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Bessarabia - final map: beta slightyly prolonged - Printable Version

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+--- Thread: Bessarabia - final map: beta slightyly prolonged (/showthread.php?tid=59057)

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Attn yogy, - Aussie Pilot - 25.02.2009

There is a bit of confusion amoungst some of the guys i fly with about the location we are to install this map. Your info (below) indicates it to go into the files folder and not the Mods/mapmods folder. most people are installing it in the map mods folder though, but i wonder if you could just clear that point up, where should it really go? If it is in the map mods folder will it clash with the other map?

- Create a new sub-directory "...\files\maps\Bessarabia-beta\ "


- rclark - 25.02.2009

Hey Aussie,
Yep it will work just fine in the file/folder structure 4.09 modded,ie, just put the maps folder in your mods/mapmods/maps and enter the new all.ini line and your good to go. We talked about this last night before /during flying. You will have two Bessarabia maps with one being the beta.
see ya soon-Robby-


- yogy - 03.03.2009

Anyone whi lokes can test the map by using the missions here:
www.yogysoft.de/DL/Bessarabia.rar

Just change the MAP-line at the beginning of the .mis - files Wink. Then you can fly in Bessarabia-beta.


- yogy - 11.03.2009

Teh beta is prolonged. I found a lot of bugs myseld.

If you want to know how you can help:

- give feedback on the functionality and optics of the airfields
- check out wether all railroads are without breaks (this is important!)
- look out for breaks in roads
- misplaced stuff? missing stuff?
- strange things (optical bugs etc)?

We will not change the "ghost" trees on roads, because there is no good way for that (afaik). Otehrwise, it seems finalized except 2D-maps.

Bye
Big Grin


- vampire_pilot - 28.05.2009

hey,

what is the status on this project?
been a while since the beta... Smile