Bridges as objects: EASY - Printable Version
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+--- Thread: Bridges as objects: EASY (
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- lowfighter - 15.08.2008
Slipper, it will not affect the default bridges. I don't know where the default bridges destruction settings are, I think they are not in the technics.ini...
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slipper - 16.08.2008
Ok thanks low for the reply, does this also apply to buildings that come with the default map?
regards
slipper
- lowfighter - 16.08.2008
No, you can customize easily the default buildings damage, see discussion with Fred above, check out fabianfred destruction mod too...
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slipper - 16.08.2008
Sorry Low,
What i can't understand is, if you add the bridges as objects to the static.ini. And the static.ini controls damage values for default map objects (even if you create a new building and add it to the static.ini). Then why do the bridges damage values work the same?
regards
slipper
- lowfighter - 16.08.2008
Slipper, static.ini controls the damage for SOME static objects objects. Default bridges are not in the class controlled by static.ini. Anyway you can experiment and see...
slipper Wrote:Sorry Low,
What i can't understand is, if you add the bridges as objects to the static.ini. And the static.ini controls damage values for default map objects (even if you create a new building and add it to the static.ini). Then why do the bridges damage values work the same?
regards
slipper
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slipper - 16.08.2008
Ok cheers Low,
Thanks for the reply, it wasn't that i didn't believe you. I just wanted to get it clear in my head what does what.
regards
slipper
- lowfighter - 17.08.2008
Roger Slipper, suggesting to experiment with all this stuff as to me it's the best way to understand how it works..plus you may discover new things