- danzigzag - 28.06.2009
TinyTim Wrote:Real Swordfish didn't have physically separate flaps, instead ailerons were used as flaps. That's exactly what happens in our virtual Swordfish too, and you can see it nicely on the externals.
Oh nice... OK.
Then as far as loads, only suggestions are the 8x rockets and the depth charges, if they get around to it. Other than that, this is really a great bird.
Best Regards,
danzigzag
- Saburo Sakai - 29.06.2009
danzigzag Wrote:TinyTim Wrote:Real Swordfish didn't have physically separate flaps, instead ailerons were used as flaps. That's exactly what happens in our virtual Swordfish too, and you can see it nicely on the externals.
Oh nice... OK.
Then as far as loads, only suggestions are the 8x rockets and the depth charges, if they get around to it. Other than that, this is really a great bird.
Best Regards,
danzigzag
depth charges, you planning on flying into sh4 or somethin lol
help!! - icipici28 - 29.06.2009
Swordfish MKI what I would like to be directed to another page but I can not retrieve recorded in some register. should help
- ALOTEF - 30.06.2009
I'm getting a 60% crash when I try to run IL2 because of this mod. Any idea why? :?
- RAF_Magpie - 30.06.2009
ALOTEF Wrote:I'm getting a 60% crash when I try to run IL2 because of this mod. Any idea why? :?
You need to run the A/C Installer 3.8 for this. It has all the FM's you're likely to find on this site.
- 6S.Maraz - 01.07.2009
I think I will make a separate bombload with 1x500lb bomb and 8xflares, suitable for AI.
The flares will be treated as bombs for this bombload only, so that the AI will drop them from high altitude. You will be able to plan some AI flights to light some specific areas. But please consider that AI in this case will drop all bombs/flares at a time.
Also, the new version will have a new cockpit made by Ranwers.
Has someone made some tests online (coop or dogfight)?
Bye
Maraz
- Moggster - 01.07.2009
6S.Maraz Wrote:Has someone made some tests online (coop or dogfight)?
Our squadron is making a Taranto raid co-op using the Swordfish. Unfortunately we're not flying it until Friday 10th July.
- Checkyersix - 02.07.2009
6S.Maraz Wrote:I think I will make a separate bombload with 1x500lb bomb and 8xflares, suitable for AI.
The flares will be treated as bombs for this bombload only, so that the AI will drop them from high altitude. You will be able to plan some AI flights to light some specific areas. But please consider that AI in this case will drop all bombs/flares at a time.
Also, the new version will have a new cockpit made by Ranwers.
Has someone made some tests online (coop or dogfight)?
Bye
Maraz
Thanks Maraz, that's great news. I think that will be a big help to mission builders.
Cheers!
- maarten.h - 03.07.2009
I have some trouble finding the air.ini file. If I open my MOD folder and open the STD folder, I can't find anything like "com"
can somebody help me out?
- Boris The Spider - 03.07.2009
Using the AAA UI 1.1/1.1.1 the path should be:
C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MODS\STD\com\maddox\il2\objects
Hope this helps.
Thank you - COBRA19 - 03.07.2009
Thank you , Very cool aircraft.
- Frank65 - 04.07.2009
Great work gentlemen!
S!
Frank
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eddie01 - 05.07.2009
6S.Maraz Wrote:I think I will make a separate bombload with 1x500lb bomb and 8xflares, suitable for AI.
The flares will be treated as bombs for this bombload only, so that the AI will drop them from high altitude. You will be able to plan some AI flights to light some specific areas. But please consider that AI in this case will drop all bombs/flares at a time.
Also, the new version will have a new cockpit made by Ranwers.
Has someone made some tests online (coop or dogfight)?
Bye
Maraz
Sounds good on the loadouts, looking forward to it! Good to see Zepo still working on models, he does good work!!
- mishapilot - 06.07.2009
It didn't appear in the game
- XB-49 - 06.07.2009
Brilliant. :beta:
Always wanted to see the Stringbag ingame.