- fly_zo - 04.11.2007
So we can't access the tga files? Or you did found the way ?
Thx for info m8
Z
- fly_zo - 04.11.2007
@lowfighter:
Well i looked into maps.sfs and maps14.sfs and there is no file you did specify.
And when i open any OA234...bla files all i get is program language....
feeling so stupid now....
Z
EDITED: I'am stupid ... wordpad means wordpad not notepad !!!!...still can't find that file though!
- lowfighter - 04.11.2007
Look for files which are small size, the load.ini for italy is 4KB. Files bigger than that, say bigger than 100 Kb, try to open with irfanview or some other image prog.
Got to go...
- fly_zo - 04.11.2007
Thanks ... will do
Sad news ... just tried adding land via mapT.tga for normandy .... doesn't work that way!
Z
- lowfighter - 04.11.2007
But Neil have done it somehow! Where are you Neil??? What's the secret???
- fly_zo - 04.11.2007
lowfighter Wrote:But Neil have done it somehow! Where are you Neil??? What's the secret???
I suspect that we can add rivers (maybe) but we can't change the shape of ground...
Question is does Neils watter just looks like it (texture) or it has characteristic of water?
and yes NEIIIILLL where are you ???
- Neil Lowe - 04.11.2007
Problem is....
Water/land on the map seems to be restricted to areas that are pre-determined (on the map) to be land, water or both. Map_c tga is the image that defines whether the areas that support both water and land displays either water or land. ie white=land, black=water. Further problem is that the map_c.tga is somehow jumbled into cut up strips and reassembled into the image that we see when we open in an image editor. Map_c.tga_table has something to do with the layout of this image or where the mesh supports land water or both.
Map_t.tga is the image that defines which texture/material to assign to a particular part of the land area only depending on which shade of grey is painted.
Map_f.tga is for trees.
Map_h.tga is height.
Knowing this it seems that new land areas out side of the areas already predifined as land is probably impossible without knowing what specifies each area to be which.
Adding water to areas that are now land is possible only on a small level provided the area of the map supports both water and land. You can find out how much of the map this is by painting a map_c.tga of Palau white and looking at the land in FMB ingame. Of course there's the issue of working out how to unjumble map_c.tga editing it and putting it back in the same order so it shows correctly ingame. The image seems to be split up evenly horizontally 32 pixels high. If you take these strips and place them end to end they match perfectly. but then they need to be split again, aligned and possibly again before you have anything that looks like the map. This is when you would edit it. Then reverse the whole process to get an image that would define the new areas of water and display them correctly in the game. I tried this with one of the smaller maps and had little success (I was never good with jigsaw puzzles), I could imagine this being next to impossible with one of the larger maps.
I didn't try the water to see if it acted like water but I should imagine it would.
Hope this gives you a bit of info on how I think this probably works. Sorry it took a while but I had to work out how to put into words what I saw/tried..
....mmmm cigarettes and Farmers Union Iced Coffee... :lol:
Cheers, Neil
- fly_zo - 04.11.2007
Huuh, as i expected it turn out to be complicated then i in my enthusiasm imagined.
Ok principle how it works is clear now ...
Many thanks for sharing this Neil
stay well
Z
- lowfighter - 04.11.2007
Hm, my head is spinning, thanks Neil!
We'll see :mrgreen: :mrgreen: :mrgreen:
- fly_zo - 04.11.2007
well something more suitable for upcoming season NORWAY+SNOW
updated version here:
(The link is inoperative)
- Vpmedia - 04.11.2007
wow, this is awesome - pls share if its ready
- fly_zo - 04.11.2007
vpmedia Wrote:wow, this is awesome - pls share if its ready
Thank you very much
please check your PM
Z
- Neil Lowe - 04.11.2007
Lookin' good M8
Cheers, Neil
- fly_zo - 04.11.2007
Neil Lowe Wrote:Lookin' good M8
Cheers, Neil
thanks
i managed to replace Banff airfield ( summer texture only) with plain field airfield , check it out on my original post
Z
- Daiichidoku - 04.11.2007
you can swap out airfields?
can you make water spawns on a map?
also...im in real need of a "map" of every default airbase, namely, where exactly each spaw3n point is on each base
?