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Map building tutorial - Printable Version

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Bad rivers - Uzin - 07.07.2010

@KevinP:
I have the same trouble with my East Balt map. See PM, please.


Bad rivers & coasts - kevinp - 07.07.2010

This is a reply to Stoupa & Uzin's problem.

You both have your Landscape Detail set to excellent mode or lower & this is why the problems are visible. If you were to set the Landscape Detail to Perfect, the problems would not show up.

I fixed the problems by using the old map_c converter to transform Mymap_c instead of the new converter made by Redwulf_32. The old map_c tools don't seem to be available for download on this site so I have to give you a link to download my map_c tools.
http://www.filefront.com/16993859/map_c-tools.rar/

Put Mymap_c into the folder with with the .bat files. Double click 1 transform.bat. Then double click 2 disect.bat. This will create three files. The file called MWmap_c.tga can be deleted. The other two files need to be renamed to map_c.tga & map_c.tga_table

If nothing happens when you open the .bat files it's probably because you haven't got Java installed on your computer. You can download Java from here - http://www.java.com/en/

You should then see a big improvement in the water.


Re: Map building tutorial - stoupa - 07.07.2010

THX THX THX


Re: Map building tutorial - Uzin - 08.07.2010

Well, Perfect mode removes the flaws, but
I have java freshly installed in C/Program Files/Java folder,
placed on C disk the folder map_c tools, double clicked transform.bat and disect.bat, and nothing occured. Any help, please ? Should be there any special structure of the folders ?


Re: Map building tutorial - kevinp - 08.07.2010

I don't know what the problem is. To save time I have made a new map_c for you.

Download it here - http://www.filefront.com/16993851/map_c.rar/


Re: Map building tutorial - Uzin - 08.07.2010

kevinp Wrote:I don't know what the problem is. To save time I have made a new map_c for you.

Download it here - http://www.filefront.com/16993851/map_c.rar/
Many thanks for your time.
In addition, I shall try to locate the reason.


Re: Map building tutorial - Uzin - 08.07.2010

According to former advice of some guy on Aviaskins, I wrote "Pause" as 2nd line in 1transform.bat, and after running it, the following report appeared:
"java.lang.Exception: This TGA file type not supported" .
Any help, please ?
NOTE : this my Mymap_c file cannot be opened in Photoshop, only in Gimp and IrfanView. Perhaps here lies the reason ? Perhaps tga converter or something similar needed ?
EDIT: Problem solved, heureka !
After making Mymap_c file FLAT in Gimp (Image Flatten), it can be opened in Photoshop, and, moreover, now 1transform.bat and 2disect.bat both work well, producing the files wanted.


Re: Map building tutorial - HH_Blaze - 09.07.2010

Hi Kevin,
I was wondering if there is a way to "fix" the reflections on elevated lakes/reservoirs and rivers. Here is an example from the map I'm working on. I made the reservoir in MyMap_c, and then adjusted map_h to the elevation value of 79. Thanks yet again for your superb tutorials.

[Image: resvoir.jpg]


Elevated lakes - kevinp - 09.07.2010

I think it's impossible to get elevated lakes or rivers to look like water at sea level, with correct reflections. It's just a limitation of the game that you have to put up with.

Cheers
Kevin


Re: Map building tutorial - Uzin - 20.07.2010

I have a problem with discontinuity on City background textures, see pictures. How can I repair this bug, please ?
[Image: th_grab0000-5.jpg][Image: th_grab0001-3.jpg]


Discontinuity of city texture - kevinp - 20.07.2010

Look in your load.ini where the city textures are. Make sure at the end of each line it ends with .tga & not .tga,2

City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga



Re: Bad rivers & coasts - Redwulf__32 - 21.07.2010

kevinp Wrote:This is a reply to Stoupa & Uzin's problem.

I fixed the problems by using the old map_c converter to transform Mymap_c instead of the new converter made by Redwulf_32. The old map_c tools don't seem to be available for download on this site so I have to give you a link to download my map_c tools.
http://www.filefront.com/16993859/map_c-tools.rar/

kevinp,

Could you provide some info on where my map_c tools converts "wrong" so I can put out a new, fixed version?

Map_c Toolbox has the advantage of not having to rely on Java to work, it's a fully complied application with no code in common with the "old" map_c converter.

TIA
Redwulf__32


Re: Discontinuity of city texture - Uzin - 21.07.2010

kevinp Wrote:Look in your load.ini where the city textures are. Make sure at the end of each line it ends with .tga & not .tga,2

City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
Thank you, here is part of my load.ini :

[FIELDS]
LowLand0 = land/Pacific/Okinawa.tga,2 //land/summer/LowLand_1.tga,2
LowLand1 = land/summer/grnd/grasssand2.tga,2
LowLand2 =
LowLand3 =

MidLand0 = land/Pacific/Chichigrass.tga //land/summer/grnd/fields_grnd_02.tga,2
MidLand1 =
MidLand2 =
MidLand3 = land/summer/mount.tga

Mount0 = land/summer/fields_rock0.tga
Mount1 = land/summer/fields_highmount.tga
Mount2 = land/summer/fields_midmount.tga
Mount3 =

Country0 = land/summer/bigcountry.tga
Country1 = land/summer/factoryC.tga
Country2 = land/summer/fields_midland.tga
Country3 = land/summer/fields_highmount.tga

City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga

AirField0= land/summer/fields_airfieldBurma.tga
AirField1=
AirField2=
AirField3=

Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga
//Water2 = water/CoralCoastLine.tga
//Water2 = land/summer/grnd/fields_proc013.tga
Water2 = land/summer/mount.tga
Water3 = land/Pacific/Okinawa.tga,2 //land/summer/LowLand_1.tga,2
//Water3 = land/summer/grnd/fields_proc013.tga

I do not see, where the mistake might be.


Discontinuity of city texture - kevinp - 21.07.2010

Uzin I have tried every thing I could think of to reproduce your problem on my computer & I can't find out what's wrong. You are going to have to send me a copy of your entire map again.


Re: Discontinuity of city texture - Uzin - 22.07.2010

kevinp Wrote:Uzin I have tried every thing I could think of to reproduce your problem on my computer & I can't find out what's wrong. You are going to have to send me a copy of your entire map again.

Use this upload link if you want -
http://www.4shared.com/dir/KgFR-6yV/Uploads.html

At Aviaskins, guys adviced to check the supposed cross-influence of textures which have size changed by number 2. Partially, this was true, but not entirely. I am sending the present state map now. Thank you very much for your time. The file was named "Send.zip" .