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Histomod Pack ( Pack Mod Corea 1.3) - Printable Version

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+--- Thread: Histomod Pack ( Pack Mod Corea 1.3) (/showthread.php?tid=68512)

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- Cason - 11.02.2010

Is anyone else having a devil of a time trying to get the jets to start with this mod? I was able to do it successfully after going through the start up procedure, but adding the 3% or 9% throttle at exactly the right time and quickly turning off the starter required all of my keyboard and joystick skills.javascript:emoticon('8)') By the time I got the F-86 in the air I was done. Fun, but the last thing I want to do after all the effort of getting the plane in the air is do anything that may "scratch the paint".


- ACE-OF-ACES - 11.02.2010

Cason Wrote:Is anyone else having a devil of a time trying to get the jets to start with this mod? I was able to do it successfully after going through the start up procedure, but adding the 3% or 9% throttle at exactly the right time and quickly turning off the starter required all of my keyboard and joystick skills.javascript:emoticon('8)') By the time I got the F-86 in the air I was done. Fun, but the last thing I want to do after all the effort of getting the plane in the air is do anything that may "scratch the paint".
That is the rub

In that on one hand people want realism

But at the same time the sim makers has to consider the fact that we don't have a life size F86 cockpit with working levers and switches to work with

Thus a compromise has to be made

That takes into account the FACT that you can not do all the things a real pilot could do in a real cockpit with a PC joystick and keyboard

Which is why alot of these types of things are rolled up into one button press in a simulation

The perfect solution would be to make this 'detailed' start up sequence an option

Where those who have reproduced a life size F86 cockpit can enable it

And those with a $50 joystick and keyboard can disable it

In summary

More realism does not allways equate to a better simulation

Forcing the user to do what a real pilot did when the user does not have the appropriate interface to deal with it correctly is a step backwards, not forwards, imho.


- 8FS_Bulau - 11.02.2010

ACE-OF-ACES Wrote:...the sim makers has to consider the fact that we don't have a life size F86 cockpit with working levers and switches to work with...

...you can not do all the things a real pilot could do in a real cockpit with a PC joystick and keyboard

...Forcing the user to do what a real pilot did when the user does not have the appropriate interface to deal with it correctly ...

I see your point, Ace, but it's just another 10 keypresses to map, exactly like all the dozens of keypresses we already have to map for this sim...supercharger, mixture, gear, flaps, canopy, chocks, brakes, etc...I don't see what the big deal is. If you map them half way logically, so the sequence you need to press them is the same sequence on the keyboard, it shouldn't be that difficult to do.


- ACE-OF-ACES - 11.02.2010

8FS_Bulau Wrote:
ACE-OF-ACES Wrote:...the sim makers has to consider the fact that we don't have a life size F86 cockpit with working levers and switches to work with...

...you can not do all the things a real pilot could do in a real cockpit with a PC joystick and keyboard

...Forcing the user to do what a real pilot did when the user does not have the appropriate interface to deal with it correctly ...

I see your point, Ace, but it's just another 10 keypresses to map, exactly like all the dozens of keypresses we already have to map for this sim...supercharger, mixture, gear, flaps, canopy, chocks, brakes, etc...I don't see what the big deal is. If you map them half way logically, so the sequence you need to press them is the same sequence on the keyboard, it shouldn't be that difficult to do.
The point your missin is alot, not all, maybe not even most, but alot of folks only have a single joystick with maybe 5 to 10 buttons on it. Without an option to disable this complex startupse sequence folks like that will be left out. Not that I care really, in that I have a killer setup! Im simply pointing out the scale here. Where on one end you have a life size functional F86 cockpit and at the other end of the scale a guy with a keyboard and $25 dollar joystick


- 8FS_Bulau - 11.02.2010

ACE-OF-ACES Wrote:...a guy with a keyboard and a $25 joystick...
Yes, you can only play with the cards you're dealt...but still, it's just another 10 keys to map...most keyboards have quite a lot of them. All of the new keypresses are associated with the POWER ## controls, which, if you have throttle on an axis, are no longer needed. And if you don't have throttle on an axis, then this really isn't the Mod Pack for you, is it?


- P/O W. 'Moggy' Cattermole - 11.02.2010

I think the important thing here would be to contact fireball and see if it's possible to make this bombay doors compatible here, leastaways that's my thoughts.


- Cason - 11.02.2010

My point was more about how you've got to have split second timing to get the engine to remain engaged. Even if I turn on the APU, battery, main power, starter and add power all in the correct sequence, there is period of about two seconds when the fuel pressure goes up where you have to add power and then almost simultaneously turn off the starter at precisely the right time. Too soon and the engine cuts out and the RPMs drop to zero. Too late and the same thing. If you add too much power you "flood the compressor" and the engine explodes.

Maybe I'm doing something wrong. It usually takes about 8 goes at starting the engine before it catches. Either its hyper-accurate (in which case I have even more appreciation for the pilots who do this in real life) or I'm doing something wrong, or its simulated a little on the touchy side. In any case, this post is more to see if I'm the only one experiencing this. No complaints what-so-ever.

This mod rocks and my deepest thanks to the team who contributed to the Corea Mod Pack.

PS: I remember a world map in my 3rd grade class that had the "Corea" spelling on it :) Perhaps I'm dating myself.


