- MrOblongo - 14.04.2008
Was this project abandoned?
- Scharnhorst1943 - 14.04.2008
MrOblongo Wrote:Was this project abandoned?
I don't think it was ever seriously started. It was just talk. I don't know if anyone ever actually started working on it. You might see if Team Pacific might do this for us ... I don't know what all they got in the works ...
- asheshouse - 15.04.2008
If you don't mind the quality of the existing Okinawa and Kyushu maps then the new Actors CutnShift Tool can be used to relocate all the actors.static objects onto a bigger map. Then all you have to do is pop in the terrain for the missing islands and maybe replace map_h for the whole lot.
Taken step by step you could quite quickly produce a draft version which only omits the objects from the new islands.
I would do it if I had the time but other projects are taking all my spare time.
My guess is that the Pacific Team are following a historical chronology so it may be some time before they get to Okinawa, but I might be wrong.
I'd love to see the Pacific Team get stuck into the Phillipines.
- fabianfred - 15.04.2008
If somebody else who can use the map tools FMB would like...I could quite quickly produce a basic map_C/T/F/H for them to work with.....
The only problem is my map_T for thailand seems to have different colours to the default ones....so until i can correct that problem, and allow ships to move upon my map, I'm afraid I would make the same mistakes with this one??
- GerritJ9 - 15.04.2008
The WIP Italy/Greece/North Africa map is 1200 X 1200 kms approximately, but I don't know if it is 1:1 or reduced scale. If it's 1:1, part of Honshu could be added.
- fabianfred - 15.04.2008
the 3:4 format of thailand works well....maybe good for this one too..?
- asheshouse - 15.04.2008
The size doesn't matter.
You don't have to copy an existing map size.
Start with MWmap_c which is 50m per pixel.
The size can be any multiple of 32 pixels in each direction.
All the others scale from that.
If you like use the Okinawa map for the master files.
Expand all the *.tga files north and east to pick up Kyushu.
The coordinates for the objects (except bridges) will remain the same.
I think the y axis is reversed for bridges (not sure).
Paste in Kyushu *.tga images and your half way there.
- RealDarko - 15.04.2008
Will love to escort B29 over Japan with my Mustang!! Hope you guys can create this map
- vtrelut - 15.04.2008
You may already be able to do it: try a USAAF DGen campaign over Kyushu, or a DCG one (air starts).
- fabianfred - 15.04.2008
yesterday..... intrigued by this map......I did one......at 3:4 scale......I knocked it up, after downloading the SRTM data, in only an hour.........and it loaded into FMB first time...(I must be getting good at this......lol)
it still includes Korea...but that can easily be removed......
a very rough and quick ed_map_02
any guesses which mount?
Okinawan coastline
using my Thailand load.ini for textures
- Metatron - 15.04.2008
Mount Fuji?
What do I win. :lol:
Cause i'm a Fujiyama mama and i'm just about to blow my top...
Any guesses which song?
- fabianfred - 15.04.2008
The Fujifilm Finepix blues?....by agfa...who?
- Scharnhorst1943 - 15.04.2008
Mount Niitaka?
- fabianfred - 15.04.2008
Mount Nitaka......oh, climbed hat on 7th december
...he got it right...Fujisan
looking around the map....the moutainous terrain of Japan all the islands and Okinawa....blimey...its really different from the stock maps...
I'm still working on my Thailand map....and intend to start on the Himalayas after that....does anyone want to continue this....now I've got it into the FMB...?
- Jabo - 16.04.2008
Very nice start Fred, extremely seismic looking terrain :wink: