Re: CK's British Submarine E-11 WIP. -
Deutschmark - 25.05.2015
Hi Kostas,
Look here at the Flatbed_V2;
http://library.qualitysimulations.com/b ... =58&page=6
This could have what you are looking for, its worth a try.
Deutschmark
Re: CK's British Submarine E-11 WIP. - kostas - 25.05.2015
Hi DM,
You are refer to the sub flatbed.
even there the depth instrument is wrong
sub on sea level
sub on bottom
Re: CK's British Submarine E-11 WIP. - pascal72 - 25.05.2015
Hello,
In Virtual Sailor, the Depth gauge worked correctly for Submarines :
But I encountered also this problem in VSF when making a little submarine :
As you can see, the Depth gauge works in fact as an "Echosounder".... :roll:
It's the reason why I made a Depth gauge for submarine as you can read and test it in this post :
viewtopic.php?f=198&t=34653&start=0
You must use the Altimeter instrument and invert the values from 0 to -100.. hope this helps.
Re: CK's British Submarine E-11 WIP. - kostas - 25.05.2015
so that was the secret... to name the instrument as alt instead to depth
sorry Pascal i has download only the crew and i didn't saw your instrument 8) 8)
so here it is in depth of 100m
THANK YOU VERY MUCH PASCAL!!!!
Re: CK's British Submarine E-11 WIP. - pascal72 - 26.05.2015
You are welcome Kostas and happy that this "Altimeter trick" solves the problem for reading the real Depth.. I think the "change" about the Depth gauge came after this discussion about some conflict with Echosounder :
http://hangsim.com/forums/viewtopic.php ... pth#p18617
It would be nice if the depth gauge could work correctly again and also if we could have a "Depth limit" parameter for Submarines in Canvas Knights : most submarines in WW1 were limited between -50m and -75m.. :wink:
By the way, your new texture for the new Depth gauge is very nice and realistic , it seems the E-11 class E british Submarine will be an excellent model for Canvas Knights ..
Cheers
Re: CK's British Submarine E-11 WIP. - kostas - 26.05.2015
thanks Pascal. Unfortunatelly i did not found images of instruments for this submarine of WW1. So i made them with a little "retro" style.
As for the altimeter i saw that the indicator does not stop in the depth of 100m, but keeps on turning around. So i make a new instrument adding an indicator for 100m and a numeric panel
here it
sea level
100m of depth
bottom of sea
Re: CK's British Submarine E-11 WIP. -
Deutschmark - 26.05.2015
I like your gage Kostas looks really nice
Good going Pascal on figuring out how to get a depth gage working 8)
Deutschmark
Re: CK's British Submarine E-11 WIP. -
Bartolomeus - 29.05.2015
Great looking sub Kostas, amazing work!
Marko
Re: CK's British Submarine E-11 WIP. - kostas - 30.05.2015
Sorry guys, but i have another problem :-?
i'm trying to make in VSF a throttle instrument for the submarine with the follow cfg of the needle:
1 [needles]
0.0 [xpos]
0.0 [ypos]
0.0 [zpos]
1.0 [scale]
0 [x0]
1 [x1]
-2.79 [y0]
2.79 [y1]
and i see this in game
The needle rotate only clockwise with engine forward or in reverse
But if in my vehicle.cfg change the [type] from sumbarine to boat, that needle work fine forward or in reverse (as in all my boats until now)
i'm thinking that is an issue of the game
Re: CK's British Submarine E-11 WIP. -
Deutschmark - 30.05.2015
Well like I have said before in VSF there are some things that will work on a boat but not on a submarine, just do the best you can no one will fault you for something that is a game issue.
Deutschmark
Re: CK's British Submarine E-11 WIP. - kostas - 31.05.2015
well, because it might be a problem of VSF game, i solve it with a ....trick
i made two needles, one rotating clockwise, the second in the opposite direction and a half cover as reverse handle
forward
reverse
Re: CK's British Submarine E-11 WIP. -
Deutschmark - 31.05.2015
Great stuff Kostas!
looks good!!!
I like when a problem is found and one takes on finding away around it 8)
Deutschmark
Re: CK's British Submarine E-11 WIP. - Jambo - 01.06.2015
Gentlemen!
I take my hat off to you!
hock: 8)
You're full of ideas and solutions!
Jambo