All-Aircraft-Simulations
(WIP) Industrial - Printable Version

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+--- Thread: (WIP) Industrial (/showthread.php?tid=53861)

Pages: 1 2


(WIP) Industrial - Fisneaky - 29.04.2008

Chimneys -

[Image: Chimneys1.gif]

Getting 3 versions up - Red Brick, Yellow brick and concrete.

Will also fix the height in static.ini (Lol just noticed they float, guess I've not looked that closely at them before)


- fabianfred - 29.04.2008

I suppose chimneys would always come out of a building, and not be stood on the ground.


- Fisneaky - 29.04.2008

[Image: Chimneys2.gif]


3 "generic" & 2 "landmark" stacks (Bow & Battersea)


- Fisneaky - 30.04.2008

started on Factory ( I always wondered how people got in the building - now it's got doors)

[Image: factory1.gif]


- Jabo - 01.05.2008

I'm at work now and can't check ingame, but the glass in your Factory building looks clearer, nice 8)

I was wondering, could the decoy planes be altered to look like aircraft partially assembled? Would look great in a factory enviroment :wink:

The large hangars could have an openings on both sides so they could be put together like an assembly line building.


- Dowly - 01.05.2008

Just curious, have you tried making the windows transparent? I know it can be done via the alpha channel, but dont know how it would look? Or would it be possible to make them semi-transparent by making the color in the alpha channel to a greyish? Then, all we need is some machinery objects to put inside it and voil


- Fisneaky - 01.05.2008

Already tried that with windows and alpha , so did Cannon. Problem is the far wall is not visible from inside, There is also masking effect on vehicles and AC in background , so if you "alpha vanish" something the objects behind are see through too.

Funny thing about those factory windows is they're the only part of the skin I didn't change, apart from changing the layer to "luminosity" and overlay a frame and sills.


- Dowly - 01.05.2008

Fisneaky Wrote:Already tried that with windows and alpha , so did Cannon. Problem is the far wall is not visible from inside, There is also masking effect on vehicles and AC in background , so if you "alpha vanish" something the objects behind are see through too.

Ah, ok. Thanks for clearing that one. 8)


- Trooper117 - 01.05.2008

After A hard day at the war, I always like to amble past my local factory at 300mph in my Spit, and gaze lovingly at the machinery inside... I often see the workers toiling away at their lathes and give them a wave.. Confusedhock: :mrgreen:


- Fisneaky - 01.05.2008

Trooper117 Wrote:After A hard day at the war, I always like to amble past my local factory at 300mph in my Spit, and gaze lovingly at the machinery inside... I often see the workers toiling away at their lathes and give them a wave.. Confusedhock: :mrgreen:

Well at least you'll be at the pub before they are, as long as you don't crash into a chimney :lol:


- fabianfred - 01.05.2008

ahhh chimneys....reminds me of one of my favourite characters....

http://en.wikipedia.org/wiki/Fred_Dibnah

"I prefer the past to the present. Because life today, with all its modern technology, isn't very good, is it? And the future looks even worse."

"It's a funny thing, this celebrity. If you don't wave back you're a miserable bugger, if you do wave back you're a big-headed bugger. I don't know."


In Stone - Fisneaky - 01.05.2008

Quote:ahhh chimneys....reminds me of one of my favourite characters....

http://en.wikipedia.org/wiki/Fred_Dibnah

Me too, heres one in the style from Freds part of the world.

[Image: factorystone1.gif]


Quote:I often see the workers toiling away at their lathes and give them a wave.. Shocked

[Image: Stone2.gif]



Quote:"It's a funny thing, this celebrity. If you don't wave back you're a miserable bugger, if you do wave back you're a big-headed bugger. I don't know."



- lowfighter - 01.05.2008

Nice work! As a spoiled kid I'd like to have a couple of them with more generic appearance. Also: posible to remove altogether the chimneys (they can be placed by the builder so finally the building can have 1,2,3,... chimneys),it's bothering a bit to see a lot of them in the same spot, all of them with the "magic three chimneys" lol


- Fisneaky - 02.05.2008

lowfighter Wrote:Nice work! As a spoiled kid I'd like to have a couple of them with more generic appearance. Also: posible to remove altogether the chimneys (they can be placed by the builder so finally the building can have 1,2,3,... chimneys),it's bothering a bit to see a lot of them in the same spot, all of them with the "magic three chimneys" lol

Still getting unsatisfactory results with Alpha removal "Cloaking" other objects. Ideally if someone with a knowledge of meshes could separate the chimneys, we'd have a perfect solution.

Didn't encounter this on the warehouse mods, so may find some more clues there; though it may be to do with the model and msh too .

For now I'd prefer 3 chimneys to things disappearing in the background. (see "Ideas thread for examples)


- Fisneaky - 02.05.2008

Well tried the alpha on the factory chimneys, and not the problem I was expecting. No "Cloaking" but there are 3 pixels shared by chimney and roof ridge.


Radio masts OK?

[Image: factoryalpha1.gif]