Re: Where to put maps in HSFX - bigans - 26.08.2010
kevinp Wrote:I haven't installed HSFX so I can only guess where to put the Manam folder.
I think there should be a folder in your game called Files & inside this is the maps folder. You can put the Manam folder in the maps folder. There should be an all.ini file already in the maps folder which contains a full list of maps. You need to write the name of your map in it.
Even if in "Files" folder I can't find other folders of maps, i find the all.ini file, so I write Manam Manam/ini into it, paste the entire folder Manam into the Files Folder, play the IL2 hsfx 4.2 version, open FMB and the Manam Map works!
Great Kevin
Thank you again
Re: Map building tutorial - Fin_ace - 27.08.2010
I downloaded your map and i have jsgme and it is still not in the map menu???
Re: Map building tutorial - kevinp - 28.08.2010
Fin_ace Wrote:I downloaded your map and i have jsgme and it is still not in the map menu???
Sorry but I didn't understand any of that. I don't know if jsgme has anything to do with the map menu.
Re: Map building tutorial - Fin_ace - 28.08.2010
No just for that i can activate it, but now it works when i installed hsfx and made from the beginnin.
Re: Map building tutorial - Fin_ace - 30.08.2010
Where i could get map data for Gulf of Finland, Central Finland and Karelia?
Re: Map building tutorial - mandrill7 - 01.09.2010
Fin_ace Wrote:Where i could get map data for Gulf of Finland, Central Finland and Karelia?
http://mapstor.com/
Finland DEMs - kevinp - 01.09.2010
Also check the site below & click the word "
3 arc seconds" for a map from which you can download DEMs.
http://www.viewfinderpanoramas.org/dem3.html
Re: Map building tutorial - Fin_ace - 02.09.2010
I downloaded from the site that kevinp said, but there is .hgt files and i cant see any of them in microdem
.hgt files - kevinp - 02.09.2010
Your copy of Microdem should be able to read .hgt files.
Put them all into one folder, then merge them all together in one go by choosing the option "
DEMs--pick multiple" instead of "DEMs--pick single".
Re: Map building tutorial - Fin_ace - 03.09.2010
What would cause that i cant click "Create" button in Map_c toolbox
Do i have to leave lakes and rivers in completely black?
Re: Map building tutorial - agracier - 04.09.2010
Fin_ace Wrote:What would cause that i cant click "Create" button in Map_c toolbox
Do i have to leave lakes and rivers in completely black?
Not being able to ´create´ in the mapC_toolbox can have any number of reasons.
One of my recurring mistakes in the sizing of the maps, starting with the very basic color and gray dems. They have to be sized in multiples of 32 pixels, both in height and width, starting with the smallest size map and going upwards ... if you´re off by even 1 teensy pixel then the map(s) won´t load or one of the utilities like mapC_toolbox may not recognize the map you are choosing either (in this case it could be either my_mapC.tga or map_h.tga).
The colors of the rivers, lakes and ocean in my_mapC.tga have no bearing on mapC_toolbox working or not. Even if you were to draw your rivers and water in red, map_Toolbox will recognize a correctly sized map - but you will get an utterly ridiculous placement of water ... If you draw water in white, you will simply get a map without water.
I would bet that there is something amiss in the pixel size of your maps. Check that they are all multiples of 32 pixels on all sides.
Re: Map building tutorial - Redwulf__32 - 04.09.2010
agracier Wrote:Fin_ace Wrote:What would cause that i cant click "Create" button in Map_c toolbox
Do i have to leave lakes and rivers in completely black?
Not being able to ´create´ in the mapC_toolbox can have any number of reasons.
One of my recurring mistakes in the sizing of the maps, starting with the very basic color and gray dems. They have to be sized in multiples of 32 pixels, both in height and width, starting with the smallest size map and going upwards ... if you´re off by even 1 teensy pixel then the map(s) won´t load or one of the utilities like mapC_toolbox may not recognize the map you are choosing either (in this case it could be either my_mapC.tga or map_h.tga).
The colors of the rivers, lakes and ocean in my_mapC.tga have no bearing on mapC_toolbox working or not. Even if you were to draw your rivers and water in red, map_Toolbox will recognize a correctly sized map - but you will get an utterly ridiculous placement of water ... If you draw water in white, you will simply get a map without water.
I would bet that there is something amiss in the pixel size of your maps. Check that they are all multiples of 32 pixels on all sides.
Fin_ace,
Are you using the latest version of Map_c Toolbox? Latest version is 1.1.0.
Get the latest version at
http://www.eagles-lair.dk/downloads/mapc-toolbox
Is the "Align" button highlighted? If so then your map is not aligned on mulitples of 32x32 pixels. Hit the "Align" button to crop your map (surplus right and bottom pixels are truncated). This will give you a correctly sized raw map_c file. You should be able to hit "Create" then.
As agracier says, colour doesn't matter - however I strongly recommend using an uncompressed grayscale map :wink:
RGB values less than 128 = water
RGB values greater than or equal to 128 = land
RGB values close to but less than 128 = shallow water
Make all values equal to or greater than 128 = 255, this will reduce the size of you "cooked" map_c file considerably.
EDIT: Come to think of it, do values between 128 and 255 do the same for heights as values between 0 and 128 do for depths? Hmmmm..........smoother maps?
Don't hesitate to ask - I'm the developer of Map_c Toolbox.
Stick in there Fin_ace, build them maps
Re: Map building tutorial - Fin_ace - 05.09.2010
Thanks for help, it worked, but is there anywhere a guide which includes all RGB colours and info what ground and water textures they are, like RGB 7= midland
Re: Map building tutorial - agracier - 05.09.2010
Redwulf__32 Wrote:Is the "Align" button highlighted? If so then your map is not aligned on mulitples of 32x32 pixels. Hit the "Align" button to crop your map (surplus right and bottom pixels are truncated). This will give you a correctly sized raw map_c file. You should be able to hit "Create" then.
An automatic cropping command that gives 32 pixel multiples ... that is really extremely useful. I remember with my very first map it took me more than 2 weeks to figure that out, and then afterwards how to compute those multiples from an existing raw map ...
Thanks for the update on the toolbox utility.
Re: Map building tutorial - Apollo_13 - 11.09.2010
Fin_ace Wrote:Thanks for help, it worked, but is there anywhere a guide which includes all RGB colours and info what ground and water textures they are, like RGB 7= midland
Boomer at Ultrapack has made an RGB Guide in .tga that can be used with the color picker tool while in Gimp
http://ultrapack.il2war.com/index.php/topic,2630.0.html