[FINAL?] Kokoda Trail Map (v1.51 12/05/09) - Printable Version
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+---- Thread: [FINAL?] Kokoda Trail Map (v1.51 12/05/09) (
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- Poltava - 12.05.2009
Amazing map! Many thanks! Really makes me want to climb back into my old A6M again!
- MrOblongo - 12.05.2009
Phil_K Wrote:Mr. Oblongo - one last request before the final. Please could you consider slightly lowering one of the hillsides to the east of Kokoda airfield - this will allow us to land flights of AI C-47's on the strip. If you check out landing at the north end of the strip with a flight of Dakotas, you will see that there is only a small part of the hill that needs slightly lowering.
Thanks in advance.....
Will take a look on this...
Thanks for the comment
- MrOblongo - 12.05.2009
My apologies to everyone who downloaded the 1.5 ... because now you all will have to download the 1.51...
-Kokoda now is landable by AI planes (North Approach Only)
-Kila should be working both ways too
-Filled lots of ugly holes in the coastline near Buna and Gona
- Phil_K - 13.05.2009
One other thing Mr.O - please could you look at clearing some of the trees to the north and south of Kokoda airfield to allow a flight of C-47's to take off - at the moment they spawn in the trees and obliterate. Again, it's only a very small change that needs doing.
Apologies for the bitty nature of these reports - I'm actually building a Dakota campaign on your map and finding these issues as I'm going along......
- MrOblongo - 13.05.2009
Phil_K Wrote:One other thing Mr.O - please could you look at clearing some of the trees to the north and south of Kokoda airfield to allow a flight of C-47's to take off - at the moment they spawn in the trees and obliterate. Again, it's only a very small change that needs doing.
Apologies for the bitty nature of these reports - I'm actually building a Dakota campaign on your map and finding these issues as I'm going along......
Lol, no problem...
AI routines are kind of shitty...
- fly_zo - 27.05.2009
MrOblongo ... please check your PM
thanks
Z