- PA_Willy - 08.04.2008
HunInTheSun Wrote:Wilhelm Heidkamp Wrote:It's not working here either. I have tested the K-4 fix and I yet see the antenna mast there looking from cockpit.
I have tested the EDITED fix.
That's quite impossible... hock:
Besisdes,a Read-Me file is included with this FIX,if you don't read the infos i wrote on it,i can't do anything for you,i fear. :?
I repeat it a second time:
I personnally tested the Fix with the last Freddy's cockpits pack and have NO problem with the missing antenna mast option. :!:
BTW,Thanks in advance to read the "Read-Me" file included with this fix.
S.
Ok, you are right. I had read the readme int your first FIX, and I supossed that the readme in edited FIX did content the same instructions. The install is different because overwrites the Bf-109 cockpits pack files.
Sorry mate.
Regards.
- BERSERKER - 08.04.2008
The antena bug is now solved for me :wink: :wink: , Thanks once more Hunin
One more question please...
The problem with transparencies in the nose, in Bf-109G6AS, G10, G14 and K4, I understand that is close to solved, right? Work In Progres now
It is the only remaining achieve perfection :wink:
Greetings
- 86 - 08.04.2008
BERSERKER Wrote:The antena bug is now solved for me :wink: :wink: , Thanks once more Hunin
One more question please...
The problem with transparencies in the nose, in Bf-109G6AS, G10, G14 and K4, I understand that is close to solved, right? Work In Progres now
It is the only remaining achieve perfection :wink:
Greetings
Exact same situation here. I still have to remove the Hier.him files to have cockpits. Antenna works but have transparencies in the noses. (Even more so when looking at a 45 degree angle) I'll look at that read once more just to be sure :wink:
- Fucida - 09.04.2008
AFSG_Jedi Wrote:Exact same situation here. I still have to remove the Hier.him files to have cockpits. Antenna works but have transparencies in the noses. (Even more so when looking at a 45 degree angle) I'll look at that read once more just to be sure :wink:
I'm afraid, that this problem is insolvealbe. IL's engine has set external model visibility like diameter (or radius). If is set too low, you can see low-res external parts inside cockpit. If is set too high, you see holes. I think, that there is no-ideal solution (no holes, no low-res). Just compromise.
- BERSERKER - 09.04.2008
Fucida Wrote:AFSG_Jedi Wrote:Exact same situation here. I still have to remove the Hier.him files to have cockpits. Antenna works but have transparencies in the noses. (Even more so when looking at a 45 degree angle) I'll look at that read once more just to be sure :wink:
I'm afraid, that this problem is insolvealbe. IL's engine has set external model visibility like diameter (or radius). If is set too low, you can see low-res external parts inside cockpit. If is set too high, you see holes. I think, that there is no-ideal solution (no holes, no low-res). Just compromise.
- zaelu - 09.04.2008
Fucida Wrote:I'm afraid, that this problem is insolvealbe. IL's engine has set external model visibility like diameter (or radius). If is set too low, you can see low-res external parts inside cockpit. If is set too high, you see holes. I think, that there is no-ideal solution (no holes, no low-res). Just compromise.
Well... we can always see the wings that are painted with low rez textures isn't it? Low rez is better than no-rez for me
.
- Fucida - 09.04.2008
zaelu Wrote:Fucida Wrote:I'm afraid, that this problem is insolvealbe. IL's engine has set external model visibility like diameter (or radius). If is set too low, you can see low-res external parts inside cockpit. If is set too high, you see holes. I think, that there is no-ideal solution (no holes, no low-res). Just compromise.
Well... we can always see the wings that are painted with low rez textures isn't it? Low rez is better than no-rez for me .
You will see not just low-res textures in cockpit, but "low-poly" external 3D model too. We had exactly same problem by Fw 190 and I've decided, that small holes (when you're looking not directly forward) are much less evil, than external model inside internal.
- 86 - 09.04.2008
I'm afraid, that this problem is insolvealbe. IL's engine has set external model visibility like diameter (or radius). If is set too low, you can see low-res external parts inside cockpit. If is set too high, you see holes. I think, that there is no-ideal solution (no holes, no low-res). Just compromise.[/quote]
Your work is worth the compromise. 8) :wink:
- mmielli - 10.04.2008
EnigmuS Wrote:I've got a bug on all late war 109. I haven't the 6dof :
I have the same bug
Pease try fix that :roll:
- mmielli - 10.04.2008
this mod for BFs E, F and G2 working pretty good :wink:
- karstele - 26.04.2008
Since this is about Mistelvariations, some of may be interested in this: the "Uebermistel" as I would call it.
http://www.48specialmodels.com/d-produkte/d-m4.html
please scroll down the site to see the historical pictures . . .
greetings karstele
Where is the d/l link for Me109-F4 Mistel mod ? - Hogey - 11.05.2008
:?:
But where is the link to the Me109-F4 Mistel mod ?
- HunInTheSun - 13.05.2008
Fucida Wrote:I'm afraid, that this problem is insolvealbe (...).
hmmm i would say...
[size=142]
Impossible n'est pas [color=red]Fran
- Fucida - 13.05.2008
Where are links for download?
- BERSERKER - 13.05.2008
Well well well well well, I am really impatient............
I believe in you Hunin :wink: :wink:
That's me, Once all problems are solved