- VonBarb. - 04.04.2009
hock:
hock:
hock:
Man it's going to cost me a fortune if I ever meet you in a bar...
12 more virtual beers sent your way DM !
Cheers
Nico
- VT-51_Razor - 04.04.2009
You ROCK Deutschmark! Danke.
- duffys tavern - 04.04.2009
Unbelievable! Thanx so much!
- berkut - 04.04.2009
Very much looking forward to this if/when released. Love Skyraiders
- JG14_Jagr - 10.04.2009
We're expecting this level of detail..
http://files.games.1c.ru/il2pict/AD-4%20grab0002.jpg
http://files.games.1c.ru/il2pict/AD-4%20grab0003.jpg
- VonBarb. - 10.04.2009
Tss Tss look at you demanding things from generous DM... I'm sure his Able Dog will be as good as this one, if not better.
Whatever happenned to that 1C model BTW ?
Cheers
Nico
-
Deutschmark - 10.04.2009
Salute ALL hi ;-)
JG14_Jagr Wrote:We're expecting this level of detail..
http://files.games.1c.ru/il2pict/AD-4%20grab0002.jpg
http://files.games.1c.ru/il2pict/AD-4%20grab0003.jpg
Nice skin! With all them rivets. panel lines, hatches and lettering, would not mind
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.
Deutschmark
WW1 Project Member.
- JAMF - 10.04.2009
Deutschmark Wrote:Nice skin! With all them rivets. panel lines, hatches and lettering, would not mind
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.
Theoretically, all rivets, panel lines bulges and such, could be made with a normal- or displacement-map.
http://en.wikipedia.org/wiki/Displacement_mapping
http://www.drone.org/tutorials/displacement_maps.html
Whether 1C has "discovered" this technology yet, I don't know.
- Loht773 - 10.04.2009
Thank You Deutschmark! :wink:
-
Deutschmark - 10.04.2009
Salute ALL hi ;-)
JAMF Wrote:Deutschmark Wrote:Nice skin! With all them rivets. panel lines, hatches and lettering, would not mind
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.
Theoretically, all rivets, panel lines bulges and such, could be made with a normal- or displacement-map.
http://en.wikipedia.org/wiki/Displacement_mapping
http://www.drone.org/tutorials/displacement_maps.html
Whether 1C has "discovered" this technology yet, I don't know.
Now that is very interesting!
I sure wish they made that for 3D max I would give it a try.
Deutschmark
WW1 Project Member.
- Zorin - 10.04.2009
Deutschmark Wrote:Salute ALL hi ;-)
JAMF Wrote:Deutschmark Wrote:Nice skin! With all them rivets. panel lines, hatches and lettering, would not mind
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.
Theoretically, all rivets, panel lines bulges and such, could be made with a normal- or displacement-map.
http://en.wikipedia.org/wiki/Displacement_mapping
http://www.drone.org/tutorials/displacement_maps.html
Whether 1C has "discovered" this technology yet, I don't know.
Now that is very interesting!
I sure wish they made that for 3D max I would give it a try.
Deutschmark
WW1 Project Member.
It has nothing to do with Max (you can do this in Max as well), rather that the game engine is not build to actually support this method.
-
Deutschmark - 10.04.2009
Salute ALL hi ;-)
Zorin Wrote:Deutschmark Wrote:Salute ALL hi ;-)
JAMF Wrote:Deutschmark Wrote:Nice skin! With all them rivets. panel lines, hatches and lettering, would not mind
Seeing the model with out a skin, am sure all them rivets. panel lines, hatches and
Lettering are not modeled in, if they where, that model would more then likely be
Unusable in IL2.
Theoretically, all rivets, panel lines bulges and such, could be made with a normal- or displacement-map.
http://en.wikipedia.org/wiki/Displacement_mapping
http://www.drone.org/tutorials/displacement_maps.html
Whether 1C has "discovered" this technology yet, I don't know.
Now that is very interesting!
I sure wish they made that for 3D max I would give it a try.
Deutschmark
WW1 Project Member.
It has nothing to do with Max (you can do this in Max as well), rather that the game engine is not build to actually support this method.
Thanks for that info, was just out on the net looking for stuff on this and seen
That it was possible with max, but now knowing the game engine will not
Support it no need of going any further.
Deutschmark
WW1 Project Member.
- MD_Titus - 10.04.2009
JG14_Jagr Wrote:We're expecting this level of detail..
http://files.games.1c.ru/il2pict/AD-4%20grab0002.jpg
http://files.games.1c.ru/il2pict/AD-4%20grab0003.jpg
project galba (?), projected storm of war add on
- JAMF - 11.04.2009
Or possibly for the "Korea" project, as the A1 was extensively used for interdiction there.
- JG14_Jagr - 11.04.2009
Sorry, those are photo's from "Galba" released on the 1C site..they have photo's of the Mig15 which are equally as impressive. Not really fair to compare them..totally different set of rules for the new engine. The AC models are quite amazing though.. I'm looking forward t Galba more than I am BoB actually..