- boomrang - 02.12.2007
happy time and nice work !!!
thx again to my friend hoorydoo snake web
- boomrang - 02.12.2007
for info the good ratio for ellevation is ...for agrey 255 colors level for a tga map 255/is white and 0/is black
ellevation for exemple is 250 grey color is 3710 meters in game
240 grey color is 3070 meters in game
230 grey color is 2430 meters in game etc ... etc ...
so 640 meters of diferences by 10 level grey color.in level map H.
-
Skunkmeister - 02.12.2007
thats pretty interesting boom. It will make converting SRTM data to map elevations easier.
That means 0m is RGB=192?
- boomrang - 02.12.2007
humm o meters ingame is 0/0/0 grey color(black) in (map_H.tga). (only on ellevation map )
T/0...S/0...L/0 = black
T/0...S/0...L/255 = white
T/0...S/0...L/192= 1020 meters ingame in rgb y dont know the values. because the map tga need grey value.
-
Skunkmeister - 02.12.2007
Si tu en ressens le besoin,
- boomrang - 02.12.2007
je reste sans voix
-
Skunkmeister - 02.12.2007
I got bored tonight as the Slot map is on hold...anyway I tried to make an Aleutians map by using the Hawaii map files, but I keep getting a load.ini error when I try to load the map in FMB. I modified all the .tga's to reflect the land mass changes, a simple elevation map, and checked that I had everything in the same colour depth formats as the Hawaii files. Am I missing something?
- fly_zo - 03.12.2007
Skunkmeister Wrote:I got bored tonight as the Slot map is on hold...anyway I tried to make an Aleutians map by using the Hawaii map files, but I keep getting a load.ini error when I try to load the map in FMB. I modified all the .tga's to reflect the land mass changes, a simple elevation map, and checked that I had everything in the same colour depth formats as the Hawaii files. Am I missing something?
...please note map_c.tga and map_c.tga_table must be used with original names .... no prefix!
... hold for Slot will take only day or two ...so i've been told :wink:
don't give up
Z
-
Skunkmeister - 03.12.2007
Zo, can I send to you so you can look at it maybe? Note that its far from finished, I justed wanted to make sure that what I was doing worked.
I'll email it to you.
- fly_zo - 03.12.2007
no more delay for larger maps.... check your mails gents :wink:
Z
-
Skunkmeister - 03.12.2007
Thanks Zo. I converted the Slot map earlier today.
I'm still having the load.ini runtime error when trying to load a new map in FMB. I changed some of the entries I had made to filelist.txt, some letters were in the wrong cases. But helas, I cant seem to figure out why it wont load.
- _1SMV_Gitano - 03.12.2007
maybe we are missing some .tga files. i still don't know what are map_R.tga and map_M.tga for and how to produce them... any help?
-
Skunkmeister - 03.12.2007
This is the error I get:
- fly_zo - 03.12.2007
Skunkmeister Wrote:Thanks Zo. I converted the Slot map earlier today.
I'm still having the load.ini runtime error when trying to load a new map in FMB. I changed some of the entries I had made to filelist.txt, some letters were in the wrong cases. But helas, I cant seem to figure out why it wont load.
you didn't put prefix on map_c.tga and map_c.tga_table ? They must go with their original names .... it troubled me for a day with BoB. One other thing ... if you making brand new map folder (like i did with BoB) you must put all map files in it and for all entry in filelist.txt ( not only for modded ones) ... cos in sfs files there is no that map folder ... and game can't load all files it needs.
hope that helps
Z
- fly_zo - 03.12.2007
Skunkmeister Wrote:This is the error I get:
see post above .... check if you put ALL files (from extracted folder) into your map folder and filelist.txt entry for ALL those files ( not just modded ones)
sorry for repeating myself if you're already did that
Z