All-Aircraft-Simulations
Battle of France Map - Part 2 - WIP - Printable Version

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+--- Thread: Battle of France Map - Part 2 - WIP (/showthread.php?tid=51536)

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- canonuk - 05.08.2008

godzyla -

Different scales, different map sizes and more. - it's not just a stick-it-together job.


- godzyla - 05.08.2008

I know it's not a sticky job because if you create a town, he will create the same town differently (not sure at the same place), like lots of objects (airbases, roads, railways,...)


- asheshouse - 09.08.2008

Different scales are the main problem in merging two maps like this. The BoF map is 1:1 scale.

Also Canon is producing the airfields to a much higher level of detail than I have done and is making extensive use of custom objects. His airfields are based on

I am modelling the airfields in a much simpler style (which can always be enhanced by mission builders)
I am also exclusively using original game objects rather than introducing custom objects.

Because of the scale I have a greater proportion of villages and small towns and have had to carefully manage the total object count to end up with a map which works and will still have some scope for expansion.


- MrOblongo - 27.08.2008

Any news on this one?


- asheshouse - 27.08.2008

No progress at the moment due to other pressures but hoping to get back to it soon.
Have upgraded the PC now so I can see Perfect mode for the first time.
Wow! what a difference. Have been enjoying flying old missions and campaigns in the new game environment.


- fly_zo - 27.08.2008

asheshouse Wrote:No progress at the moment due to other pressures but hoping to get back to it soon.
Have upgraded the PC now so I can see Perfect mode for the first time.
Wow! what a difference. Have been enjoying flying old missions and campaigns in the new game environment.


yeah, its like a whole new game once you've make it to perfect mode Big Grin

just take your time m8

cheers
Z


- lowfighter - 27.08.2008

Hehe, well done M8, enjoy :!:
Check it too with forest=3 in conf.ini Big Grin


- RichardHed - 29.08.2008

Fantastick - Thank you

Anything to help???


- asheshouse - 30.08.2008

Any help is welcome.

If you want to "adopt" a town, or airfield, or whatever, I can accept object info in a variety of formats to incorporate into the master.

Either extracts from mission files, or outBuilding.txt files made using Actors Tools can be merged.

Do you have a specific project in mind?


- RichardHed - 30.08.2008

asheshouse Wrote:Any help is welcome.
Do you have a specific project in mind?

None in mind. I can take a town and place buildings etc into a mis file. my understanding is you can merge that into your template.

I am not experianced at modding, but can follow instructions and have a few missions under my belt with some eye candy that can translate well.


- Frequent_Flyer - 06.12.2008

Any progress to report?


- gamer025 - 13.12.2008

Is this nearly done yet? Is there even any version available for d/l? I don't care to have the fully detailed ground textures and cities since it's a large map and won't play well on slower machines. I just want to get building.


- 328th-ThunderAce - 20.12.2008

Any progress yet is it available for download?


- JIMMY99 - 01.01.2009

asheshouse Wrote:Battle of France - Part 1 will have airfields and towns done for the R Meuse breakthrough area, roughly Cambrai - Luxembourg and Laon to Nivelles (235x118km). There is some very limited scenery in the other parts including Dunkerque, Calais, Boulogne and Dover harbours. Only the airfields in the Part 1 area are complete and will work properly for AI. Some other airfields are included but need much more work.

For those in Holland and Belgium I apologise. I know Holland/Belgium should really be Part 1 but I'm afraid this will not come until Part 2. Part 3 will be the Channel Ports and England.

*** The Beta release of Part 1 is imminent ***

A lot of work has already been done for Part 2, including full object population trials, and airfields info compilation.

The full release will have roughly 1.2 to 1.5 million objects, to provide a reasonable but workable


representation of NW Europe. Missing from the Beta release will be railway stations and industrial areas, although the rail network is included. There will be over 500 bridges, so plenty of target opportunity. The map is at 1:1 scale (400x270Km).

Future plans include extending the map north to include the airfields around The Hague and the Arnhem bridgehead (1944), and east to include the Moselle and Rhine. If I can keep the object count to less than 1.5 million this should be possible.

Hope you will like it.



your maps are just amazing......
thanks for them...really...

one question...

do you have in mind some winter and autumn version of your maps?

thanks for all!!!!!!!!!!and HAPPY NEW YEAR!!!!!!!!!!!!!!!!!


- Murph - 01.01.2009

asheshouse; Is this map on the back burner? I notice you are involved in some other projects here and i just wondered if you plan on getting back to this someday?
What we have from you so far is fantastic.