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Kyushu V1.0 - DL Now - Bumph textures update 7/03/10 - Printable Version

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+---- Thread: Kyushu V1.0 - DL Now - Bumph textures update 7/03/10 (/showthread.php?tid=66226)

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- HGuderian - 12.01.2010

Not yet release, perhaps?


- FZ - 12.01.2010

Redko, I have just posted the link to your Kyushu map repaint to JapanCat, you know the now famous 3D modder, and guess where he lives ..... Big Grin

viewtopic.php?t=15909


- redko - 12.01.2010

FZ Wrote:Redko, I have just posted the link to your Kyushu map repaint to JapanCat, you know the now famous 3D modder, and guess where he lives ..... Big Grin

viewtopic.php?t=15909

ahhhahaha....yep i know him Wink. not sure he will recognize the place. Cities are very badly located on this stock map. This is just a little improvement


- Boelcke - 13.01.2010

Please don


- cyberolas - 13.01.2010

Yes, I agree with Boelcke! I love this map and japan DGEN campaigns.


- redko - 13.01.2010

No don't worry guys i'm not gonna change this.
A repaint and nice harbors is quite enough.


- redko - 15.01.2010

New Nagaski harbor installations

Goblin check pm, new link for test download.

Please chek for any fps drop in Nagasaki habor sector. All is classical LAL_Rone repainted bildings so no problem in theory Wink.....i hope.

I'm discovering the so bad topology of this map. impossible to make historical harbors. i'm doing my best to give them a realistic aspect. Agracie you were right....populate is so fun !!!
:wink: Big Grin

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If you have any suggestions guys for habors you are welcome !


- Fryslanboy - 15.01.2010

OMG!!! Is that IL2?? Big Grin

Very nice work redko!


- Gumpy - 15.01.2010

I promised myself I wouldn't shave until this was released,now I'm tripping over my beard, knocking stuff over,ending up on the floor flopping around like a fish.Come on redko help me out here! :lol: Just kidding take your time it looks freaking awesome.


- GilB57 - 16.01.2010

Something possible : if you encounter fps pbs above heavily populated areas, you may use objects CanonUK made for his Channel map : he made houses by group & without shadow : so, no dramatic loose of fps above them ....just an idea :wink:

Keep on the great work (are Okinawa & Iwo Jima final releases ?)


- redko - 16.01.2010

GilB57 Wrote:Something possible : if you encounter fps pbs above heavily populated areas, you may use objects CanonUK made for his Channel map : he made houses by group & without shadow : so, no dramatic loose of fps above them ....just an idea :wink:

Keep on the great work (are Okinawa & Iwo Jima final releases ?)

Ok will see this. Anyway i noticed that by cancelling internal bildings and trees from inside of cities i could be able to make very detailed harbors, with 100% industrial new banks and no fps loss.

With detailed textures 15% of the houses can be cancelled and replaced by realistic habors without any visual impact. so cities remain cities but with much realism. It's a big improvement.


- Revi 01 - 17.01.2010

Is it possible to create a texture for the mass concrete areas such as in the docks?? It is the only unreal looking part of the harbour.
It would look good in different shades and colours so the eyes are not attracted to it.
That aside, keep up the great work Redko, I watch this thread with great anticipation.


- redko - 17.01.2010

GilB57 Wrote:Something possible : if you encounter fps pbs above heavily populated areas, you may use objects CanonUK made for his Channel map : he made houses by group & without shadow : so, no dramatic loose of fps above them ....just an idea :wink:

Keep on the great work (are Okinawa & Iwo Jima final releases ?)

And nop. Iwo is fine as now but i'm thinking to redo the beaches and find some more sandy aches textures and repaint the Mount. This map is good enought. BUT for Okinawa there lot to do = i will repopulated completly this map with all fully detailed harbors and cities, change the cities textures which are bad compared to Kyushu. It's gonna be a better map than my actual repaint !

Revi you are right. i don't like the actual concrete rendering i'm looking to a way to make it appear more real and vintage.


- Revi 01 - 18.01.2010

Great...anything that breaks up that solid unnatural grey block. If I could offer some help, I would have already, hopefully you come across a solution.
I'm loving the look of your map, keep up the great work.


- redko - 18.01.2010

Ok so agracier tested the map too and no problem, no artefacts = i go on to finish this !