- IAF.116~Jagr - 10.04.2009
Must be a leaked photo of the testing current testing. :roll:
Re: Template F86 - F22-Raptor-2006 - 11.04.2009
GJE52 Wrote:Firstly I would like to thank PeterD for his fantastic model. As an amatuer skinner, I have found that the mapping is logical and user friendly. The inclusion of the UV layout is a great help and it would be so useful to include this in all templates. I intend no critism of the great work that he has done on this.
One of the problems with the current template as released is that the rivets are merged onto the metal finish layer. This is a problem for skinners as any markings sit on top of this detail and look wrong. It is also important to have control of the depth of rivets and lines. I have put up some RAAF painted skins (see skin section) with my own rivet/line layers to provide an interpretation the CA-27 Sabre Mk32. I am currently working on a dull alloy skin and bright metal skin but it takes some skill to get it to look "right" in the game. It is very much a "learning process" for me at the moment. I am also very much aware of some of the exellent work in this area and some of the brilliant skins done by some very talented people (the list is long and I know I will not do everybody justice if I tried to name them...)
Because of their work we are all "standing on the shoulders of giants" so to speak.
Regards
GJE52
Personally I see the rivet and line layers being stuck onto the metal as no difference. The way it's worked out is that if you make a folder for every skin and turn the opacity down (mine is always 75%) the rivets and lines will come out just fine. If you still think they are a bit dim although most skins that I can see lines and rivets very clearly from pictures just annoys me :S you can use the rivet and panel lines provided but again turn the opacity of that folder down to around 15% etc... Another way of solving this problem if you don't like the fact that you can't see it well on painted areas is to duplicate all the layers of that skin and merge them all into 1 layer. Then if you ctrl click on that layer you can select only everything you've painted on the skin. Now if you go highlight/select the rivets layer you can press Ctrl J and everything in the selected region (which we selected earlier on your skin layer) will be duplicated onto a new layer. So then you have a layer with the rivets on it for only the areas painted. You can do the same with the lines layer and so on...
Hope this helps.
- F22-Raptor-2006 - 11.04.2009
Jabo Wrote:This screenshot(from a french website) shows the air brakes deployed. It was my understanding that these were not yet functional. If I'm wrong would someone in the know explain to me how to deploy them :?
having a bit of trouble with photobucket today :oops: :oops: :oops: :oops:
The version we all have will not be able to deploy air brakes, those who have been skinning or looking carefully at the model will already know that the air brakes have been modelled. Air brakes belong to the FM so without it you won't be able to deploy it. This picture would be one of the testing pictures to show people they work etc....
- 109dude - 11.04.2009
4./JG53_Howlin Wrote:wasnt done by me, hunin, or wolf. so its not one of the ''offical'' test. gues someone on the french side has fm knowledge, because to get the airbrakes to work, you just need to change a lil number.
Then I, with only the knowledge of FM's in Microsoft Flight Simulator, am off to make a backup of the FM, and then go screw with the original one. Just for fun. Or, is that against the rules? I don't want to get banned or anything. I just want to see what kind of damage I can do to an FM in single player... I'd shove the backup in during multi player.
Anyone Notice This? - GhostFiles - 11.04.2009
If the XP-86 Sabre v1 folder is in the MODS Folder WITHOUT the SABRE Folder, I don't have Exhaust Flames and Smoke. If both XP-86 Sabre v1 and SABRE Folders are present in the MODS Folder, I have Exhaust and Smoke.
GF
Re: Anyone Notice This? - US_GRANT - 11.04.2009
GhostFiles Wrote:If the XP-86 Sabre v1 folder is in the MODS Folder WITHOUT the SABRE Folder, I don't have Exhaust Flames and Smoke. If both XP-86 Sabre v1 and SABRE Folders are present in the MODS Folder, I have Exhaust and Smoke.
GF
That's really odd. My XP-86 folder is in the MODS folder, but my SABRE folder is in the paintschemes folder not the MODS folder.
Question about the speed brake function - Triad773 - 11.04.2009
Hi I had a quick question about the proposed speed break function. Will it be mapped to the Dive Break function? Or will it have a new line in the controls file?
Thanks for any thoughts, and thank you for your work on this
Cheers
Triad
Re: Question about the speed brake function - US_GRANT - 11.04.2009
Triad773 Wrote:Hi I had a quick question about the proposed speed break function. Will it be mappable to the Dive Break function? Or will it have a new line in the controls file?
Thanks for any thoughts, and thank you for your work on this
Cheers
Triad
Good question. I thought it would be mapped to the same dive brake as all the other acft like the Go-229, F-4U1-a/b/c, etc. Could be wrong though. Would be nice tofind out.
- Triad773 - 11.04.2009
I ran across this image when I was looking for something else really but thought who ever was interested in a cockpit resource this might be useful
http://www.flightglobal.com/AIRSPACE/ph ... utaway.jpg
I myself don't have the resources to work with the mod tools, but if you are doing a pit for the F 86 the above image looks pretty clear- enough for reference of some type perhaps.
Hope it helps
Triad
- elephant - 12.04.2009
Have tou seen this freeware wonder for FS9...
hock:
Really Awesome! 8)
http://sectionf8.com/index.html
- pz1b - 12.04.2009
real nice, but one issue
HOW YA EXPECT ME TO FLY WITHOUT THRUST!!
no engine nor thrust in plane, what i did wrong!
hlp plz
- 109dude - 12.04.2009
pz1b Wrote:real nice, but one issue
HOW YA EXPECT ME TO FLY WITHOUT THRUST!!
no engine nor thrust in plane, what i did wrong!
hlp plz
Sounds like you're gunning it and stalling the engine.
- Triad773 - 12.04.2009
Yeah slow and steady with the jets. I rarely give it over 80% throttle even on take-off. They seem to catch fire more easily than the props
Seems to be the nature of early jets as I understand it- rather unreliable.
Oh and in a dive DON'T back off the throttle too much otherwise you'll finding yourself deadsticking into some field (
if you're lucky).
If there's any IL-2 guide to flying jets I know not of it: just stumbling along as I can
- F22-Raptor-2006 - 12.04.2009
Triad773 Wrote:If there's any IL-2 guide to flying jets I know not of it: just stumbling along as I can
Not really. In general if you fly a jet that can flameout or catch fire you just have to be smooth with the throttle. Taking off with full power is easily possible, again just smooth throttle movement. It doesn't have to be snail slow. The fastest I'd power up is from 0 to 100 in around 2 - 3 seconds. Any faster than that and you risk a fire. The key to fighting is not really speed in general. People tend to relate jets to speed but fighting with jets is more about precision and getting the speed right. Most of the time flying 83% as low power is good or if you need more then go to 92%. Full power is rarely needed unless you need to chase someone. I wouldn't play around with the throttle over around 500kmh. Under that you can slowly power down to 0 etc but I'd say more than 3 seconds to go back down.
- MB-BOB - 12.04.2009
Some are asking for an RCAF skin. Here's one from the Boeing Museum in Seattle...