- reflected - 12.08.2008
Thanks Joe, looks nice
I don't wanna disappoint you, but with these settings you have trees in the water too...
- reflected - 12.08.2008
YEEEEEEEEESSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!
IT WORKS!!!! I can't belive it
So, if you want to use these textures with Canon's channel map, this part of the load.ini should look like this:
[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/bob_fields_1.tga,-2
LowLand2 = land/summer/bob_fields_1.tga,-1
LowLand3 = land/summer/bob_fields_1.tga,-1
MidLand0 = land/summer/bob_fields_1.tga
MidLand1 = land/summer/bob_fields_1.tga
MidLand2 = land/summer/bob_fields_1.tga
MidLand3 = land/summer/bob_fields_1.tga
Mount0 = land/summer/rom_mount0.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/bob_fields_1.tga
Mount3 = land/summer/rom_swamps1.tga
you might want to set forest=2. forest=3 was a very heavy burden even for my fast new PC.
- Brigstock - 12.08.2008
Edit: Missed Reflected post.
Well done mate problem solved
- fruitbat - 12.08.2008
reflected Wrote:YEEEEEEEEESSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!
IT WORKS!!!! I can't belive it
So, if you want to use these textures with Canon's channel map, this part of the load.ini should look like this:
[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/bob_fields_1.tga,-2
LowLand2 = land/summer/bob_fields_1.tga,-1
LowLand3 = land/summer/bob_fields_1.tga,-1
MidLand0 = land/summer/bob_fields_1.tga
MidLand1 = land/summer/bob_fields_1.tga
MidLand2 = land/summer/bob_fields_1.tga
MidLand3 = land/summer/bob_fields_1.tga
Mount0 = land/summer/rom_mount0.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/bob_fields_1.tga
Mount3 = land/summer/rom_swamps1.tga
you might want to set forest=2. forest=3 was a very heavy burden even for my fast new PC.
Excelent job, looks amazing, espcially england. france you can see the textures repeat alot, i'm going to see how some of the slovakia corn fields can be incorperated as well as in letick's orig shots. Be even better when he releases the second part
fruitbat
- MrOblongo - 12.08.2008
YAY!, got it working, great stuff!
Channel map looks awesome!
- reflected - 12.08.2008
fruitbat Wrote:reflected Wrote:YEEEEEEEEESSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!
Excelent job, looks amazing, espcially england. france you can see the textures repeat alot, i'm going to see how some of the slovakia corn fields can be incorperated as well as in letick's orig shots. Be even better when he releases the second part
fruitbat
these are the v1 textures, I rather wait for v2 and v3...any news on their release date?
BTW thank you Canon for your support, I almost went crazy...these are the moments when I truly appreciate the work of those who create a whole map out of nothing.
- skarden - 13.08.2008
Holy crap guys !! this is an absolutly amazing mod,I mean geez look at those screen shots
hock:
This is one I'll be watching very very closely
Bloody top work! ~S~
SOW what? :wink:
- crazydog - 13.08.2008
reflected Wrote:YEEEEEEEEESSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!
IT WORKS!!!! I can't belive it
So, if you want to use these textures with Canon's channel map, this part of the load.ini should look like this:
[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/bob_fields_1.tga,-2
LowLand2 = land/summer/bob_fields_1.tga,-1
LowLand3 = land/summer/bob_fields_1.tga,-1
MidLand0 = land/summer/bob_fields_1.tga
MidLand1 = land/summer/bob_fields_1.tga
MidLand2 = land/summer/bob_fields_1.tga
MidLand3 = land/summer/bob_fields_1.tga
Mount0 = land/summer/rom_mount0.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/bob_fields_1.tga
Mount3 = land/summer/rom_swamps1.tga
you might want to set forest=2. forest=3 was a very heavy burden even for my fast new PC.
It works!!!Thank you!!
- canonuk - 13.08.2008
reflected Wrote:these are the v1 textures, I rather wait for v2 and v3...any news on their release date?
BTW thank you Canon for your support, I almost went crazy...these are the moments when I truly appreciate the work of those who create a whole map out of nothing.
No problem
- Vpmedia - 13.08.2008
why dont you upload the map which is shown on the screenshot?
- reflected - 13.08.2008
Me? It's Canon's Channel map. open the load.ini, and replace the lines above mentioned.
and of course, you have to install these textures first.
- Rus_Andrey - 13.08.2008
Quote:I rather wait for v2 and v3...any news on their release date?
Maybe today :wink:
Quote:why dont you upload the map which is shown on the screenshot?
because author of this map - Ascheshouse
I made only a new texture.
- PeterD - 13.08.2008
The texture looks amazing ingame, good job!
I have a Q though, I've made my own texture to match the colors etc of yours, and I've made a .tree.tga version of it. However I have no clue as to how to put it on the map and mix with yours.
Basically, I followed reflected's advice:
Quote:[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/bob_fields_2.tga,-2
LowLand2 = land/summer/bob_fields_2.tga,-1
LowLand3 = land/summer/bob_fields_1.tga,-1
MidLand0 = land/summer/bob_fields_1.tga
MidLand1 = land/summer/bob_fields_2.tga
MidLand2 = land/summer/bob_fields_2.tga
MidLand3 = land/summer/bob_fields_1.tga
Mount0 = land/summer/rom_mount0.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/bob_fields_1.tga
Mount3 = land/summer/rom_swamps1.tga
And just swapped a few textures to use mine so that the tiling wasn't that obvious. But it made things worse!
The texture is 1024x1024 24bit TGA and the forest one is 512x512 greyscale. It also tiles properly
Any advice?
Btw if you want to include it in your texture pack just let me know!
- Uther - 13.08.2008
Just...WOW
We fly SoW beta!
- fruitbat - 13.08.2008
yeah, i was wondering about that....