Re: Mod Idea (Can't believe no one thought of this) - RadPig94 - 30.11.2010
why not also simulate peoples guts busting because of high pressure and intestinal gas... no joke, quite a few pilots died because of this i was surprised myself
Re: Mod Idea (Can't believe no one thought of this) - Salmo - 30.11.2010
{HVY-E}Jinxx Wrote:.
You'd just have to tie the O2 on/off to the alt when the game engine puts on the mask.[/quote]
I'm not sure about this. What altitude & planes does the mask on/off kick in. Maybe works for jets, but I've never seen this feature occur in a prop plane, and I know beaufighter pilots used to use O2 when they flew over the Owen Stanley Ranges from Port Moresby to Buna in New Guinea.
Re: Mod Idea (Can't believe no one thought of this) -
KG64_Cnopicilin - 30.11.2010
Salmo Wrote:{HVY-E}Jinxx Wrote:.
You'd just have to tie the O2 on/off to the alt when the game engine puts on the mask.
I'm not sure about this. What altitude & planes does the mask on/off kick in. Maybe works for jets, but I've never seen this feature occur in a prop plane, and I know beaufighter pilots used to use O2 when they flew over the Owen Stanley Ranges from Port Moresby to Buna in New Guinea.[/quote]
Fly to 3000m and in every plane the pilot puts on the mask.
Re: Mod Idea (Can't believe no one thought of this) -
{HVY-E}Jinxx - 30.11.2010
Salmo Wrote:{HVY-E}Jinxx Wrote:You'd just have to tie the O2 on/off to the alt when the game engine puts on the mask.
I'm not sure about this. What altitude & planes does the mask on/off kick in. Maybe works for jets, but I've never seen this feature occur in a prop plane, and I know beaufighter pilots used to use O2 when they flew over the Owen Stanley Ranges from Port Moresby to Buna in New Guinea.
From what I've seen, it's at about 10k ft or so and works for all planes. Go below that alt and the mask automatically comes off.
You can go to external and watch it.
S!
Re: Mod Idea (Can't believe no one thought of this) - caldrail - 30.11.2010
Officially the effects of hypoxia begin from 8,000 feet above sea level, though in fairness, you'd hardly notice it at that height. From around 12,000 feet the effects become more pronounced becoming gradually worse as height increases.
Quote:why not also simulate peoples guts busting because of high pressure and intestinal gas... no joke, quite a few pilots died because of this i was surprised myself
Pardon me? Intestinal gas under pressure does not cause catastrophic explosions of the human gut. It would cause a colossal fart and a lot of discomfort. In order for this to have an explosive effect, the change in pressure would have to be extraordinarily quick and extreme. As yet, changes of altitude of this order are not possible even in fast jets, and in any case, it would be your ears that suffer more damage. Could you tell us where you got this gem? In all the aero-medical texts I've read, nothing like this was even suggested.
Re: Mod Idea (Can't believe no one thought of this) - RadPig94 - 30.11.2010
caldrail Wrote:Pardon me? .
11.A number of air crewman died of farts (ascending to 20,000 ft. in an unpressurized aircraft causes intestinal gas to expand 300%).
right from the page, but i'm thinking it was not confirmed...
Re: Mod Idea (Can't believe no one thought of this) - RedChico - 30.11.2010
Rapid loss of air pressure, possible, but guts would be the only thing blowing up.
But instead of a mod for blowing up guts, why not a passing-out-from-lack-of-O2 mod?
Because its funny to see a il-153 going up all the way to 7-9 km and still manage to fly and fight with no problems.
Re: Mod Idea (Can't believe no one thought of this) -
{HVY-E}Jinxx - 30.11.2010
RedChico Wrote:Rapid loss of air pressure, possible, but guts would be the only thing blowing up.
But instead of a mod for blowing up guts, why not a passing-out-from-lack-of-O2 mod?
Because its funny to see a il-153 going up all the way to 7-9 km and still manage to fly and fight with no problems.
BINGO!!!
This is exactly the intent of my original idea.
Re: Mod Idea (Can't believe no one thought of this) - RedChico - 01.12.2010
Ok... kind of Emu'ed myself, forgot to see 1st page.
So, you'll have to find the code for blackout's and modify it to accept altitude as imput and other outputs like loss of limb strenght, speed of blackout, etc...
And if you want something more complete/detailed:
-Does plane have O2 bottles.
- O2 bottle empty/full/damaged/undamaged, plus apropiate working gauges.
- is the cockpit pressurized, and undamaged/damaged.
- Ability to put mask on or off, since O2 would now be finite.
-All planes must be modded in accordance to the points above.
Re: Mod Idea (Can't believe no one thought of this) -
{HVY-E}Jinxx - 01.12.2010
RedChico Wrote:Ok... kind of Emu'ed myself, forgot to see 1st page.
So, you'll have to find the code for blackout's and modify it to accept altitude as imput and other outputs like loss of limb strenght, speed of blackout, etc...
And if you want something more complete/detailed:
-Does plane have O2 bottles.
- O2 bottle empty/full/damaged/undamaged, plus apropiate working gauges.
