- canonuk - 10.11.2007
So is relief in maps basically governed by a greyscale bump map?
- fly_zo - 11.11.2007
canonuk Wrote:So is relief in maps basically governed by a greyscale bump map?
yup, map_h.tga !
~S~
Z
- Bee - 11.11.2007
Blur and Blur More are pretty useful :wink:
- Vpmedia - 11.11.2007
I started to experiment with this yesterday
Currently I'm adding real life data to the Balaton map using actual maps and Google earth. I also found a way to propherly handle map_T.tga. I will upload my psd's for you later.
- fly_zo - 11.11.2007
vpmedia Wrote:I started to experiment with this yesterday
Currently I'm adding real life data to the Balaton map using actual maps and Google earth. I also found a way to propherly handle map_T.tga. I will upload my psd's for you later.
now that will be jewel when it's done .. i'm sure
watch for rivers ( elevated streams looks kind of funny from ground perspective ) though
thanks
Z
- fly_zo - 11.11.2007
update1:
- F22-Raptor-2006 - 11.11.2007
could u make a map for racing on by lowering terrain and moving them up to create like a circuit if u know what i mean?
- lowfighter - 11.11.2007
Beautiful Normandy coast Zo!!!!
You'll be elevating a bit the little island?
- Vpmedia - 11.11.2007
Excellent Normandy rocks!
I found a way to avoid rivers, first with magic wand tool I select the flat ground/black color and invert that mask and apply to a layer set in which I add the white color/mountains, so I ensure that no white color goes over black. Using this method the biggest danger is to raise the farmland textures which look strange on mountains. On the Balaton map the original mapmaker used the rivers little chaotic, there are a lot more than it should be. Got a lot to learn though.
Later we should compile a texture catalog somehow because I tried mostly random textures and looked at other familiar maps load.ini too.
- Corktip_14 - 11.11.2007
Good god, the cliffs of Normandy looks damn cool now!
- fly_zo - 11.11.2007
well its finished
link:
http://www.yourfilehost.com/media.php?c ... d_pack.rar
- fly_zo - 11.11.2007
vpmedia Wrote:Excellent Normandy rocks!
I found a way to avoid rivers, first with magic wand tool I select the flat ground/black color and invert that mask and apply to a layer set in which I add the white color/mountains, so I ensure that no white color goes over black. Using this method the biggest danger is to raise the farmland textures which look strange on mountains. On the Balaton map the original mapmaker used the rivers little chaotic, there are a lot more than it should be. Got a lot to learn though.
Later we should compile a texture catalog somehow because I tried mostly random textures and looked at other familiar maps load.ini too.
cool
would you please PM me your prefix for files to avoid overlapping of mods ...
so i can add it to the list here
(The link is inoperative)
thanks
Z
- fly_zo - 11.11.2007
lowfighter Wrote:Beautiful Normandy coast Zo!!!!
You'll be elevating a bit the little island?
thank you
nope ... tried though but when on see level you can see right through it ..... can't be helped
all the best
Z
- Whizz - 11.11.2007
Brilliant work fly_zo thankyou very much. All this map editing stuff is a bit confusing to me right now. Is it possible to increase the size of the small Island?
- fly_zo - 11.11.2007
Whizz Wrote:Brilliant work fly_zo thankyou very much. All this map editing stuff is a bit confusing to me right now. Is it possible to increase the size of the small Island?
Oh, i wish..... but no you can't modify see or ground areas ... well guys did found the way to eliminate rivers from maps so maybe in the future ...
thanks for compliments
Z