- FZ - 16.02.2010
..... a quad core CPU and 4Gb of RAM may not be enough if your GC is "weak"
Try HaDeS's new 1 GB il2fb.exe (BACKUP yours of course) and also use S3TC texture compression
viewtopic.php?t=23424
- kapteeni - 16.02.2010
I have only 1 think to complain. Now the old maps looks awfull..... Well not all, but at least that Singapore map and some others need work too!
I wish that i could do that, but i can only populate the maps and use textures that others have made.
You have raised madmodding to another level, Redko.
I think that i will retire...
kap
Thanks for everything - Savoy_11 - 16.02.2010
Great one,, there is my Home country here...
beautyful spice mind my home ;o)
a fun driving to Hakata to Kagoshima city hehe :-?
- cgagan - 16.02.2010
The map is plain fantastic! No FPS problems for me, just flew with 11 other japanese planes against 12 B29s escorted by 6 P51s over a populated Ashiya airfield and nearby harbour; (dual core Intel, 4GB RAM, Nvidia 9800GT, Win7(32) ). I would certainly recommend Hades' 1GB exe file
- redko - 16.02.2010
Nightjar Wrote:Brilliant work Redko, as expected. Many thanks mate. Unfortunately I can't run it in perfect mode (as it so richly deserves) without huge stutters, even with a quad core CPU and 4Gb of RAM.
Yes depends of the quad type but more of the CG. i have a Q9650, 8800gt 512mb CG and juste 3 Gigs Ram and no problem, except the big city of the north i don't remember the name.
you should think to change your CG, better for you and take advantage of this game :wink: .....more repaints are coming.
Re: Thanks for everything - redko - 16.02.2010
Savoy_11 Wrote:Great one,, there is my Home country here...
beautyful spice mind my home ;o)
a fun driving to Hakata to Kagoshima city hehe :-?
It's a tribute to japan and japanese people, i like the culture :wink: . glad you liked the map. thanks :wink:
- redko - 16.02.2010
kapteeni Wrote:I have only 1 think to complain. Now the old maps looks awfull..... Well not all, but at least that Singapore map and some others need work too!
I wish that i could do that, but i can only populate the maps and use textures that others have made.
You have raised madmodding to another level, Redko.
I think that i will retire...
kap
What the hell are you saying...we need you man !
there is so many work to do in terms of repaints that a single man is not enough. And there is much to do in terms of populating in this map.
BTW i'm starting to have problems with hades 1G.exe...i will have to learn the zuti manip to cut actors.static and go on populating the map...
I think cooperation is the best way to get good results. i'm just a painter, we still need people to create the map, i don't have the time to create the map, populate and paint it. i'm just a little part of the mod "project" :wink:
- Dakpilot - 16.02.2010
Thanks Monsieur Redko for an outstanding rework, downloaded .installed, added QMB missions (thankyou Fly!) and was sightseeing in minutes!!
Can only imagine what the final version will be like! no FPS issues here for me either, smooth as silk
thanks again and for all your other hard work
- Boelcke - 17.02.2010
working good, no fps issues
replaced the vanilla japan1 map with the new textures and played 5 missions of the dgen campaign with it, very well done, adds a much more realistic feeling to it even like your Okinawa map did in the past - so, thx a lot for your hard work and looking foreward to your future works
- MarcD - 17.02.2010
Thank you mister Redko, it is magnificent.
It is a real pleasure to fly on this Map
- zack - 17.02.2010
Awesome Map Mate!
Thank You!
Btw
1. Does anyone have QMB missions for that map?
2. How should be the proper name of that map in my conf.ini file?
- Guest - 17.02.2010
zack Wrote:Awesome Map Mate!
Thank You!
Btw
1. Does anyone have QMB missions for that map?
2. How should be the proper name of that map in my conf.ini file?
See the previous page for some QMB missions.
EDIT-now 2 pages ago
- kapteeni - 17.02.2010
philip.ed Wrote:zack Wrote:Awesome Map Mate!
Thank You!
Btw
1. Does anyone have QMB missions for that map?
2. How should be the proper name of that map in my conf.ini file?
See the previous page for some QMB missions.
EDIT-now 2 pages ago
have you guys tried Lowengrins DCG Kyushu campaigns. I really like them. If you use save mission option, you can generate single missions.
BTW mr. Redko. It would be great if you could make a tutorial for us noobs about how to make those textures, I would like to learn.
kap
- redko - 17.02.2010
Quote:have you guys tried Lowengrins DCG Kyushu campaigns. I really like them. If you use save mission option, you can generate single missions.
BTW mr. Redko. It would be great if you could make a tutorial for us noobs about how to make those textures, I would like to learn.
kap
Humm... :roll:
i don't wan't to be a teacher but i was thinking to make a kind of tutorial even if i don't like the term. i would see it better as a collection of advices, i don't think there is a method really. people would be really disappointed discovering how easy it was to "create" the mountain texture. i followed the video tutorial found here, that's all. choose the texture, make a 1024x1024 resolution square, desaturate...and paint. that's all.
there 2 little things that sometime i could "criticize" on some new maps = the lack of coherence. i mean by that if we want photorealism ALL textures must work AS ONE on the map. sometime i see texture with differents levels of resoltution, 512 + 1024 for exemple. this is not a good idea because when you fly over it you see the difference of quality and it breaks the continuity of the texture. Second there is too much differences in terms of contrast and saturation. all textures must have the same level.
this is my failure in Okinawa V1, contrast in city textures is too hight compared to forest textures. i have to fix it. But most of all, there is still too saturated colours on textures today. when your textures are desaturated they appear better in the far, giving a space and void feeling.
but the real "secret" is manual painting....that's all. with manual painting you can get natural transitions in textures, for exemple from the top of the mount to plains. if your hand is ok now Kap take a fly over the volcanoes chains for exemple and look how the progression from the top to bottom works. you can get this only with manual painting
to resume...if you have natural capacities to draw in real life.....you will have an advantage for this special part of mapmoding.
but paint all by the hands take many time! this is why we still need talented people like you, agracier, avala, vikking, porto and the others to still create the maps. others will bring the final touch with repaints. it's the better way to get faster better maps. work as a team.
ok if have time i could make this "tutorial"...or better make my nexts projects as a step by step thread in order to show how all this works. i have no problem to "reveal" my secrets.
and if you have questions just ask. your are wellcome
- Triad773 - 17.02.2010
Wow- this map looks fantastic!
Redko, you are a map ARTIST Sir! Thank you for your work, and morefor raising the bar by which all other maps are made from here on.
Fly- thanks for the Quick Missions 8)
I know what map I'll be flying for a while now
Thanks to Kapteeni also!