- Mission_bug - 27.05.2010
Some lovely boats your making there lacota, not got around to installing the latest yet but will soon.
You're spoiling us rotten. :wink:
Wishing you all the very best, Pete.
- agracier - 27.05.2010
Yes indeed. I like these 'old-fashioned' looking warships. many look like holdovers from the Great War or shortly afterwards, but that is all to the better. It's good there are these more modest ships to use. Aircraft carriers and battleships are all good and well, and look lovely, and shoot up everything in sight. But for a typical engagement a routine pilot would get into, I'd say these kind of vessels are more fitting ...
Some civilian vessels would be great too ... these are also an under-represented class of vessel in the shippacks ...
- lacota - 27.05.2010
I think over a liner or even a passenger steamer ...
But there is no material for this. Attach a house on the tanker? ((( Need to learn 3d
If Aviso P-31 does not shoot it, replace the text of this -
Code:
[Transport6]
Description Wickes Class 4 Stacker Destroyer
Icon shipDestroyer
// Model
Mesh 3do/Ships/Transport6/Hier.him
// Motion Parameters
SliderDistance 239.25
Speed 32.41 //64.82
SoundMove models.Ship
// Vitals
[Transport6:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth 0.0
damagePitch -2.0
damageRoll 3.0
damageTime 78.0
[Transport6:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 75.0
[Transport6:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth 0.0
damagePitch 2.0
damageRoll 3.0
damageTime 83.0
// Structure
[Transport6:Part3]
BaseChunk SSN
strengthBasedOnThisSection strength_HullMedium
[Transport6:Part4]
BaseChunk SSC
strengthBasedOnThisSection strength_HullMedium
[Transport6:Part5]
BaseChunk SST
strengthBasedOnThisSection strength_HullMedium
[Transport6:Part6]
BaseChunk DeckTW
strengthBasedOnThisSection strength_HullSmall
[Transport6:Part7]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullSmall
[Transport6:Part8]
BaseChunk Stack2
strengthBasedOnThisSection strength_HullSmall
[Transport6:Part9]
BaseChunk Stack3
strengthBasedOnThisSection strength_HullSmall
[Transport6:Part10]
BaseChunk Stack4
strengthBasedOnThisSection strength_HullSmall
[Transport6:Part11]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall
[Transport6:Part12]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall
[Transport6:Part13]
BaseChunk WireN_x
strengthBasedOnThisSection strength_HullTiny
[Transport6:Part14]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullTiny
[Transport6:Part15]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny
[Transport6:Part16]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny
[Transport6:Part17]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny
// Armament
// 102mm
[Transport6:Part18]
BaseChunk Head1
AdditionalCollisionChunk0 Gun1
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_4_50Mk7
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head1
GunBarrelChunk Gun1
GunShellStartHook ShellStart1
[Transport6:Part19]
BaseChunk Head2
AdditionalCollisionChunk0 Gun2
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_4_50Mk7
HeadMinYaw -160
HeadMaxYaw -10
GunHeadChunk Head2
GunBarrelChunk Gun2
GunShellStartHook ShellStart2
[Transport6:Part20]
BaseChunk Head3
AdditionalCollisionChunk0 Gun3
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_4_50Mk7
HeadMinYaw 10
HeadMaxYaw 160
GunHeadChunk Head3
GunBarrelChunk Gun3
GunShellStartHook ShellStart3
[Transport6:Part21]
BaseChunk Head4
AdditionalCollisionChunk0 Gun4
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_4_50Mk7
HeadMinYaw -150
HeadMaxYaw 150
GunHeadChunk Head4
GunBarrelChunk Gun4
GunShellStartHook ShellStart4
[Transport6:Part22]
BaseChunk Head5
AdditionalCollisionChunk0 Gun5
strengthBasedOnThisSection strength_GunSmall
gunBasedOnThisSection gun_3_50Mk10
HeadMinYaw -160
HeadMaxYaw 160
GunHeadChunk Head5
GunBarrelChunk Gun5
GunShellStartHook ShellStart5
// 12.7mm AA
[Transport6:Part23]
BaseChunk Head6_x
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_DHK
HeadMinYaw -110
HeadMaxYaw -20
GunHeadChunk Head6_x
GunBarrelChunk Gun6_x
GunShellStartHook ShellStart6
[Transport6:Part24]
BaseChunk Head7_x
strengthBasedOnThisSection strength_GunTiny
gunBasedOnThisSection gun_DHK
HeadMinYaw 20
HeadMaxYaw 110
GunHeadChunk Head7_x
GunBarrelChunk Gun7_x
GunShellStartHook ShellStart7
Now the archive fixed
- lacota - 28.05.2010
There's a thought ... Maybe this is too much?
- lacota - 28.05.2010
Yes, these guns will be updated on the steamer. IMHO - so realistic for the rivers and lakes ... They have a small sector of fire in reality, but look colorful! Against aircraft put Browning ... ) Drink! Later ..
Re: GunBoat and Steamer for ShipPak - lacota - 17.06.2010
Link to an extreme version of the fleet 09.06.2010
Ha! I was right when I made the first gunboat! Looks very similar in spirit ...
I found a lot of data to return to the topic at the next level)))
http://www.hmsfalcon.com/insect/insect.htm
Completing work on these ships:
Re: GunBoat and Steamer for ShipPak - lacota - 17.06.2010
tater718 Wrote:Kevlar sails in 1946 on a gaff-rigged ketch? I love it.
A little patience! That's something that still need ... ))))))
Re: GunBoat and Steamer for ShipPak - lacota - 17.06.2010
Do I understand correctly.
And always very willing to joke)))
Re: GunBoat and Steamer for ShipPak - lacota - 24.06.2010
You can replace Ship0 (gunboat with tarpaulin) of Shipyard ...
Delete the old folder.
Replace the line in the file Ships.ini
http://dispersalfield.net.ru/files/my_game/HMS_Ladybird_v0.7z
Re: GunBoat and Steamer for ShipPak - tedeschene - 09.07.2010
I also have the ship pack II in my sfs files.I did the mods folders as you have shown and added the files you suggested.I can place the gunboat on the map in FMB and actually see it but when the mission starts it isn't there.It goes in the MODS folder
GUNBOAT/3DO "and the files you suggested"/Planes/Ship0 ect.Maybe I need more files than you suggested? Can't just drop in Ship pack II,some conflict somewhere crashes at 70.Any help would be appreciated.Like the gunboat,she must be hauling alot of contraband,sittin pretty low in the water! Thanx
Re: GunBoat and Steamer for ShipPak - tedeschene - 09.07.2010
I'm coming to the conclusion that ship0 is loading in a sinking state,I'm kinda confused,the other ships are fine.???
Re: GunBoat and Steamer for ShipPak - lacota - 10.07.2010
Yes. This was the first experience and I do not know how to separate the canopy from ground level))))
But normally swims ... now I know)))
Re: GunBoat and Steamer for ShipPak - tedeschene - 10.07.2010
Converted all the ships.ini data for ship0 in columns like the rest of them and all is well now.Don't know why that made a difference.The others are still in the original format.Thanks for the Ships,She kinda reminds me of the Gunboat Panay,our first clash with the Japanese.
Re: GunBoat and Steamer for ShipPak - lacota - 11.07.2010
Lediybird and Panay will be made and isolated in its slot as the USS Langley ...
Re: GunBoat and Steamer for ShipPak - max_thehitman - 14.07.2010
THANK YOU very much!!