All-Aircraft-Simulations
Height tool in FMB - Printable Version

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+---- Thread: Height tool in FMB (/showthread.php?tid=52098)

Pages: 1 2


- 6S.Maraz - 17.01.2008

spud Wrote:I've tried saving map_h.tga, but my file sizes are 3x bigger than the one I start with, even at 24 bit, what am i doign wrong?

You should convert your image to grayscale (8 bits per pixel) now it is probably RGB (24 bits per pixel)

Cheers
Maraz


- spud - 17.01.2008

Ah, true, forgot to check that. Doh!

As for the FMB height tool, It seems to work for me... dunno what'sup


- lowfighter - 17.01.2008

Cannon, select peek, then go to 3d mode. Scrolling the mouse wheel one way increases height, the other way it decreases it. About fill: after you go to 3D chose a location and scroll wheel to a certain desired height . Then if you click insert on other location it will raise or lower to the desired height. Hm, not sure I'm explaining well. :?


- spud - 17.01.2008

FILL connects the dots between one click and another?


- FA_Cheech - 17.01.2008

spud Wrote:FILL connects the dots between one click and another?
Tater,
When you say "click" are you referring to a click on the mouse wheel?


- spud - 17.01.2008

No, I'm asking (read lowfighters right above mine) if you set the height, then control click 10 miles away and it fills in the same height between the 2 points.


- lowfighter - 17.01.2008

I knew it, I screwed my explanation, read "hit insert" instead of "click insert". And when you hit insert, only one pixel (kind of) will be raised at that height. Watch the red ball...


- Skunkmeister - 17.01.2008

Peek will lower all points equal amounts
Fill will raise all points to the same level
Blur will attempt to smooth out transitions between height points.

Although after working with the FMB height tool it is always best to open the map_h file with photoshop or gimp and blur the edges of the area you just worked on.


- spud - 17.01.2008

What blur and what settings do you use/suggest? Guassian?


- Skunkmeister - 17.01.2008

I usually just take the smudge tool with a feathered brush and fudge it. Smile


- spud - 17.01.2008

The difference between the different pixel sizes in meters is sure a PITA.

I might be inclined to mess with the exact position of some islands (little tiny ones) to get hills on them. I noticed that the height will also raise up the sea, lol.

I'm thinking ahead to Rabaul. The Beehive is impossible, but it would be cool to center a small island such that it can get the steepest hill possible in a tiny shape. that means moving the real position of the island such that one of the height peaks is in the middle I think.

tater


- canonuk - 17.01.2008

That's really useful - thanks Smile


- fabianfred - 17.01.2008

you can raise the sea a little...and then have a surface running sub appear to dive and blow