!!
- fabianfred - 17.11.2007
I tried all day yesterday to find the smoke from the crashed planes...but nothing I could find worked
- spud - 17.11.2007
RAF_Magpie Wrote:would make online play a lot more fun - take an A20, and those parachute bombs... fly down the runway.... fill it full of pot-holes
Cept parafrags shouldn't damage a runway, they are frag bombs to shread planes and other soft targets.
We need some parademos
tater
- RAF_Magpie - 17.11.2007
or a low-level pass in a B-29, droping its load of 20x1000 pounders
Definatly the crater life extension would be good
- fabianfred - 17.11.2007
it would make a DF map a bit more interesting for me
I've always preferred co-ops whereas Df is just like a free-for-all
giving the bombers a useful job to deny use of enemy airfield and fighters to escort them or stop the enemy
perhaps the spawn points could be put 'Off-limits' for cratering
but once a map was 'won' by one side... just start a new one
- uf_josse - 17.11.2007
So, now, wrekage of tanks or vehicules have smoke during 2 min 15 (not able to do more, sorry).
Mail sent to Hippy
Changed also color of smoke for trains.... (dark grey just over chemney, then very light gray....
I prefer.
- fabianfred - 17.11.2007
great uf_josse..
can you find the one for aircraft crashes and reduce the time of that to 5 minutes
- lowfighter - 18.11.2007
That's nice Josse, thanks, I'll use it!
Which parameters did you change, and why were you unable to obtain more than 2 minutes?
And I agree too with Fred, that plane smoke lasting forever is pretty annoying, would be something to reduce it's duration.
- uf_josse - 18.11.2007
Don't found (or perhaps really searched) for the plane, will search more
For the cars, trains and vehicules, played with effects/amokes/cardyingfire, cardyingsmoke and so on.... with timings......
played with livetime of effects and frequency of repetition..... don't know why when increasing more and more the parameters, i have no more duration.... :oops: