- fly_zo - 26.01.2008
well past from file works for me .... pasted all objects from ardennes map (actors static)... but than i'm unable to unselect ( or de- group) pasted objects (alt+right mouse).... must admit that i tried only few times .
Z
- asheshouse - 26.01.2008
Checked again.
Its so long since I extracted maps that I'd forgotten the procedure.
So I've now got an extracted folder at /root/files/maps/Empty1a with all the extracted files in it.
In all.ini I've added the line Empty1a Empty1a/load.ini
In FMB "Load Maps" what actually appears in the menu is Online9a ---- where does it get this name from?
The other Empty* maps are also listed as Online* --- Thats whats confused me.
- asheshouse - 26.01.2008
fly_zo Wrote:well past from file works for me .... pasted all objects from ardennes map (actors static)... but than i'm unable to unselect ( or de- group) pasted objects (alt+right mouse).... must admit that i tried only few times .
Z
with alt+right mouse you have to draw a box around the items you want to deselet.
-- or you can use the top menu bar to "Deselect All"
- fly_zo - 26.01.2008
asheshouse Wrote:In FMB "Load Maps" what actually appears in the menu is Online9a ---- where does it get this name from?
The other Empty* maps are also listed as Online* --- Thats whats confused me.
check files\ i18n\maps_ru.properties (if you have it) for name ( or in mods ...new wrapper)
Z
possibility? - blowpipe - 26.01.2008
Is it possible to make an England- North sea- Holland/belgium- Germany map/
After I,ve seen the other new maps?
Or is it too big?
-
Skunkmeister - 26.01.2008
How big a map is going to be depends more on how much time you want to spend on it.
Right now the Slot is 825x601km. Try drawing a box that size around the area you wish to cover and see what it looks like.
- fly_zo - 26.01.2008
asheshouse Wrote:with alt+right mouse you have to draw a box around the items you want to deselet.
-- or you can use the top menu bar to "Deselect All"
yup, i tried to draw a box ( probably i did it poorly ) ....i will try deselect all
many thanks
Z
Beaches and Surf - asheshouse - 27.01.2008
I've been trying to show beach sand dunes but want to avoid surf --- guess where.
It appears that any textures applied to tiles as "Water3" will automatically have surf applied to the water edge. The same texture applied as "Water2" will have no surf
Has anybody got any other surf related tips?
the load.ini text I'm using is:
Water2 = water/rom_fields_Beach.tga,2 ;test
I presume the water/ is from the directory structure where the texture is stored.
I suppose I would have to extract an *.sfs to see these.
What effect does the ,2 have. Is this something to do with random trees again?
Re: Beaches and Surf - 6S.Maraz - 27.01.2008
asheshouse Wrote:Has anybody got any other surf related tips?
Water3 is also used (taken automatically by the engine) to display the bottom of sea in shallow waters,
that is in places where map_c has a cery soft transition from coast to sea
Maraz
Map_C Tools problem - asheshouse - 01.02.2008
I have been working with an MWmap_c.tga that wont disect correctly using Map_c tools.
The image size is 4480x4992. Does anyone know why disect.bat wont work properly?
The sea and land areas are mixed up but only away from the coastline.
--- sorted it I think. There were thin strips of white pixels on two of the edges of the MWmap_c image. I took those out and it seemed to disect ok
- spud - 01.02.2008
Wow, the water 2 info is very useful. Many areas were deep enough for shipping right up to a coast.
Gotta try that.
- VFS-214_Hawk - 01.02.2008
Ok, what map.tga or any other files does it take to create a map?
- _1SMV_Gitano - 01.02.2008
map_c - 50m/pixel 8bit/grayscale
map_h - 200m/pixel 8bit/grayscale
map_t - 200m/pixel 8bit/grayscale
map_f - 200m/pixel 8bit/rgb
ed_m01 - 100m/pixel 8bit/rgb
ed_m02 - 200m/pixel 8bit/rgb
ed_m03 - 400m/pixel 8bit/rgb
grayscale/rgb is what i read on PS...
- VFS-214_Hawk - 01.02.2008
thanks
- FltLt HardBall - 02.02.2008
I notice that it's possible to modify the place names on some of the maps using the files in the i18n folder.
Somebody probably mentioned this already - it's a fast and dirty way to customize a map. I see many people in the past have used an existing map in place of another area, but have been stuck with the immersion-killing original map names.
For example, the famous "White Sun, Blue Sky" campaign used the Crimea map as China. Using this simple editing technique he would have been able to personalise the place names on the map, thereby adding to the immersion
You can also edit the drop-down menu in the FMB and make your own, more descriptive menu items by editing the maps_ru file. For example I changed Online4Summer to NetMountains, which seems more intuitive to me.
Sorry if someone already posted this.