All-Aircraft-Simulations
The Slot - Printable Version

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+-- Forum: IL2 MAP MODS Download & Discussion (https://allaircraftsimulations.com/forumdisplay.php?fid=269)
+--- Forum: 4.09m (https://allaircraftsimulations.com/forumdisplay.php?fid=365)
+---- Forum: IL2 MAP MODS Discussion & WIP MAP 4.09m (https://allaircraftsimulations.com/forumdisplay.php?fid=335)
+---- Thread: The Slot (/showthread.php?tid=51379)



- Guest - 14.01.2008

Quote:wow, there's a word I hardly ever use. Not bad for a Sunday evening

What sunday evening, it's monday, "mild" afternoon :mrgreen:


- Nocturnum - 14.01.2008

Ooops. Public holiday here in Japan - totally forgot.


- Nocturnum - 14.01.2008

Okay, this is the last pic spam from me for a while, I promise. Just having fun in this mission over the new scenery. Love the colours. Plus compared to the HurriMkI which I've been flying these past months, the P40 is some kind of supercharged hell beast.
[Image: Afterintercept.jpg]
[Image: Afterintercept2.jpg]
[Image: Andstayout.jpg]
All running smoothly. Next missions I'll try and use some new areas. Everyone must be sick to death of my shots over Henderson by now.


- VFS-214_Hawk - 14.01.2008

Dieing to see what Barakoma looks like!


- Skunkmeister - 14.01.2008

VFS-214_Hawk Wrote:Dieing to see what Barakoma looks like!

Its a bad shot, but here it is:

[Image: barakomaspawn.jpg]

General layout:
[Image: barakomaAF.jpg]


- spud - 14.01.2008

Are there any guidelines for the proper spacing of taxi and stay waypoints to have them work?

Stuff like that would make a great FAQ.

(have to admit I'm a big fan of realistic dispersal areas).

ObImage:


[Image: vanu_revetments.jpg]


tater


- Skunkmeister - 14.01.2008

spud Wrote:Are there any guidelines for the proper spacing of taxi and stay waypoints to have them work?

Not really, I learned to make them work by looking at the ones on other maps.


- VFS-214_Hawk - 14.01.2008

Thanks Skunk. Whats the F4U doing in that field?
Cool, coral runway?


- VFS-214_Hawk - 14.01.2008

Ok, the curiosity is killing me. I was reading the map mods topic. Can anyone make a map? Modify a map?

Where do I start?


- Skunkmeister - 14.01.2008

Yes, anyone can make a map.

All you need is an image processing program (gimp or photoshop), the map_c tools, and the actors tools.

Extract a few maps and you'll see how they work. Pretty easy to reverse engineer.


- VFS-214_Hawk - 14.01.2008

Skunkmeister Wrote:Yes, anyone can make a map.

All you need is an image processing program (gimp or photoshop), the map_c tools, and the actors tools.

Extract a few maps and you'll see how they work. Pretty easy to reverse engineer.

Ok,
All I have is print shop. Guess Thats history...lol
Thanks


- JAMF - 14.01.2008

VFS-214_Hawk Wrote:Ok,
All I have is print shop. Guess Thats history...lol
Thanks
GIMP is free, as is Paint.NET

http://www.gimp.org/

http://www.getpaint.net/download.html


- FA_Cheech - 14.01.2008

~S~ All,
Before I went to bed I wanted to post a few screen shots of The_Slot, that show-off Skunkmeister's awesome new terrain model and the rivers. Also wanted you to see what we think is the best way to texture the Solomons...enjoy
8)

Here are three shots of Cape Esperance
[Image: Image2-2.jpg]
[Image: Image1-6.jpg]
[Image: Image3-2.jpg]

And the new rivers east of Lunga Point
[Image: Image4.jpg]


- Thirdeye - 14.01.2008

Much Much Better than the first BETA.

Well Done!!!


- canonuk - 15.01.2008

Amazing!