- kapteeni - 01.12.2008
OOOH!
I will try these to my Kt_gulf map too. Thank you for this!!!
- Vpmedia - 01.12.2008
1024*1024, 256 color textures, size 1 Mb instead of 4 Mb.
Recommended for slower pc's:
edit by fly_zo : please no external links in download forum sections
- fly_zo - 01.12.2008
vpmedia Wrote:1024*1024, 256 color textures, size 1 Mb instead of 4 Mb.
Recommended for slower pc's:
yes but they aren't 32 bit ( no alpha and with some effects loss) and anyway , if author wants to offer such pack he can do it by himself .... and submit it via proper channels.
please .... no external links in download forum sections
regards
Z
- Vpmedia - 01.12.2008
I just wanted to help because the author said he got no time....wont happen again
(I had a slow pc and I know how bad it is when something nice is released but you cant use it because of low fps, so I wanted to provide an express solution)
- BERSERKER - 01.12.2008
The best winter map of the game, with contrasts between more and less snow-covered terrain.
Nothing to do with the dull monotony of other winter maps of the game.
Vyazma winter or Finland Gulf, would be precious, with these improvements
Superb work!!! I aded this map to QMB right now!!!
Well done mate
- Vongraz - 01.12.2008
trend micro antivirus stop this mod
hock: :x
others ?
- fly_zo - 01.12.2008
Vongraz Wrote:trend micro antivirus stop this mod hock: :x
others ?
checked by Symantec antivirus + Comodo ..... no threats found
Most be cos of batch file which is used to update your all.ini file
regards
Z
- VonBarb. - 01.12.2008
KICK ASS !!! Excellent work ! Talk about an appropriate gift for the season...
I am going to put those textures on every single winter map of the game. Farewell boring flat white plains.
A thousand thaks to you for this wonderful map !
Cheers
Nico
- Widowmaker - 01.12.2008
I think what LaRone was saying, was not make the dimension of the textures smaller..
He was referring to reducing the file size by four through indexing the color palette.
a TGA file in RGB color at 1024x1024 is about 4 MB
As far as I know the game doesn't read anything color wise above 256 colors.
So you are wasting a lot of memory.
If you INDEX the file down to 256 colors... keeping the dimension at 1024x1024
the resulting file size is only 1MB
I reduced several textures from the map to 256 colors and saw no loss in clarity.
- BERSERKER - 01.12.2008
PorcoRosso Wrote:I am going to put those textures on every single winter map of the game. Farewell boring flat white plains.
Nico
Great idea!!!
A stupid question :oops:
Where are these textures??? And how I do it, to apply them in another map?
Thanks in advance :wink:
- LAL_RONE - 01.12.2008
Widowmaker Wrote:I think what LaRone was saying, was not make the dimension of the textures smaller..
He was referring to reducing the file size by four through indexing the color palette.
a TGA file in RGB color at 1024x1024 is about 4 MB
As far as I know the game doesn't read anything color wise above 256 colors.
So you are wasting a lot of memory.
If you INDEX the file down to 256 colors... keeping the dimension at 1024x1024
the resulting file size is only 1MB
I reduced several textures from the map to 256 colors and saw no loss in clarity.
YES !!!
All moders only should (when it is possible) use indexed TGA !!!!
A full of people find that MODS decrease FPS. It's important to do that. All my Hangar or fortification have better quality texture than Oleg's ones WITH a smallest size files.
- fly_zo - 01.12.2008
LAL_RONE Wrote:Widowmaker Wrote:I think what LaRone was saying, was not make the dimension of the textures smaller..
He was referring to reducing the file size by four through indexing the color palette.
a TGA file in RGB color at 1024x1024 is about 4 MB
As far as I know the game doesn't read anything color wise above 256 colors.
So you are wasting a lot of memory.
If you INDEX the file down to 256 colors... keeping the dimension at 1024x1024
the resulting file size is only 1MB
I reduced several textures from the map to 256 colors and saw no loss in clarity.
YES !!!
All moders only should (when it is possible) use indexed TGA !!!!
A full of people find that MODS decrease FPS. It's important to do that. All my Hangar or fortification have better quality texture than Oleg's ones WITH a smallest size files.
the way i see it ..... it's better to have the best possible quality published
users with low/mid systems like me can resize files locally ( no quality loss)
and if you have them published resized those with high systems can not enlarge files without quality loss .
Z
- LAL_RONE - 01.12.2008
If you use a good converter, there is no loss.
All my objects are in indexed TGA. No-one who watch my hangars said : the texture are bad quality.
All aircraft bmp skin are indexed (256 colors). It's a shame to see a 16 millions colors building while an aircraft only have 256 colors.
Even high system can't see the difference.
But it 's OK : it's my point of view. Many people notice a FPS loss in using mods. It's time to think about this problem.
- Bee - 01.12.2008
Very useful information. Thanks!
- stu - 01.12.2008
Hi,
Just wanted to say how much I like what you have done here. Great job, thank you.
yours stu
:lol: