- Dixiecapt - 27.06.2008
Awesome!
I Can't Wait for this Map!!!
I'm a CBI FREEK!!
It's going to see me remaking some of the ACG Campaign, Again!
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CzechTexan - 28.06.2008
FF, I must make one important suggestion. Chittagong was a major allied air base and the area surrounding it had several airfields. This area should be included for the major campaigns for the Arakan region. Is it possible for you to inclued this area to the map?
I started work on a central Burma map but I just don't have the time for it.
I am really glad that you are doing this one though. It's really huge!
As for me, I wouldn't make it cover the area so far north. Maybe stop just north of Kunming. I don't think there was much action northwest of Kunming...but I could be wrong?? Anyone want to correct me?
If you need some help with airfields and targeted areas I could lend a hand with that.
Bad news and good news.. - fabianfred - 28.06.2008
Well after spending another day just fiddling around with some textures, and seing if I could copy some of the rail/road lines from my Thai map, and also copying some rivers too....it occured to me that I hadn't tried to open the map in the maptools FMB....and I got the memory warning!!
So....I have a few choices here....I am determined to use the 3:4 scale the same as my Thai map...the distances are big anyway and it doesn't really lose anything...unlike 1:2 scale
IS Kunming really necessary? Because the map is extended East by quite a lot past the Burma/Thai border......just to get kunming in....yes I know what the AVG fans will say.
I feel that if the Eastern border of the map only covered Burma it would fit OK.....
The other option is to divide the map in two...one half the North area and the other the South (taken from the area of the map posted last)
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CzechTexan - 28.06.2008
It might be best to divide it north and south. Maybe you could shift the northern map more to the east to cover more of China but still keep Imphal/Kohima in there too.
From what I've read and my understanding of the central/southern Burma region, you could draw a line just north of Chittagong-Mandalay-Shwebo... everything south of that line saw action from the allied bases around Chittagong. Everything north of that line seems to have more action from the bases around Imphal and Myitkyina.
I'm not sure about the AVG operational areas from Kunming but I would think they covered more of the China area from that base. Anyone please correct me and inform me because I'd like to know.
IMO I think a seperate map of China would better suit the AVG and 14th air force.
- asheshouse - 28.06.2008
Just an idea. I have not tried this out.
If your only problem is opening your base map in FMB Map Editor then split the map into north and south for map creation and editing but once both halves of the map are populated with objects they can be combined using Actors Tools and the maps merged without having to go back into FMB Map Editor again.
Should work?
--- and if it doesn't you will still have two decent maps.
- Fay King - 28.06.2008
YES PLEASE on Kunming...pretty please!
:oops:
- fabianfred - 28.06.2008
Well.........I got up early this morning ...4.00am....and made a new one....a bit more to the West to squeeze in Chittagong...(sorry Calcutta is too far out)
Since I'm probably going to have to split the map in two anyway......
or what about this alternative....skew it to cut out the unnecessary areas and so reduce it to the minimum area??
What do you think? ....still don't know if it will help load or not!
if i just split it across the middle of the whole uncropped area...it will be somewhere between Cox's Bazzar and Chittagong on the West
- Fay King - 28.06.2008
I can live with that!
Awsome work FF. A pint for you!
- asheshouse - 29.06.2008
Looks to me like Imphal and Kohima are too close to the map edge, but its your call mate.
- fido - 29.06.2008
will compas work properly on that map?
i also think that this scaling thing is a bad idea from begining since your map is mostly bush and hills..
- fabianfred - 29.06.2008
fido Wrote:will compas work properly on that map?
i also think that this scaling thing is a bad idea from begining since your map is mostly bush and hills..
which scaling thing is a bad idea? Do you mean you don't like my idea of 3:4 scale?
...and the fact that it is mostly bush and hills doesn't mean that it is easy ......
..even at this scale it is too big for the map editor..... someone wants Kunming in...someone else wants Chittagong in....someone else wants Calcutta in.....but don't put them too close to the edge.....
even a half scale map will not get everything in that we all want......
just because I work long and get it to this state in a couple of days, doesn't mean it is easy....just that I now know the best way of doing it....
I doubt if all the default maps are oriented North and South ..... but it was just me thinking out loud about twisting the map to try and get it all in....... now I see that I'm going to have to split it into two maps...North and South
If you disagree you can always make your own......I was hoping for some constructive criticism
anyway I have another map to finish first .......
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Skunkmeister - 29.06.2008
What do you mean its too big for the map editor? Are you saying there really is a map size limit to this game?
- asheshouse - 29.06.2008
fabianfred Wrote:I doubt if all the default maps are oriented North and South ..... but it was just me thinking out loud about twisting the map to try and get it all in....... now I see that I'm going to have to split it into two maps...North and South
I don't think that twisting the map is a problem. Most maps in real life don't have north exactly at the top (magnetic variation). It wont affect navigation because this is done relative to the game map.
If you split the map into two I still think it will be worth having "compatible" map edges so that it may be possible to merge the two halves when they are completed.
-- Ignore my earlier map edge comment. Your map won't have Imphal as close to the map edge as the existing Burma map.
- fabianfred - 29.06.2008
Skunkmeister Wrote:What do you mean its too big for the map editor? Are you saying there really is a map size limit to this game?
Well 8) if the map_C is too big or too complicated (too many variations in sea land interface...like my OJ map where there are many islands and very rugged coastline) then it will not even go through the tool to dissect it......but in my case it has made the map_c OK...but it can only be opened in the normal or FMB+...it can be flown over and have missions made...but it will not open in the mapTools FMB so airstrips cannot be made...objects cannot be laid......rail/roads cannot be laid or corrected.....height and textures cannot be adjusted...it gets an 'out of memory error'
There is definately a size limit
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Skunkmeister - 29.06.2008
Ah that sucks...after seeing the size you were toying with here, I started to experiment with a map with all of Papua New Guinea and New Britain/New Ireland.
Guess I'll have to call it quits now.