- is the cockpit pressurized, and undamaged/damaged.
- Ability to put mask on or off, since O2 would now be finite.
-All planes must be modded in accordance to the points above.
Fortunately, as of right now, the only plane with a pressurized cabin is the B29, so that's one problem out of the way.
I think the list of planes without bottles would be much smaller.
Game already puts the mask on at altitude and takes it off when below.
The check for O2 use would be tied to this event.
All planes with O2 would start with the counter at 100 (100%) and would drop at a predetermined rate. That rate would be accelerated if the system were damaged.
Figuring out how and why to compute damage to the O2 system would be the hard part.
Re: Mod Idea (Can't believe no one thought of this) - RedChico - 02.12.2010
Just make the 02 bottles as an object, with its on collison box, etc... there should be Java classes with those sort of things.
If it gets hit, it gets destroyed, with possible explosion/fire.
Re: Mod Idea (Can't believe no one thought of this) - Razorback_Pilot - 08.12.2010
To answer whether it explodes or not I went to YouTube.
http://www.youtube.com/watch?v=pQXmgtESbZA&feature=related
http://www.youtube.com/watch?v=fC47Jju56pU&feature=related
Answer? You would not want a Oxygen tank blowing up in the cockpit.
So for the mod, depending on the location, wounds and damage. It could sever control wires, cause the craft to explode, cause a fire, kill the pilot/crewman.
Re: Mod Idea (Can't believe no one thought of this) - Serpiko - 14.12.2010
An exploding oxigen tank is extremely dangerous. These wideos clearly show the power of the decompression blow alone, but there's more: If there is an "ignition source" nearby (just think about a hot engine, exhausts or sparkles from bullet strikes), the high concentration of oxigen in the air would create ideal conditions for combustion. Oxigen won't burn on its own, but it will enormously boost the burning of everything else. In the case of a shot-up plane, that just means "BOOM". Warbirds designers surely always took high care of this aspect to minimize the risk.
Speaking of the suggested mod, that would be cool, but I agree with the fact that this limitation shoould affect AI, too.
Re: Mod Idea (Can't believe no one thought of this) - Razorback_Pilot - 14.12.2010
I remember when searching on the net for that happening a site(which I couldn't get on it for some reason) had said that there were cases of B-17s exploding from O2 bottles blowing up. I don't think my grandfather or my uncles ever told anyone about that happening to other aircraft.
Just some more two cents.
Re: Mod Idea (Can't believe no one thought of this) -
{HVY-E}Jinxx - 16.12.2010
Serpiko Wrote:An exploding oxigen tank is extremely dangerous. These wideos clearly show the power of the decompression blow alone, but there's more: If there is an "ignition source" nearby (just think about a hot engine, exhausts or sparkles from bullet strikes), the high concentration of oxigen in the air would create ideal conditions for combustion. Oxigen won't burn on its own, but it will enormously boost the burning of everything else. In the case of a shot-up plane, that just means "BOOM". Warbirds designers surely always took high care of this aspect to minimize the risk.
Speaking of the suggested mod, that would be cool, but I agree with the fact that this limitation shoould affect AI, too.
Actual account B-17 crewman/gunner Morry Crow.
http://www.silvercitysd.com/files/MorryStory.pdf
“We were bombing targets at 24 to 26,000 feet and decided
to go down to 7,000 feet to get a better view. The next thing I
knew, I woke up, the floor was gone, and I wasn’t in the turret.
The co-pilot was giving me first aid and sharing his oxygen. I
had a piece of metal in my leg.”
Initially one of 21 planes in a formation, the “Stud Duck” crew
found themselves all alone in the sky with one man lost, and
two engines gone in the right wing.
A newspaper clipping from Morry’s scrapbook quotes the then-
24-year old’s account of the incident, which interestingly was
the first of a record three oxygen explosions on three separate
combat missions that the young man would survive:
“We were attacking airfields around Bordeaux and, just as we
were leaving the target, we were attacked by 12 FW 190s and
had the number 1 and 2 engines shot out by a fighter attack.
The engineer and waist gunner were wounded.
A 20 mm. shell
burst right in the oxygen tank underneath the cockpit and blew
the heavy floor boards to pieces. It even wrecked the armor
plating there. We had to leave the formation and come home
alone. Just before we hit the coast we met another crippled B-
17 and we flew formation with it over the coast.”
The second time Morry’s oxygen tank exploded was on
another Bordeaux raid. A 30-calibre bullet ripped through the
right side of the aircraft and hit the tank, blowing it up. The
fact that the plane didn’t start on fire baffles him today like it
did at the time. “Why? I don’t know. That’s the way luck runs,
I guess,” he said after the attack.
Luck was also on the crew’s side during the third tank explosion,
which occurred over Brunswick, Germany.
The half-empty
tank was struck by a rocket fragment and the oxygen oozed
out. Incredibly, it didn’t ignite. “I guess that’s what saved us,”
he said.
All told, Morry and his crew completed 27 missions during
eight months of flying combat with the 8
th
Air Force in the
European Theater, and based on the difficulty of the missions,
got credit for 30.