Aleutians Map WIP -
Skunkmeister - 04.12.2007
Who wants to tile this sucker?
There is still lots to do, but its working!
- BF-109 F4 - 04.12.2007
oh man!! i cant believe it .I thought this new MODs for IL2 finish when all AI planes be pilotable but now you guys are doing new planes like the CR.42 (or 32 i dont remember) and new maps
hock:
hock:
.This is (sry language) fucking Great :!: :!:
. When will this end :?: .
I hope never
- wingflyr - 04.12.2007
When will this end :?: .
I hope never
[/quote]
hock:
Never! Never! NEVER! :lol:
- folgore83 - 04.12.2007
it's unbelivable !!!! amazing !!!!
hock: +1 !!!!
Some pics of Actual Aleoutians :
Some pics in 1942 / 1943 :
Dutch Harbor
Dutch Harbor
http://www.ibiblio.org/hyperwar/USN/Ale ... ans-1.html
- Martin98 - 04.12.2007
et bien, finalement, c'est plus vert qu'on pensait!
- Guest - 04.12.2007
Skunkmeister, my compliments!! S! :lol:
- fly_zo - 04.12.2007
great progress m8 !!!!!
Z
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Skunkmeister - 04.12.2007
I've been reading a little bit on the battle of the Aleutians. One thing I cant seem to find is where the air battles were. I know that Kates attacked Dutch Harbor, but where did the other air battles occur?
I'm asking because I made a map of Attu and Kiska, where there were invasions by both japanese and allied forces, but completely left out (quite unintentionally) Dutch Harbor.
EDIT: Nevermind, I just saw Folgore's link. Turns out most of the fighting was concentrated on Kiska and Attu.
Oh and Zo, do you still have the original load.ini of the Norway map? I was thinking of using the textures from Norway to tile the Aleutians.
- fabianfred - 04.12.2007
http://www.publicdomaintorrents.com/nsh ... tegory=ALL
"Report from the Aleutians" ....might be of use
I saw a vid on youtube about B-24's from there too
- fly_zo - 04.12.2007
Skunkmeister Wrote:Oh and Zo, do you still have the original load.ini of the Norway map? I was thinking of using the textures from Norway to tile the Aleutians.
sure m8
--------------------------------------
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
ed_m03.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=9
DECLIN = 49
PRESSURE = 745
TEMPERATURE = 17
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/LowLand_2.tga
LowLand1 = land/summer/LowLand_2.tga
LowLand2 = land/summer/factoryC.tga
LowLand3 =
MidLand0 = land/summer/mount3.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/summer/mount4.tga
Mount1 = land/summer/mount3.tga
Mount2 = land/summer/mount4.tga
Mount3 =
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/banffc1.tga,-2
Country3 = land/summer/DownCity.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/summer/airfieldGr.tga
AirField1= land/summer/banffc1.tga,-2
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/LowLand_2.tga
Water3 = water/Beach.tga
- folgore83 - 05.12.2007
I have 2 magazines (in French...because I am french) about Aleoutian campaign :
are you interested about more infos?
:wink:
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Skunkmeister - 05.12.2007
Bien sur Folgore, anything we can get
- folgore83 - 05.12.2007
ok...i search informations :wink:
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Skunkmeister - 05.12.2007
Asheshouse brought up and important point to my usage of SRTM data to make my maps, and I had overlooked something which may cause this map to change a little. I had overlooked the fact that the SRTM tif files are distorted (round earth - flat picture) and thus need correcting in order to get the proper shapes for the land masses. So here is what the Aleutians look like after correction:
Now, as you may notice, there is a large body of water east of Kiska. Perhaps by cheating a little I can get Unalaska and Akutan Island in there, and we would have a map that would include 95% of the places where battles were fought.
Option 2 : I make the Aleutians map on a map the size of New Guinea, where I could get more of the island chain on the map. It would be more time consuming, but it could be done.
What say yous?
- folgore83 - 05.12.2007
i think option 2 is very interested...but it must be playable.
When everybody will create a campaign or a mission, distances to be traversed should not be too long.
ok...in reality in Aleoutians campaign...distances are long; exemple : 15th June 1942, the 54th FS is based in Fort Glenn at Umnak...and with their P38, they must go for their mission to occupied Kiska at 950 km !!
it's a problem yes...it's more correct to have a the island chain but...distances should be so long.
An Aleoutians map who contained only Attu, Agattu, Shemya and Kiska...it's poor i think for create good missions or campaign...because this 4 islands represent only the " japanese invasion " ... How could we create the american reconquest after this?