- FC - 19.05.2008
VT-51_Razor Wrote:Just a bump here to make sure that FC can find this thread when the time comes to announce the release of the next Ship Pack! :lol:
:lol: I decided to release what I have finished, I have only few minor things to do and than it will be up to Archie to finish the skins. When he is done new pack will be available. I don't think he will need more than a week.
Ships in new pack will be:
Boat1-small fisherman boat
Transport5-Ship camouflaged with palms
Transport6-Same as 5 but with heavy AAA
Troop Transport-name says it all
USSMcKean
USS BelleauWood CVL24
USS Princeton CVL23
USS San Jacinto CVL30
Fixed Destroyer 1 from previous ShipPack
JV69_BADA Wrote:But have just a small question: what did you exactly change in the technics.ini?
I 've also the tank mod (desert skins and others) and both are using the technics.ini.
The tank mod creator seems to not give answers, so i hope you can give those.
I simply would like to "merge" the 2 technics.ini in one, avoiding any conflict in my files. :
Go to my technics.ini and look for parts marked with ShipPack, copy these part to tank mod technics.ini.
In next pack all of the parts will be in the separate file and you will copy that to end of ini files. Same as we do with maps in all.ini
Elvenking Wrote:I also think so. But this smoke... Is there any way to rework ship models, as you do with airplanes?:
Yes, most of the ships in pack are reworked but some are just reskinned.
To be honest GZ is in pack only because Archie suggested it, he thought that Illustrious is good substitute so that's how it is at the moment. I must admit that I'm surprised by interest for that ship.
JV69_BADA Wrote:So, nope, even the illustrious dosn't liook like the GZ, but my impression is that it's simply looks more like it....it's just an impression
but if FC can do what he wants with different meshes.
I can't do what I want but I can do something although it seems that it's better to wait with GZ until fans decide what would be a good base for that ship.
FC
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Skunkmeister - 19.05.2008
Island is still incorrect, but then again its just a reskin...
Made with generic IJN carrier.
- FC - 19.05.2008
Adding different superstructure is piece of cake, changes on flight deck are PITA although not impossible. Rule of thumb is, if it doesn't require hex hacking of mesh files it's ok.
FC
- Zorin - 19.05.2008
Now this is starting to look promising.
1. The deck should be wood panels.
2. The swastikas were not b
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Skunkmeister - 19.05.2008
:?:
8)
I'll do a version without the swastikas next.
- VT-51_Razor - 19.05.2008
Excellent news FC. Thanks for the up date.
Ship-Reskin and Destruction-Mod -> OK or Conflict ? - renmik - 20.05.2008
WOW...EXELENT WORK !!!
I would like to asimilate it...but have questions before:
Does this MOD disable Destruction-Mod or is it compatible?
Because, both MODS are using same INI's, I wonder.
Must I edit some values myself ?
I'm sorry if it was asked posts ago, I haven't time to read whole thread atm.
Many THX in advance.
- Slow - 20.05.2008
Nice! Not bad at all!
Re: Ship-Reskin and Destruction-Mod -> OK or Conflict ? - FC - 20.05.2008
renmik Wrote:WOW...EXELENT WORK !!!
I would like to asimilate it...but have questions before:
Does this MOD disable Destruction-Mod or is it compatible?
Because, both MODS are using same INI's, I wonder.
Must I edit some values myself ?
I'm sorry if it was asked posts ago, I haven't time to read whole thread atm.
Many THX in advance.
There is a conflict between all of the mods that use same ini files. We are going to make some standardization in that department which will make things easier for users.
In my ShipPack all of the parts that are related to Ship Pack are marked inside ini files with ShipPack start and ShipPack end. If you use any other mod which use these files just copy relevant parts from ShipPack ini to their ini files and you will be able to use both mods at the same time.
FC
- renmik - 20.05.2008
AWESOME !!
Many THX for explaining...so I know what to do... :twisted:
And also a
BIG THX for your hard Work !!
I love it ...
- Radoye - 20.05.2008
Some proposed German carrier designs:
http://german-navy.de/kriegsmarine/zpla ... index.html
- Zorin - 20.05.2008
Radoye Wrote:Some proposed German carrier designs:
http://german-navy.de/kriegsmarine/zpla ... index.html
Lets finish the GZ first, the rest is of lesser importance. The only thing I would appreciate would be a second GZ carrier named Peter Strasser, so we get both carriers in the game that would have possibly been build.
@Slow: That plan is WAY off, so please do not use it for reference purposes.
Re: Ship-Reskin and Destruction-Mod -> OK or Conflict ? - renmik - 21.05.2008
FC Wrote:There is a conflict between all of the mods that use same ini files. We are going to make some standardization in that department which will make things easier for users.
In my ShipPack all of the parts that are related to Ship Pack are marked inside ini files with ShipPack start and ShipPack end. If you use any other mod which use these files just copy relevant parts from ShipPack ini to their ini files and you will be able to use both mods at the same time.
FC
Hey FC,
I have tried to combine entries from INI's from ShipPack to Destruction Mod.
After this, my Game has freaked up at 70% Loading Status, it was not possible to get positive Solution.
As I deactivated Destruction Mod with modified INI Files, Game was ok.
I only would let you know, what happend on this way.
Now, I have disabled Destruction Mod, so I'm able to use your beautiful ShipPack.
A combination of both would be cool ...
Many THX
- Radoye - 21.05.2008
Zorin Wrote:Radoye Wrote:Some proposed German carrier designs:
http://german-navy.de/kriegsmarine/zpla ... index.html
Lets finish the GZ first, the rest is of lesser importance.
sure, i agree. It was just meant to give some ideas - maybe someone of the modders (all hail them!) gets specially inspired :wink:
- BF-109 F4 - 21.05.2008
VT-51_Razor Wrote:Are you placing them in the FMB from the "Static Ships" list, or the "Ships" list? If from the "Ships" list, you then have to give them another waypoint and assign a speed, etc.
Sorry if this sounds like I don't think you know what you're doing in the FMB, but it always pays to cover the most obvious possibilities first. :wink: The Ship Pack I got from FC works just exactly how it is supposed to, both Static and AI controlled (moving).
When i go to Stationary ships list i see all the new ships, but when go to ships list theres no new ship to select .
Is there anything you must do to have it?Or its just extract to MODS folder?
Another thing, I found that Ship-pack has the same 4 ini