All-Aircraft-Simulations
Actor Static for fly_z BOB? - Printable Version

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+--- Thread: Actor Static for fly_z BOB? (/showthread.php?tid=56556)

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- kapteeni - 23.09.2008

I tryed Fly ZOConfused textures load.ini. They are great, but little repetative. I added slovakian fields and i think it looks better now (IMHO) U can visit my gallery. There is some screeshots from mdifyied mountain map too (late autumn)
http://gallery.filefront.com/kapteeni//1074943/


- Guest - 23.09.2008

Kapteeni, picture number 3 looks like how my maps are-no trees. Cry

How did you get tree texture to work? If you have time-please could you e-mail me or post your _Tex folder? Have you got them working with fly_zo's BoB? if so how?

Regards,
Philip


- kapteeni - 23.09.2008

philip.ed Wrote:Kapteeni, picture number 3 looks like how my maps are-no trees. Cry

How did you get tree texture to work? If you have time-please could you e-mail me or post your _Tex folder? Have you got them working with fly_zo's BoB? if so how?

Regards,
Philip
I think you have all the files necessary. There must be something wrong in your file structure. Have you tried BOB textures in some other maps too. I tried FLY_ZOConfused and they worked fine. Trees are there Allright. You can try this:
1.Rename yours _Tex folder to ;_Tex
2. Paste extracted Fly_Zo_BOB_retextured MODS folder to \Ubisoft\IL-2 Sturmovik 1946\MODS (overwrite, if necessary)
3. Open \Ubisoft\IL-2 Sturmovik 1946\MODS\MAPMODS\maps\fly_zo_BOB
Paste Fly_zoConfused load. iniConfused here.
4. And Voila! trees appear, when you open map in FMB