[WIP] Retextured Kyushu v2.0 - Printable Version
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- redko - 07.10.2009
Hi whitecat!
I agree with you, Viking map are in the top. It's a perfect combination between topology /3d espect design and texturing process. In the choice of textures he is a master. But my questioning is still on the way, i mean is there a way to make texture appear more "natural". I guess yes. I reworked some of viking's textures for El alamein map. It was easy because the global tone is the same. I desaturated his textures and the result was closer to what we can really see in the desert. It was a first try but i'm still on it.
Viking is inspecting these new desaturated textures as he asked for it (i posted some captures on his el alamein post), maybe we will have a new version of the map soon. it's a first step maybe for take in consideration this aspect of modding, because as photographer i can say that all digital images, whatever the origin is, are in general too saturated, in particular thhose coming from google map.
I don't consider Crete map as cartoonish at all too but i think there is still more to do to take the way of optical realism.
[quoteI know the look you want to achieve, Redko, it's pretty cool, but one question I put you: really you think it's the way that terrain looked from a WWII pilot point of view, or it's the way the terrain looked in the vintage color films of WWII? Hard question, eh? for one side, it's good to arrive to real look, from other side it's cool to have a WWII vintage movie look[/quote]
Thanks, THAT's the good question! :wink: what is in the word realism? it's the same question that what is a "historical simulation" ? well i think that "the way that terrain looked from a WWII pilot point of view" is something that we will never have, not because of a technical aspect or the progress in graphic cards, but because when you have a enemy fighter in the ass and your life is involved you can't simply see the things as a normal people. It's a completly subjectiv kind of realism.
I can't pretend of course to that kind of realism, and no one here can, excepted if we have veterants here (woudl be fun :wink: ).
The only kind of realism i can pretend here is the optical one, the one which deal with how objects and texttures appear in the far. Vintage aspect is a sub part i think of the optical realism, not an opposite. When you see a vintage doc about WW2 some images appears also too saturated, but the way the saturation works in that case respect a natural chemical processing. Your eye and mine can see that and the brain reconstruct a natural perception of those saturated images. So incredible as this could be...they appear "natural"....
That's why some of pics, who are satured sometimes, looks natural. The stock green jungle you make fortunatly disapear by retexturing them don't.
[quoteAnother hard thing to achieve, in terms of color, it's to get the right color near the terrain (much more saturated) and the less saturated color in the distance due to atmosphere. In my opinion we should arrive to a solution in which the color near is real, pretty good saturated, and then IL2 engine takes the work to do it less saturated in the distance.
[/quote]
absolutly ! i'm pessimisti for that. we will see if there is a solution for that. but sometimes we have to make a choice, so as il2 is made to fly and we spend 90% of time in the sky i prefer to have a "natural" texture looked from the top and a pale one by the ground than the contrary. :wink:
Good to speak with you whitecat, always interresting !
ps : excuse my english, i speak it like a cow (french expression) :?