- Doolittle81 - 11.02.2010

P/O W. 'Moggy' Cattermole Wrote:... Corea was the original spelling at the start of the 20th century and most europeans use the 'corea' spelling anyway. According to the brief research I did to see how it should be spelt if you're english, the japanese lobbied to change the name corea to 'korea' in the american press some time after they annexed it, so that it would follow its imperial masters alphabetically. Perhaps it's just a rumour, perhaps not. ...corea seems the more correct and european way of spelling it...

Actually, just for the record, it is a myth that the Japanese


- FZ - 11.02.2010

Thanks to you Doolitle81 I'll go to bed a little less dumb tonight .... Big Grin

It looks like the Med (Latin influence) countries such as Spain, Italy and France use the Corea spelling, so no wonder Freddy did the same ... Tongue


- European Snake - 11.02.2010

P/O W. 'Moggy' Cattermole Wrote:gents, it's a spelling and frankly english is bloody ambiguous at times. Since you're all arguing over it anyway, Corea was the original spelling at the start of the 20th century and most europeans use the 'corea' spelling anyway. According to the brief research I did to see how it should be spelt if you're english, the japanese lobbied to change the name corea to 'korea' in the american press some time after they annexed it, so that it would follow its imperial masters alphabetically. Perhaps it's just a rumour, perhaps not. Either way, both spellings seem to have merit although for me, corea seems the more correct and european way of spelling it... See here: http://www.goldsea.com/Air/Issues/Corea/corea.html

And at the end of the day it's just a spelling, so please drop that part of the discussion.

Freddy and FZ: many thanks for this relese, the engine management sounds amazing!

I learn something new every day.


- =DFA=BeoWolf - 11.02.2010

I've got the mod loaded, made a map in Korea, put the zuti files in Zuti 1.1, start the map, pick a plane F9F (Histo version) and hit fly and the game freezes, and won't go into the map, I have to ctl/alt/del to get task manager to kill the game. I have the buttons offered on the histomod site. What I have noticed is that the air.ini file and the read me are not the same one leaves out the F4U's, the stationary file and techniques file leave out the F4's. This is installed on a clean version of UP 2.0, with only Zuti 1.1, TIR 2shr, stock clouds enabled.

Any ideas why it's freezing?


- P/O W. 'Moggy' Cattermole - 12.02.2010

fair enough, doolittle. I can't say I bothered to do much research, that was the first link I found, so I accept what you say no problem. However, now we've sorted all that out, drop it.


- Freddy - 12.02.2010

Quote:and hit fly and the game freezes

The reason is you have probably in two different places a same java class ... And I think it s a java class named sndaircraft ...
This happens if you have my old mod " oxygen Mask " , you have to erase it , it is included in the pack ... Or you have the sound mod from Tiger ... Remove it when you want to fly with this pack ...

About Bombs bay doors , you have all the features from this mod in the Histomod pack , perhaps , if I remember , just the smokes are not available ...
You open your bay doors with the key master arm on the bombers ...


- ACE-OF-ACES - 12.02.2010

8FS_Bulau Wrote:
ACE-OF-ACES Wrote:...a guy with a keyboard and a $25 joystick...
Yes, you can only play with the cards you're dealt...but still, it's just another 10 keys to map...most keyboards have quite a lot of them. All of the new keypresses are associated with the POWER ## controls, which, if you have throttle on an axis, are no longer needed. And if you don't have throttle on an axis, then this really isn't the Mod Pack for you, is it?
True dat.. Im just saying there has to be a balance..

One that takes into account the fact that a lot of folks only have a JS and keyboard to simulate all the levers, wheels, buttons, etc in a real cockpit.. With that said some things are ezer to do for the simmer and some things are harder to do..

The trick to the balancing act is to not make it a lot harder to do on the PC than it was for the real pilot sitting in a real cockpit. Otherwise a lot of people will get turned off fast, must like Cason's poster pointed out.

Take blackshark for example

Probably the most detailed and realistic flight sim to date

But you have the option of flipping switches with the mouse, which really eliminates the need to memorize and or program a ton of buttons, and the immersion of manually flipping the switch is very neat-o


- ACE-OF-ACES - 12.02.2010

=DFA=BeoWolf Wrote:I've got the mod loaded, made a map in Korea, put the zuti files in Zuti 1.1, start the map, pick a plane F9F (Histo version) and hit fly and the game freezes, and won't go into the map, I have to ctl/alt/del to get task manager to kill the game. I have the buttons offered on the histomod site. What I have noticed is that the air.ini file and the read me are not the same one leaves out the F4U's, the stationary file and techniques file leave out the F4's. This is installed on a clean version of UP 2.0, with only Zuti 1.1, TIR 2shr, stock clouds enabled.

Any ideas why it's freezing?
On that note..

Other than the more detailed start up sequence..

And Freddies beautiful F86 cockpit

What does the HISTOMOD 'add' to HSFX4.1 that HSFX4.1 does not already have?

For example

With the stock HSFX4.1 you could have loaded up zuti 1.1 and the Korean map and flown the F9F

So why install the HISTOMOD?

Especially when you consider the fact that you can dl the standalone version of Freddies F86 cockpit separately and install it in HSFX4.1

Is there a full/detailed list of the things this mod 'adds' or 'changes' along with the 'conflicts' it has with existing HSFX mods so folks can review that list before they dl it to see if they think it is worth taking the chance?