- LAL_RONE - 09.12.2007
Yours ships will be adding or remplacing the present ?
- Willy - 09.12.2007
LAL_RONE Wrote:Yours ships will be adding or remplacing the present ?
For now all I've done is replace a ship, but I'm trying to understand how to add new ships by duplicating ships already there.
- Guest - 09.12.2007
Willy Wrote:LAL_RONE Wrote:Yours ships will be adding or remplacing the present ?
For now all I've done is replace a ship, but I'm trying to understand how to add new ships by duplicating ships already there.
Maybe with adding their names and copying datas from original ones here
Files\com\maddox\il2\objects\ships.ini
And here
Files\com\maddox\il2\objects \stationary.ini
Duplicating folder with their originals .mesh part and tgas and renaming with new names here
3DO\Ships
And then naming each file that you altered, renaming, used here
Filelist.txt
Or something like that . . . eeer maybe :roll:
- Willy - 10.12.2007
Avala Wrote:Or something like that . . . eeer maybe :roll:
Yes, something like that is what I had in mind...it's a bit of a jungle in there though
- fabianfred - 10.12.2007
If you are able to duplicate ships....then re-name the new ones...that'll be great....imagine on your mini-map or briefing map and when you pass your mouse pointer over the triangular target ...it says Kirishima instead of Generic battleship...... and you can direct players to a certain ship better
- Willy - 10.12.2007
Yes fred that's the goal, but I'm not close to realising it yet...still trying though
- VT-51_Razor - 10.12.2007
Thanks Willy. Please keep at it. Do you need any reference material for the carriers?
- spud - 10.12.2007
Can ship DMs be tweaked? What about globally?
I'd dearly love to see the threshhold for showing damage (smoke/fire) be reduced, and the time for the sinking animation to be grossly increased.
Right now you hit a merchant just shy of sinking it and it smokes. Usually by the time it smokes, it's already sinking. Better would be to smoke with far less damage so they look damaged faster (even if the actual DM remains unchanged and X kg of bombs still sinks it).
The sinking... instead of 90 seconds or whatever it is, how about 10 minutes? 20?
tater
- 666def - 10.12.2007
Do you think it's possible to make active catapults for the carriers?
- VT-51_Razor - 10.12.2007
666def Wrote:Do you think it's possible to make active catapults for the carriers?
Yessss Please!
This feat would rank right up there with the sound mod and flyable Turkey!!