Download link - delvpier - 03.05.2008
I'm sorry for DL link with Rapidshare but I have some problem with Web access for now...
my ISP shoot down my connection, conflict between us for money, so I have to use my neighbor
wi-fi connection ( ... he don't know...) but I can't abuse of that...
So I'll try to post alternative DL link for those who don't like Rapidshare.
Maybe you can wait for official DL link made by Fly_zo soon I hope
For message about non working in game, :?: :?: :?:
For me, if you follow rules in Installation.txt, it's OK
I use some 4.091 objects, maybe it is a reason :?: :?:
For Fly_zo - delvpier - 03.05.2008
I choose dlv_ for prefix
So : Folder maps/dlv_Sinai
Textures dlv_name_of_texture
Thank you for your help, regards
- Tigershark - 03.05.2008
How long did it take for you to make this map delvpier??
TS
- Tigershark - 03.05.2008
Because well, if you can whip up a map quickly, it would be great if we had a map of the arctic ocean... The Luftwaffe could make air attacks on convoys, launched from bases in Norway...
Thoughts??
TS
For Daniel - delvpier - 03.05.2008
SVP, check Private Message
- delvpier - 03.05.2008
Tigershark Wrote:How long did it take for you to make this map ??
TS
Well, first files are quiet easy to have with tools provided here, 1 day
After you have to find the right textures for your map, and it can take several days, I mean full working days, if you want to create new textures.
But for me, the most difficult was to populate map, cities, airfields, harbors.
As I was alone, I decided to have a help using Autopopulat tool for cities and airfields.
But it is a very versatile tool. For example, you can place exactly he same area of pixels at two different places on map_T and you have two different populated places :?: :?: :?: :?:
I worked full time, from 07:00 to 01:00 (passions!), since Saturday !
I intend to release an How-to Pdf, because I have some good tips about manipulating map_c, using Autopopulate tool, using Gimp and Photoshop for textures and so on. Nothing pretentious but some help for newbies (...as I was !) who would make their own map.
For new project, it is not really possible because I start a new job on Monday... I had plenty to do for that but with this map I made ... nothing !
But since a few days I have an idea on my mind,... and DEM files on my computer : a fench base in Asia surrounded by some places named Gabrielle, Dominique, Anne-Marie, Isabelle, Beatrice, Huguette, Eliane. Do you see what I mean ?
But this is not for next week...
- namhee2 - 03.05.2008
Dien Bien PHU.......
an a new link please.
- fly_zo - 03.05.2008
ok...
its uploaded now ..... delvpier, please check your PM
this is one beautiful map .... congrats
cheers
Z
- delvpier - 03.05.2008
namhee2 Wrote:Dien Bien PHU.......
Too easy... :wink: :wink: :wink:
- delvpier - 03.05.2008
Official DL link :
(The link is inoperative) Fly_zo/dlv_sinai_v1.exe
and new thread :
http://allaircraftsimulations.com/forum/viewtopic.php?t=4667
- Zorin - 03.05.2008
Fantastic work delvpier
Really glad you released this map.
Yet I have discovered a problem:
It is quite problematic having to manually plot a course through the canal, especially with a whole carrier force. Ain't there a way to clearly mark the canal as a river suitable for ships?
Right now one has to edit the mission file in a text editor to get a ship through it.
- delvpier - 03.05.2008
Zorin Wrote:Yet I have discovered a problem
Well, I didn't see that :oops:
When I started this map, I tried to put some ships waypoints on the canal and I had problems with some portions. I could place on some portions and not on others of small size.
I though it was because in game there are some routines to prevent having ships on land, in other words you can't place a waypoint for a ship less than some distance.
So for the canal, two sides, each forbidden zone covers the opposite side.... I think so.
So I decided not to investigate further.... because if I want to enlarge the size of the canal, it would be unrealistic, sorry.
Anyway, now I don't have time anymore to work on it... and I go to sleep, it's 03:30 here !
- fabianfred - 04.05.2008
Zorin Wrote:Fantastic work delvpier
Really glad you released this map.
Yet I have discovered a problem:
It is quite problematic having to manually plot a course through the canal, especially with a whole carrier force. Ain't there a way to clearly mark the canal as a river suitable for ships?
Right now one has to edit the mission file in a text editor to get a ship through it.
you really only need to plot a course for one ship....and have the rest use the same co-ords....following after one another like sheep
- stefano - 04.05.2008
Delvpier, sorry again, I managed to download the map from downloads, but I can not load it with the FMB, I added the string (Sinai dlv_Sinai / Load.ini) in the file All.ini but nothing does not go '.
You can help me?
- delvpier - 04.05.2008
stefano Wrote:Delvpier, sorry again, I managed to download the map from downloads, but I can not load it with the FMB, I added the string (Sinai dlv_Sinai / Load.ini) in the file All.ini but nothing does not go '.
You can help me?
Do have any error message when trying to load the map ?
Did you download the sef-exe install file from this forum ? It's better as it places all things in the right place...
Made for 4.091bm version of game, maybe check your version.
It seems no one else reported non loading problem...