Re: [MOD] Fi-103 V-1 -
KG64_Cnopicilin - 03.08.2010
mentalmuffins Wrote:thanks man , the guide helped a lot.
No problemo.
Re: [MOD] Fi-103 V-1 - Bombs Away - 10.08.2010
hey im thinking of downloading this, if i do will i need any ohter mods to make it work? or is there any mods i shouldnt run with this?
P.S. will it work or will it break my game?
thx
-Bombs Away
Re: [MOD] Fi-103 V-1 - Guest - 10.08.2010
Bombs Away Wrote:hey im thinking of downloading this, if i do will i need any ohter mods to make it work? or is there any mods i shouldnt run with this?
P.S. will it work or will it break my game?
thx
-Bombs Away
We need more info on your install, have you a mod pack, custom install, what version are you running?
Re: [MOD] Fi-103 V-1 - Fireskull - 10.08.2010
8)
Re: [MOD] Fi-103 V-1 - fender44 - 17.12.2010
Be cool if this could be launched from a ground rail like the real thing...........hmmmm??
Re: [MOD] Fi-103 V-1 - Heinkel-162 - 17.12.2010
fender44 Wrote:Be cool if this could be launched from a ground rail like the real thing...........hmmmm??
You can launch a V-1 rocket off the rails in the FMB under Rockets Category.
Re: [MOD] Fi-103 V-1 - fender44 - 21.12.2010
Heinkel-162 Wrote:fender44 Wrote:Be cool if this could be launched from a ground rail like the real thing...........hmmmm??
You can launch a V-1 rocket off the rails in the FMB under Rockets Category.
Seriously???............Do you mean you can control a rail launch of a V-1 in the game? If so very cool...
hock:
Re: [MOD] Fi-103 V-1 -
KG64_Cnopicilin - 22.12.2010
fender44 Wrote:Heinkel-162 Wrote:fender44 Wrote:Be cool if this could be launched from a ground rail like the real thing...........hmmmm??
You can launch a V-1 rocket off the rails in the FMB under Rockets Category.
Seriously???............Do you mean you can control a rail launch of a V-1 in the game? If so very cool... hock:
Yes, it's a built-in feature.
Upd: He-111H-2 as carrier for V-1 & V-4, AI fix - Twister - 26.12.2010
He-111H-2 now can serve as carrier for Fi-103.
V-1 AI reworked a little.
As V-1 is unmanned, it cannot launch itself, so U have to designate strike point with no specific target for carrier aircraft.
No sense to set strike point for V-1. V-1 executes 45-degree dive upon reaching its final waypoint, whatever it designated as strike zone or not. I'm not recommend to set a specific target for V-1, as it will running circles around, trying to hit. Another reason is that, if target will be dectroyed prior V-1 arrival, V-1 will just running circles around, or will try to RTB with disastrous consequences 8)
V-4 (still placeholder) behaves itself as regular piloted AC, so U have to set its final waypoint as strike point to make craft to commit kamikaze attack.
Pair of sample missions, demonstrating air launch and Fi-103 kamikaze attack, can be found in Single Missions > Germany > V-1 and V-4 (changed a bit).
Re: [MOD] Fi-103 V-1 and He-111H-2 carrier - scavenjer - 28.12.2010
Twister Wrote:This is a mod, making V-1 available as regular non-flyable AC in the game.
FM & DM tweaks was done in attempt to make it technicaly correct, some effects added, like rotating odometer fan and engine exhaust.
3D model is still original game 3D model.
As V-1 is unmanned, it cannot launch itself, so U have to designate strike point with no specific target for carrier aircraft.
No sense to set strike point for V-1. V-1 executes 45-degree dive upon reaching its final waypoint, whatever it designated as strike point or not. I'm not recommend to set a specific target for V-1, as it will running circles around, trying to hit. If target will be dectroyed prior V-1 arrival, it will just running circles around, or will try to RTB with disastrous consequences :mrgreen:
V-4 behaves itself as regular piloted AC, so U have to set its final waypoint as strike point to make craft to commit kamikaze attack.
Pair of sample missions, demonstrating air launch and Fi-103 kamikaze attack, can be found in Single Missions > Germany > V-1 and V-4.
(don't judge too harsh, it's my first two FMB missions)
Features:
- craft will detonate on any contact with ground or water, so possible mission start options is follows:
air start, air start with carrier (He-111H-2 for ex.), ground runway start with the carrier;
- steep dives causes craft engine to stall (simulates early version of V-1);
- speed rises with fuel exhausting.
Limitations:
- craft has no trottle control (only engine starting & shutting is possible);
- craft has limited roll control to simulate gyro override in overturn (historical prototype was not having roll control at all,
but I was forced to implement it, since the AI proved not to be able to maintain course to waypoint without some roll control);
- due to limitations listed above, formation flying is difficult, so I recommend to send V-1's on mission as separate flights, however, formation flying is possible
Also, as a placeholder, there is Fi-103 piloted modification, simulating R-IV version. 3D model still the same yet (just nose fan removed) but now it have interior cockpit. FM slightlly differs from V-1 through larger tailplane & rudder, and having full roll control. Formation flying possible, but difficult.
