Re: - RadPig94 - 03.10.2010
heero12 Wrote:PS: the prop of MC.205 did not appear very well! this means invisible
nah, it's a jet of course! :roll:
HOLY SHIZZ 4gigs just for prop makeup, damn HSFX is about that size already maybe even less
EDIT:nvm Verhängnis got me going there it's only 4.4 mb
Re: [MOD] Propeller Animation Mod V2.0 (Beta#13-close to fin - renmik - 04.10.2010
Hey Guys,
thank you all for still interested in this tiny mod.
Well, actualy I'm overwhelmed with RL-work,
so I had no time to work further on this mod.
The last Changes are minor... so I beleave, the version
you have downloaded some time ago is still the actual.
Process is freezed atm, not all Planes are effected yet.
If you have the knowledge and ability to modify it,
please do so.
Just remember to give stuka_40 credits for basics,
'cause this mod is build on it.
I'll continue anyway, when I have more free time.
Big THX Guys
Re: [MOD] Propeller Animation Mod V2.0 (Beta#13-close to fin - heero12 - 09.11.2010
understood!
I hope things improve soon there.
(Google translator)
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - renmik - 27.12.2010
Hey Guys,
just let you know, I'm on it again.
Just proof for compatibility with 4.10, but should be ok.
Thank you heero, I proof the MC series.
Still some things to do.
Later...
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - heero12 - 01.01.2011
hello
I'm glad you're back, hope to help more.
Happy New Year
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) -
walter_solito - 02.01.2011
Hi mate!
Your work is really impressive!
I have installed it on 4.10......at my test all is good!!!
All the best!
walter
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - heero12 - 30.04.2011
hello all right with you?
I'm already thinking about it a year do not know if you had the same idea, what to think of using the basic principuo that you used to make three blades of the propellers (which will be perfect) to make use of the 4, 5 and 6 blades?
I tried to make a picture more as an example was not legal
more of an idea
http://img402.imageshack.us/i/35345.png/
not this more perfect idea of a + or -, I saw that you used this principle to do three of the blades then thought it could not use to do the rest.
you think this is possible?
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - renmik - 08.05.2011
Hi heero mate,
this idea is good... I used it on planes, which normaly have 2-blade propeller,
but after engine start get 3-blade propeller... so I could fix it.
And, J7 Shiden has 6-blade Prop, so I had to do a 6-blade texture alpha
But most the Time, you just can use one blade on texture, 'cause
it get mirrored up to 2 until 4 times on prop-rot mesh, belongs to the mesh itself.
I tried to redo the prop-rot mesh in 3D Max to add same effect like in CLoD,
but no success... I'm absolutely noob on 3D Max.
But I think it is possible...
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - RadPig94 - 10.05.2011
no pics?
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - renmik - 12.05.2011
RadPig94 Wrote:no pics?
Hi RadPig,
you can't see the effect on pics,
but you can see it on this video, made by AG51LZ (thank you !)
http://www.youtube.com/watch?v=UzFna597 ... ded#at=275
Hope it helps.
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - heero12 - 13.05.2011
renmik Wrote:Hi heero mate,
this idea is good... I used it on planes, which normaly have 2-blade propeller,
but after engine start get 3-blade propeller... so I could fix it.
And, J7 Shiden has 6-blade Prop, so I had to do a 6-blade texture alpha
But most the Time, you just can use one blade on texture, 'cause
it get mirrored up to 2 until 4 times on prop-rot mesh, belongs to the mesh itself.
I tried to redo the prop-rot mesh in 3D Max to add same effect like in CLoD,
but no success... I'm absolutely noob on 3D Max.
But I think it is possible...
hello, yes, correct, would have to make a texture from 4 to 6 blades for effect!
I am still more noob on the subject so I gave the idea, I thought the game was "watching / reading" testuras showing in the game like a. gif
excuse my stupidity, so I tried to help!
thanks
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - renmik - 31.05.2011
heero12 Wrote:hello, yes, correct, would have to make a texture from 4 to 6 blades for effect!
I am still more noob on the subject so I gave the idea, I thought the game was "watching / reading" testuras showing in the game like a. gif
excuse my stupidity, so I tried to help!
thanks
As a .GIF ? Ah, yes... the animated one, that is true,
but only with a trick... the game needs a script to follow, else it has no idea how to handle it.
I'll send you a sample, maybe it explains it better, sorry my english is not good.
Please, excuse MY stupidity, seems I misunderstud.
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - renmik - 04.06.2011
Actualised, now works with UP 3.0 RC1 and HSFX 5.0.1
More Mod-Planes effected, more Textures in use.
Some Timings corrected.
UP 3.0 Users need to use normal download, throw it into #UP# Folder,
HSFX Users also can use JSGME Version.
Have fun
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - renmik - 22.11.2011
Hi Guys,
just let you know, the show goes on
I was productive, but at least I wait for next UP3 Release,
so next update is pending.
Textures are reworked to fit all special builds/versions.
Timings on german 3blades still makes my stomach ackes...
maybe I need another solution there.
But it's on best way to final.
Cya
Re: [MOD] Propeller Animation Mod V2.0 (still Beta) - Fireskull - 23.11.2011
renmik Wrote:Hi Guys,
just let you know, the show goes on
I was productive, but at least I wait for next UP3 Release,
so next update is pending.
Textures are reworked to fit all special builds/versions.
Timings on german 3blades still makes my stomach ackes...
maybe I need another solution there.
But it's on best way to final.
Cya
Hi, renmik
Thanks for the update on where things are with this.
Fireskull