- luxtpm - 24.05.2009
ive been thinking about it:
your screen becomes a window to combat, but is it too small with wihc you have to close by too much?
im not sure but with this method ive just found the best way to zoom in and out:
zoom in: you keep fov of game syncronized to be 10
- pursuivant - 24.05.2009
luxtpm Wrote:this idea has been dissmissed before for being a normal screen to small but this can be solved by reducing the size of the virtual world or keeping both fovs matched but not equal
What I'm noticing, looking at the Johnny Lee video again, is that all of the objects on the screen are static 2D images, so the "forced 3D" perspective makes them look like targets in a shooting gallery. I'm wondering how much computer processing power it would take to give a realistic sense of depth of field ("3D vision") to moving 3D-rendered objects - like a formation of planes in flight. Would the computer have to render two different views of every object on the screen simultaneously?
If you've come up with some way to get a parallax view ("both fields of view matched but not equal") it would be interesting to see a couple of screen shots.
- luxtpm - 24.05.2009
not the only change you would need to do to current 6dof is sincronize game fov and fov the screen ttakes from your eyes, forget about reducing worlds size
it would be a minimal calculation
- Trooper117 - 24.05.2009
20 years ago, what we have now when we play our games would have been thought impossible.
Hopefully, someone with the knowledge and bank balance..lol, and with a positive and forward thinking attitude, might just be able to make this available to us drooling masses for our games!
- luxtpm - 24.05.2009
the thing is that most tells me i waste my time thinking odd unusefull things:
well i spent 4 years investigating perspective trying to find a paradox and one day i came with this idea
i posted it all over the net and years later saw the johny lee video, it has 7 million hits
and now my idea is closer to fruiction than ever thanks to your support and the modding comunity
you see i wont get a penny from my idea but ill enjoy it which proves is good to spread ideas out of interest
- luxtpm - 24.05.2009
what worries me is the fov in il2 cant be changed smoothly but it does in increments
here may lay the difficulty of implementing it
- luxtpm - 26.05.2009
i got a bad after feeling after saying i was the 1st to have this idea without proof
well the johny lee video is from 2007
heres a post of mine talking about the idea on the ubi forums in 2006
http://forums.ubi.com/eve/forums/a/tpc/ ... 2271080705
i posted the idea even before but those posts got lost
so plz dont think i was trying to steal the merit of the idea from johny lee, for me its a fact i had the idea before and it took me a big effort to reach it
i grant you in the future all games will have this effect we even will have virtual windows to the mountains or seaside or newyork city using this effect
what i dont know is when this step is taken i beg you any moders to pls do this for all the comunity
- Eexhaton - 27.05.2009
Otherwise there is still this; viewtopic.php?t=15806
Anyhow, i'd love to see either one of those systems being available for use with flightsims like IL2 (or other applications).
8)
- luxtpm - 05.06.2009
here a demo on someone else working on the window effect:
shame most dont get it to work , icouldnt:
http://www.kuubee.com/index.php/2008/02 ... e-download
here a video of it:
http://www.youtube.com/watch?v=EJZYshi2I1k