Link to download: http://www.filefront.com/17705543/Fi-103.rar
To install Fi-103 V-1 mod unpack the RAR file to your IL-2 directory, then add this lines:
Fi-103_V1 air.FI_103_V1 2 NOINFO g01 SUMMER
Fi-103R-IV air.FI_103RIV 2 NOINFO g01 SUMMER
to your air.ini file, located, probably in \MODS\STD\com\maddox\il2\objects folder inside your IL-2 directory
((!) Don't forget to delete these lines, if you decide to remove the mod).
and this lines (optional):
Fi-103_V1 Fiesler Fi-103 V-1, 1942
Fi-103R-IV Fiesler Fi-103 R-IV V-4, 1944
to your plane_ru.properties file, located, probably in \files\i18n\ folder inside your IL-2 directory.
Have a fun, but don't get too close !
euhm unpack it? dont understand lol
Re: [MOD] Fi-103 V-1 and He-111H-2 carrier -
KG64_Cnopicilin - 29.12.2010
scavenjer Wrote:Twister Wrote:This is a mod, making V-1 available as regular non-flyable AC in the game.
FM & DM tweaks was done in attempt to make it technicaly correct, some effects added, like rotating odometer fan and engine exhaust.
3D model is still original game 3D model.
As V-1 is unmanned, it cannot launch itself, so U have to designate strike point with no specific target for carrier aircraft.
No sense to set strike point for V-1. V-1 executes 45-degree dive upon reaching its final waypoint, whatever it designated as strike point or not. I'm not recommend to set a specific target for V-1, as it will running circles around, trying to hit. If target will be dectroyed prior V-1 arrival, it will just running circles around, or will try to RTB with disastrous consequences :mrgreen:
V-4 behaves itself as regular piloted AC, so U have to set its final waypoint as strike point to make craft to commit kamikaze attack.
Pair of sample missions, demonstrating air launch and Fi-103 kamikaze attack, can be found in Single Missions > Germany > V-1 and V-4.
(don't judge too harsh, it's my first two FMB missions)
Features:
- craft will detonate on any contact with ground or water, so possible mission start options is follows:
air start, air start with carrier (He-111H-2 for ex.), ground runway start with the carrier;
- steep dives causes craft engine to stall (simulates early version of V-1);
- speed rises with fuel exhausting.
Limitations:
- craft has no trottle control (only engine starting & shutting is possible);
- craft has limited roll control to simulate gyro override in overturn (historical prototype was not having roll control at all,
but I was forced to implement it, since the AI proved not to be able to maintain course to waypoint without some roll control);
- due to limitations listed above, formation flying is difficult, so I recommend to send V-1's on mission as separate flights, however, formation flying is possible
Also, as a placeholder, there is Fi-103 piloted modification, simulating R-IV version. 3D model still the same yet (just nose fan removed) but now it have interior cockpit. FM slightlly differs from V-1 through larger tailplane & rudder, and having full roll control. Formation flying possible, but difficult.
Link to download: http://www.filefront.com/17705543/Fi-103.rar
To install Fi-103 V-1 mod unpack the RAR file to your IL-2 directory, then add this lines:
Fi-103_V1 air.FI_103_V1 2 NOINFO g01 SUMMER
Fi-103R-IV air.FI_103RIV 2 NOINFO g01 SUMMER
to your air.ini file, located, probably in \MODS\STD\com\maddox\il2\objects folder inside your IL-2 directory
((!) Don't forget to delete these lines, if you decide to remove the mod).
and this lines (optional):
Fi-103_V1 Fiesler Fi-103 V-1, 1942
Fi-103R-IV Fiesler Fi-103 R-IV V-4, 1944
to your plane_ru.properties file, located, probably in \files\i18n\ folder inside your IL-2 directory.
Have a fun, but don't get too close !
euhm unpack it? dont understand lol
Do you know how to use rar files? You need to unpack them.
Re: [MOD] Fi-103 V-1 and He-111H-2 carrier - cammoammo - 01.01.2011
get 7zip its easy and free. the v-1s miss targets alot in v-4.mis like 1 or 2 including me hit.
cammoammo 8)
Re: [MOD] Fi-103 V-1 and He-111H-2 carrier - Planemad - 01.01.2011
cammoammo Wrote:get 7zip its easy and free....
cammoammo 8)
7-Zip get it here -
http://www.7-zip.org
Planemad
Re: [MOD] Fi-103 V-1 and He-111H-2 carrier - cammoammo - 02.01.2011
fender44
do you mean you actually want to fly it off the rail.
ifso or no its ai when lounched.well info here
http://www.il2-fullmissionbuilder.com/v1-rocket.html
Re: [MOD] Fi-103 V-1 and He-111H-2 carrier - cammoammo - 07.11.2011
game crash in V4.10.1 when I hit bridge in qmb