All-Aircraft-Simulations
Ideas thread. - Printable Version

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+--- Thread: Ideas thread. (/showthread.php?tid=53729)

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- Metatron - 05.05.2008

How about... The Eiffel Tower??


- RAF_Magpie - 05.05.2008

Would it be possible to create highrise buildings yet?


- Fisneaky - 05.05.2008

How high?

[Image: Hirise1.gif]


- RAF_Magpie - 05.05.2008

How high can you go? :mrgreen:

Seriously though, that looks fantastic dude! How...?


- canonuk - 05.05.2008

They're clones of each other, with each clone having some height added to it so they 'stack'.

I add my support for a decent Eiffel tower Big Grin


- Fisneaky - 05.05.2008

lol , cheating a bit there, just the Z rotate in FMB with ships and runways ,which doesn't save.

On the practical front you can stack as many objects as you like (within reason) by cloning and raising with AddHeight in static.ini


- RAF_Magpie - 05.05.2008

:x lol got me good there for a sec lol

So, simply playing with the height on a cloned object could do this? I presume the skin would strech, so would using a cusomize resolution solve that...?

I'm sitting here imaging weaving in and out of high buildings... in a middle of a dog fight...


- Fisneaky - 05.05.2008

RAF_Magpie Wrote::x lol got me good there for a sec lol

So, simply playing with the height on a cloned object could do this? I presume the skin would strech, so would using a cusomize resolution solve that...?

I'm sitting here imaging weaving in and out of high buildings... in a middle of a dog fight...

Just talking about height above (or below) ground the object is placed at (some examples on 1st page of this thread). I guess someone like Ranwers would be able to stretch a mesh, but I've not figured anything out on that.


- RAF_Magpie - 05.05.2008

Oh I follow now Smile I'll open a thread in mod discussions, hopefully someone who knows can see it. I would like to see some higher buildings Smile

Just out of interest, with the method you suggested, what happens if the lower buildings get destroyed, but the higher ones dont? wouldnt they just hang there in mid air?


- Fisneaky - 05.05.2008

RAF_Magpie Wrote:what happens if the lower buildings get destroyed, but the higher ones dont? wouldnt they just hang there in mid air?

Good point , hadn't thought of that . Maybe adjusting damage value and type ( SmallFuel might trigger a chain reaction trough the stack.)

Have to play around with that. Check the damage models too


- Metatron - 06.05.2008

Very interesting stuff. I was wondering about the Eiffel tower after reading about a dogfight around and under (!) the Eiffel tower between a Bf-109 and a Mustang.

And Cannon, I'm guessing you'll be needing a Big Ben etc. 8)


- canonuk - 06.05.2008

Well, I've managed to improvise for Big Ben, but an even closer, more suitable skin would be great Smile


- Fisneaky - 06.05.2008

canonuk Wrote:Well, I've managed to improvise for Big Ben, but an even closer, more suitable skin would be great Smile

Aloha tower?

I've been experimenting with some building blocks from 4.09

[Image: batterseaA409parts.gif]

Interestingly they won't clone in 4.08 (I've changed names and made new folders with 4.08 stuff , so thought they might). Seems like a no go for now . Perhaps I missed some files when extracting. Damage files perhaps.


- fabianfred - 06.05.2008

Fisneaky Wrote:
RAF_Magpie Wrote:what happens if the lower buildings get destroyed, but the higher ones dont? wouldnt they just hang there in mid air?

Good point , hadn't thought of that . Maybe adjusting damage value and type ( SmallFuel might trigger a chain reaction trough the stack.)

Have to play around with that. Check the damage models too

what I did with my oil drums stacked was to have the clones with NO dead info (like the trees used to be)..then they just disappear when hit


- Fisneaky - 06.05.2008

Plenty of prospects with the Slovakia objects. Checked some as clones in 4.08 with full set of files and still a no show . That suggests to me theres some data in the msh that calls on Files.sfs; so cloning not entirely dependant on static.ini entries.


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